Smaller Devs Abused By Steam's "No Questions Asked" Refund Policy

Recommended Videos

snintendog

New member
Apr 7, 2014
12
0
0
Hmm so the steam refund hmmmmm...

Steam: "Here is a rather Strict refund policy better late the never am I right huh huh?"

Gamers: "Finally!"

Respectable Indies: "This is fair if they didn't like the game they deserve a refund its not like it 2 Months, 2 Hours. No Gain No Loss."

AAA Devs: "Nothing new here refunds have been in stores since the beginning."

Quick Cash Grabs Devs: "No Fair i/we's put lotsse of hard work in to this gam thing you owe me moneyyy!!1!DRM!"

Me:"So whats the problem again? It will just kill the those horrible games that come out every day from Greenlight and early alpha making sure they don't come back to abuse the system like they did before the refunds after all why do they avoid GOG and Origin even Desura."
 

Bindal

New member
May 14, 2012
1,320
0
0
loa said:
You can't "refund and then keep playing" unless you do stuff that would enable you to keep playing regardless of DRM.
Not entirely true. It is possible to play a game without Steam actually running. One example I know of is Super Meat Boy.
 

default

New member
Apr 25, 2009
1,287
0
0
Meh, I thought this might happen. I guess that's the minefield of return policies. If people can get something for free through legal avenues, they will. Steam refunds are necessary, but it IS going to dick over a lot of the guys making smaller things. From now on if smaller devs want to sell their stuff on Steam, they'll have to adapt to the new market and make sure their stuff is at least entertaining for two hours.

Some people here also seem to be equating length with quality, and I'd just like to point out the examples Portal and Journey. Would you demand those games cost nothing because they're short? Seems to me like going into a movie and demanding your money back at the end because it wasn't long enough, and these games are usually a lot cheaper than movies. That being said there is a lot of cash-grab shit on Steam these days, I'm just concerned about the actual quality stuff.

I dunno, some games are going to be entertaining for less than two hours. That's the flexibility of the medium. You can make something small but poignant, and it might be something you'll never want to play again. Doesn't mean it should have to be free.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
2,308
2
43
Alfador_VII said:
templar1138a said:
Hey, Escapist. Enforce journalistic integrity among your writers. The title is biased and the story is seriously one-sided and lacking information that doesn't take much digging to find.
I'm not sure how many actual writers they have. The news is mostly copy/pasted from elsewhere, or re-typed with errors.
I can't remember who, but I know that one writer has caught flak in the past for posting [rumour] stories that only had 4chan or Reddit as their source...

Back on topic, while length is not an arbiter of quality, two hours is a good amount of time to assess games like The Witcher Three or Civ 5 to see if they have bugs or don't work somehow. It's essentially long enough to get past the "Tutorial".

And, I might also add. You don't have to pad length, make a game entertaining and re-playable like Portal or Journey and people will play it once through and then if they keep returning and purchasing every time they want to play it again (Let's face it, we all come back to some games we love now and then...) then that's not difficult to track and hit somebody with a hammer for.
 

crimson5pheonix

It took 6 months to read my title.
Legacy
Jun 6, 2008
36,822
4,055
118
From the game's page:

- Procedurally generated levels ensure non-repetitive and never ending fun.
- Many goals and upgrades waiting to be unlocked, providing hours of entertainment.
Apparently, "hours" means "less than two". I don't blame people for refunding.
 

List

New member
Sep 29, 2013
104
0
0
A sudden uptick in refunds after valve started allowing it? That's like saying the ground is wet after raining wouldn't it?

Of course there will be more refunds...

The number of people impulse buying then regretted it after did not increase, There was just a solution that became available to them.

People would not go through the trouble of buying then refunding games if they have no intention of keeping them. They can and would probably just pirate them the old fashioned way. Why go through all the trouble and waiting for steam?
 

EndlessSporadic

New member
May 20, 2009
276
0
0
Oh no! You can't dump quick cash-grabs onto Steam anymore! What are you gonna do?

