well if you don't want refunds put a demo of the game, otherwise people might buy it and then having a refund because they didn't like the "demo"
dont see this as an abuse. some will certainly do it, no doubt there but this refund option should have been there since day 1. just checked my library and i sure have a lot of games i would love to get refunded at that time. but i simply cant.mrgerry123 said:I can see people using this as a way to demo a game (keep it if they like it) since developers don't provide them anymore. Question is whether that is abuse of the system or not.
That's your answer as to why people wouldn't just pirate a game? Petty=/=displeased with the product. Why shouldn't we have the right to a refund if the game didn't meet decent standards? Fuck, I paid £2 for Risen 2 and I would've still asked for my money back if the refunds policy would've been implemented then, that's not petty, that's telling a developer I'm not going to stand for being sold sub-par products.Elijin said:BeerTent said:It's also worth noting how mindlessly easy it is to pirate a game that you want. I guess this is more directed to @Elijinelvor0 said:But again, /why/ would you abuse this situation? Why not just pirate? If I fully intended to play and return from the start, why would I bugger around with the steam refund policy and wait for my money to come back when I could just set sail to the pirate bayElijin said:I think this policy is shit.
The internet is horrible and you all know it, and everyone here is brushing off the fact that this platform is set up to be abused, which will lead to more anti-consumer trends to try fight it.
In every other business transaction, people have the ability to request a refund, so why are games speshul?
Piracy has gotten to the point where it's "Click click done." A smaller game takes seconds to download. Starbound, which is massive compared to the games affected took me 10 minutes to download via Steam, and Steam is much, much lower than an effectively seeded torrent.
Why would you rely on the refund system, when A. You have a time limit, and B. it's attached to your steam account (Remember, it says on the refunds page that abuse will lead to the revocation of your refund rights!) when you can download the game for free, and not have to worry about either options? You can play the game forever, with all the content (in most cases) still available to you risk free?
Finally, take a look at both of the games mentioned. These games... Should not be on the PC.
Gamers are alarmingly petty.
Thats the short version.
Its also the long version, but more colourfully worded.
Dude... do you remember what arcade games were like? Seriously. Difficulty curves that would make K12 blush, 1-hit deaths and the lives system. Where you could scrape your waty to the last battle only to be bumped off by anyone who popped in a token after you reached the last boss for them.Ftaghn To You Too said:Are you kidding? This is the best thing Valve has done in years, without question. In what bizzaro world is this a PR nightmare? Players love it, and the primary complaints against it are from developers that have created games with no lasting value. Arcade games can be beaten within a couple hours and have been like that for years. The difference is that their gameplay is rich enough that multiple playthroughs continue to provide enjoyment and further depth. There will always be idiots that buy a game and get a refund after a single Playthrough, but the answer is to create games that are worth keeping, not alienate customers further by screwing them with DRM.
I think in the long run it is good for smaller games too. Do you want to spend your $10 on a developer you have never played before? Or just spend 20 on something that is actually a little polished.. Refunds allow you as a customer to take a chance on unknown stuff.esserin said:Should the value of a game be decided by it's length, though?WickedBuddha said:Make games longer and the game devs won't have this problem. Rarely short games are worth the money spent unless it is for less than $1. Basically I have no sympathy for these devs as unless it is stated in the game's description it is a short game it feels at best like a scam to buy a game and have it end so quickly.
Padding a game doesn't magically make it better.
Long games can suck. Short games can be fun. Portal is a short game. that doesn't make it bad, it arguably makes it better since it doesn't wear out it's welcome.
As long as the developers are honest about the length of a game, a customer shouldn't get angry about getting exactly what they paid for.
Still think this system is better than the previous "no refunds" one, though.