Jim Sterling did his Jimquisition on this topic and made some extremely valid points as well as other observations. Ill sum there here:

1) There will always be people that abuse the system for free games.
2) If people really wanted your game and didn't want to pay for it they would pirate it.
3) Some people are testing the refund waters with cheap games.
4) The game in question in this article has lots of negative reviews.
5) It was asset flippers and small companies that were screwing consumers in the first place. You reap what you sow.
6) If you don't want your game refunded make it worth the investment and know your target audience. Most Steam users do not tolerate mobile ports in the first place.
7) There is now a system in place for impulse buyers and for people who have buyer's remorse. This leads us to:
8) Most importantly, it is every consumer's right to request a refund on purchased goods, especially if the product was falsely advertised. The gaming industry is not special. There is nothing about it that inherently makes it exempt from allowing the right for a refund.

As my own addition: Likewise, you are not entitled to sales. If you won't listen to your customer's feedback then maybe the loss of sales will make you listen. Also, just because you made a game and put it on Steam doesn't mean it will sell. I'm sure that $35USD loss on the refunds is huge (/sarcasm). Many Americans can earn that in 3 hours or less.

TL;DR - Get over it you self-entitled pricks. If you don't want your game to be refunded then how about making a game worth playing. Gone is the time of developers screwing over their customers without fear of retaliation. Steam is no longer going to play big brother and cover for your mistakes.
 

inkheart_artist

New member
Jan 22, 2009
274
0
0
Oh my God! Refunds went up from less than 1% to 17% when Steam went from being virtually impossible to get a refund from to being refundable?! MADNESS! This is obviously a failure.

Now, lets get real here. With the amount of unplayable garbage that gets on Steam, this is a necessity. The fact that it's only now just begun supporting this feature is probably more of a failure of its model prior to having this than anything. Of course "devs" who shovel garbage are going to have a problem with the customer having recourse to their swindling.
 

Zacharious-khan

New member
Mar 29, 2011
559
0
0
Good? Lets keep mobile games on the mobile platform?

They aren't losing money, not really they simply aren't getting the money they shouldn't have been getting in the first place.

also "Smaller devs"? more like one Developer, three days after the implementation of the program who's selling a mobile port.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Yeah question though. Of all the games players are getting refunds for, how many of them are shit?

And like Jim said, it's possible people are getting more confident and trying games they weren't going to try before because of the lack of a refund.

See, back and the days of old, we had these things called demos. If we played a demo and didn't like it, we didn't buy the game. That's mainly what's going on here.

And if people abuse the system to get two dollars back after playing a short ass game, odds are they weren't going to be buying the game in the first place.
 

Maze1125

New member
Oct 14, 2008
1,679
0
0
loa said:
The fuck does this even have to do with steam, who cares if a game that is tethered to steam anyway has (additional?)
DRM? Steam IS DRM.
You can't "refund and then keep playing" unless you do stuff that would enable you to keep playing regardless of DRM.
And how nonsensical is it anyway to boast to never use DRM and then have your games on steam only?
Wrong, wrong and wrong.
Steam is not DRM, Steam is a distribution system. Valve also has an optional DRM system that you can use with Steamworks.
Some developers choose not to use this DRM and so their games, even if they are downloaded through Steam they can be played completely separately from Steam.
This was not a problem before but, now, all a player has to do is, with a DRM free game on Steam, is copy the game files somewhere else and then claim a refund. After this has occurred Steam will cancel the game in their library but will have no way of knowing if it has been copied elsewhere (as the Steamworks DRM was not being used). This allows the player to effectively pirate the game without ever having to go to less secure websites.
As such, some of these developers now feel they have to use the Steamworks DRM that they would prefer not to.

Further, Cliffski, the developer in question here, does sell his games outside of Steam but, for obvious reasons, Steam is the most profitable place for them.
 