Clickbait title.Steven Bogos said:Smaller Devs Abused By Steam's "No Questions Asked" Refund Policy
GASP! We see an increase in people doing something which is possible but wasn't before!Smaller indie devs are seeing a massive surge in refund rates after the implementation of Valve's "no questions asked" refund policy. [http://www.escapistmagazine.com/news/view/141003-Steam-Adds-New-Two-Week-Two-Hour-Refund-Options]
No explanation whatsoever of how DRM would help here in the entire article.Earlier in the month, Valve finally decided to match one of "no questions asked" refund policy [http://www.escapistmagazine.com/news/view/127004-EA-Offers-Full-Refunds-For-Unsatisfied-Origin-Customers] that allowed gamers to get a full refund on games purchased within two weeks and played for less than two hours. However, unlike Origin which features mostly EA-made games, Steam features a wide variety of games from thousands of different developers, ranging from the very big to the very small. While the big boys will no doubt simply absorb the costs of additional refunds into their bottom line, smaller devs are starting to feel the heat, and many are considering resorting to drastic measures - like DRM - to combat it.
Again: what a surprise. Refunds were minimal before because Steam shat all over consumer rights by not allowing refunds. We now see refunds happening because it's now actually possible.Qwiboo, for example, is the developer behind Tweeted [http://store.steampowered.com/app/317510/].
Pure and utter speculation. No numbers whatsoever to back this claim up.The key factor in Qwiboo's story is the length of it's game. As Beyond Gravity can be finished in an hour, and Valve's refund policy puts a blanket 2-hour grace period on all games, there is nothing to stop someone buying the game, finishing it, and then refunding it like some kind of free rental.
He sells his games on Steam. That means that by definition they're not DRM-free.Elsewhere, other devs are considering more drastic measures. Cliff "Cliffski" Harris of Democracy and Gratuitous Space Battles has always proudly sold his games completely free of any sort of DRM,
Yup. He's worried. That's it. There's no reason to assume actual abuse, as the clickbait title implies.but is now worried about people simply buying his games, downloading them, getting a refund and then continuing to play them.
Refer to comments above."Bloody hell steam refund rate has gone from 0.09% to 17%.
So he's being a whiny ***** because people are exercising their rights.Methinks people are taking the piss. Here comes DRM again sadly..." Harris lamented [https://twitter.com/cliffski/status/607490264475836416].
What?While many people initially celebrated Valve's refund policy, the blanket "2 weeks, 2 hours, no questions asked" doesn't seem particularly well thought out,
One big difference here, Steven. The Paid Mod program was a bad idea because of the following reasons: they didn't think things through on multiple levels, including abuse of the system by selling worthless shit and selling mods which rely on mods which the owners want to be free for others to use. It was a huge clusterfuck which fucked over customers.and after the whole paid mod fiasco [http://www.escapistmagazine.com/news/view/140608-Valve-Ends-Paid-Mod-Program-On-Steam-Workshop] may be turning into another "Valve is completely out-of-touch with its fans and its partners" PR fiasco.
You mean like an actual retailer? Sounds about right to me.MonsterCrit said:Honestly this policy is not a good thing. It's great they're trying to follow origin and all but they forgot. Origin's policy only apples to EA's first party titles. Games made by EA and it's subsidiaries. WHich means the money lost is EA's money. What steam has done is more drastic. They're basically forcing the policy on third party devs and publishers.
1. If developer's purposefully make their game worse to pad out gameplay, they'll see less sales, not more. And they'll deserve it.Is this good? for gamers... not really because while there is a short term benefit... what do you think the long term change will be? Will we see games with mandatory 2 hour tutorials? Padded out with slow text crawl dialog screen. Or mor insidiously will we have to buy games in bundles. Because one ***** is that Bundles have to berefunded as bunbdles and can only be refunded if no single title has been played for more than 2 hours.
You're making shit up. That hasn't happened, there is no indication that it will happen, and there's no logic based on past behavior that publishers would do that, or that indies would go for it. Big publishers would gain nothing from this, the higher price would actually harm them(believe me, if they thought they could get away with just straight up jacking up the price, they would; that's why we have DLC priced separately), and it's a fair guess that enough indies that actually tried this would get burned hard because they can't afford good contract lawyers(the ones that can also don't need publisher assistance to get sales).So fallout 4 by example may not run $60 on release now.. it might run $80 because it's publisher worked out a deal with the makers of bad rats and stomping grounds to have their games bundled with it thusly cranking up the price.
Once again. Interactive story and interactive story-based game are not the same thing. When you have a book and you sell it as a game your simply miss-classifying things.Vigormortis said:Then I'll rephrase:Strazdas said:Thats not what i said though. I said that if a developer wants to make a "interactive story" he should write a book.