FogHornG36

New member
Jan 29, 2011
649
0
0
You people in the comments make me sick, to half of you your answer is "Well just make a better game!" sorry not all indie devs can make triple A games, and for 2 dollars, WHAT DID YOU EXPECT?

Steam never needed a refund policy like this, they need smarter customers, and don't try and tell me that you couldn't get a refund because the game doesn't work on your computer, they were already doing that.
 

Elijin

Elite Muppet
Legacy
Feb 15, 2009
2,095
1,087
118
I think this policy is shit.

The internet is horrible and you all know it, and everyone here is brushing off the fact that this platform is set up to be abused, which will lead to more anti-consumer trends to try fight it.

But then again, I live in a country where our consumer rights protection means steam always had to give us refunds, so I get to cast stones at a shitty system.

I mean the real solution, is to actually have your laws back up the little guy, but thats not how America works, right?
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,418
0
0
Ticklefist said:
Maybe more people will consider putting their games on GOG and Humble now, sans Steam codes. I'd be happy about that.
If a dev isnt willing to stand behind a money back guarantee then chances are they have no confidence in thier creation in the first place.

Hence, nothing of value lost.
 

Kameburger

Turtle king
Apr 7, 2012
574
0
0
Not gonna lie, I hate steam. This makes steam slightly more tolerable. I also feel and for indie devs, but Steam honestly had this atmospher where absolutely anyone who wanted to could basically throw up a game on there and make money. Will this policy adversly effect some good indie devs? Of course. Will it also discourage some really BS games from going up on that store? Absolutely. Honestly I have no problem with this. It's a policy that is in line with EU law, and reflects the "if you don't like it, return it" policy that Americans are fond of. If you're upset because you can't make money, my heart bleeds for you, but its time to adapt. I can't see them making any headway fighting this one.
 

Denamic

New member
Aug 19, 2009
3,803
0
0
FogHornG36 said:
You people in the comments make me sick, to half of you your answer is "Well just make a better game!" sorry not all indie devs can make triple A games, and for 2 dollars, WHAT DID YOU EXPECT?

Steam never needed a refund policy like this, they need smarter customers, and don't try and tell me that you couldn't get a refund because the game doesn't work on your computer, they were already doing that.
I've played many, many free indie games that has more work put into them. Some of them lasting for dozens hours. If there's something that I'm expected to pay for, it better not make me want to return it within 2 hours.
 

The Lunatic

Princess
Jun 3, 2010
2,291
0
0
Developers are finally answerable to their customers, and unfortunately, for some developers that answer is going to be "No".
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
41
FogHornG36 said:
You people in the comments make me sick, to half of you your answer is "Well just make a better game!" sorry not all indie devs can make triple A games, and for 2 dollars, WHAT DID YOU EXPECT?

Steam never needed a refund policy like this, they need smarter customers, and don't try and tell me that you couldn't get a refund because the game doesn't work on your computer, they were already doing that.
There is nothing wrong with a refund system. A no question asked refund system to me is where the problem lies. If someone completes a game I believe they don't deserve a refund because they knowingly completed the game. It would be like if someone watched a movie and then tried to get their money back because they didn't like it. If anything I think this proves that demos need to become a staple for games again.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
3,245
0
0
Ticklefist said:
Maybe more people will consider putting their games on GOG and Humble now, sans Steam codes. I'd be happy about that.
GOG has a similar refund policy and you can't refund games that were not bought through steam like those from humble bundle.
 

Quirkymeister

New member
May 1, 2015
68
0
0
Jim Sterling put in a good point about this today: basically he stated that if you were to buy a short indie game, plot through it in under 2 hours and only to refund it, then it's likely that they wouldn't have bought your game otherwise anyway. Thus it isn't really losing sales so much as having a spike in people who buy and then refund their purchases. Which I guess makes this kinda like piracy.

Anyway, because I'm bad a summing up people's opinions, watch Jim's latest video here: https://youtu.be/k1-0dgDsCtw

P.S. I don't know how to embed videos. Wish I did.