I don't think a dev wanting to make a one to three hour long interactive story-based game is an invalid venture. I think such games have every right to exist along side any other video game. (and, given some degree of interactivity, should be considered video games)
I'm the kind of person who's not overly picky about how a story it told to me. As long as the end result is compelling, the characters interesting, and/or the world-building detailed, I'll take the story however the creator wishes to give it to me.
I understand your position. It's just not one I share.
Even so, I still agree with the majority of the points made in your earlier post.
This is my answer to why Steams system is stupid.elvor0 said:That's your answer as to why people wouldn't just pirate a game? Petty=/=displeased with the product. Why shouldn't we have the right to a refund if the game didn't meet decent standards? Fuck, I paid £2 for Risen 2 and I would've still asked for my money back if the refunds policy would've been implemented then, that's not petty, that's telling a developer I'm not going to stand for being sold sub-par products.Elijin said:BeerTent said:It's also worth noting how mindlessly easy it is to pirate a game that you want. I guess this is more directed to @Elijinelvor0 said:But again, /why/ would you abuse this situation? Why not just pirate? If I fully intended to play and return from the start, why would I bugger around with the steam refund policy and wait for my money to come back when I could just set sail to the pirate bayElijin said:I think this policy is shit.
The internet is horrible and you all know it, and everyone here is brushing off the fact that this platform is set up to be abused, which will lead to more anti-consumer trends to try fight it.
In every other business transaction, people have the ability to request a refund, so why are games speshul?
Piracy has gotten to the point where it's "Click click done." A smaller game takes seconds to download. Starbound, which is massive compared to the games affected took me 10 minutes to download via Steam, and Steam is much, much lower than an effectively seeded torrent.
Why would you rely on the refund system, when A. You have a time limit, and B. it's attached to your steam account (Remember, it says on the refunds page that abuse will lead to the revocation of your refund rights!) when you can download the game for free, and not have to worry about either options? You can play the game forever, with all the content (in most cases) still available to you risk free?
Finally, take a look at both of the games mentioned. These games... Should not be on the PC.
Gamers are alarmingly petty.
Thats the short version.
Its also the long version, but more colourfully worded.
I live in the EU and I never realized that I was actually able to get an honest-to-god refund.Elijin said:This is my answer to why Steams system is stupid.elvor0 said:That's your answer as to why people wouldn't just pirate a game? Petty=/=displeased with the product. Why shouldn't we have the right to a refund if the game didn't meet decent standards? Fuck, I paid £2 for Risen 2 and I would've still asked for my money back if the refunds policy would've been implemented then, that's not petty, that's telling a developer I'm not going to stand for being sold sub-par products.Elijin said:BeerTent said:It's also worth noting how mindlessly easy it is to pirate a game that you want. I guess this is more directed to @Elijinelvor0 said:But again, /why/ would you abuse this situation? Why not just pirate? If I fully intended to play and return from the start, why would I bugger around with the steam refund policy and wait for my money to come back when I could just set sail to the pirate bayElijin said:I think this policy is shit.
The internet is horrible and you all know it, and everyone here is brushing off the fact that this platform is set up to be abused, which will lead to more anti-consumer trends to try fight it.
In every other business transaction, people have the ability to request a refund, so why are games speshul?
Piracy has gotten to the point where it's "Click click done." A smaller game takes seconds to download. Starbound, which is massive compared to the games affected took me 10 minutes to download via Steam, and Steam is much, much lower than an effectively seeded torrent.
Why would you rely on the refund system, when A. You have a time limit, and B. it's attached to your steam account (Remember, it says on the refunds page that abuse will lead to the revocation of your refund rights!) when you can download the game for free, and not have to worry about either options? You can play the game forever, with all the content (in most cases) still available to you risk free?
Finally, take a look at both of the games mentioned. These games... Should not be on the PC.
Gamers are alarmingly petty.
Thats the short version.
Its also the long version, but more colourfully worded.
I have no problem with refunds. Where I live, steam was strongarmed into giving refunds years ago, because its the law.
I think this execution on steam, is right for abuse by petty gamers with minor gripes. The fact that Steam offers refunds in EU, AU and UK, and was at around 1%, yet immediately jumped to 17% this quickly, only serves to reinforce my beliefs.