If you pull it off a few times, and practice a lot, it almost becomes instinctive. You know the kind of moves your opponents will make because you have seen it so many times before.
I have to disagree here: there are lots of open areas in all of the maps that a sniper can take advantage of. It's just that you can't hide yourself really good, which leaves you exposed to getting killed while you are still trying to get that lazer dot on-target. A good example is 2Fort: there are plenty of good places to snipe, but none of them are really what I would call "secure".Jdopus said:Well, to be honest I try, but (I think) most of the TF2 levels are pretty unsuitable for sniping so I usually have to end up running around with a flamethrower or something...
Well, of course. I usually aim at a spot that is not immediately visible to anyone I'm planning on shooting when they first come into my kill zone. It cuts down on people starting to move inconsistently when they see my blue/red dot of death.Jdopus said:And, to be honest they're probably aiming at the corner waiting for you to come round
Me neither. Obviously real world Anti Material rifles are cannons but in games that makes for poor balance. TF2 has it right where the gun starts off pretty weak and charges up, the Scout in CSS is pretty good too as it needs precision.Fondant said:I fail to understand why sniper rifles are so damned powerful in games anyway?
Wow. I don't understand how any of this even comes close to answering his question.The Rogue Wolf said:It's because sniping in FPS games is unrealistic to the point of absurdity.
Allow me to take one of the most famous examples: The Accuracy International Arctic Warfare/Magnum (better known as the AW/P in Counter-Strike). A fifteen-pound sniper rifle that fires .338 Lapua rounds (delivering about TEN TIMES the kinetic energy of a 9mm round), typically mounted on a bipod to ensure anything resembling accuracy. However, in Counter-Strike, you can jump off a ledge, land, scope and pop off a shot within one second and have it be pinpoint accurate. And so long as you don't move while you're reloading, you're fine to scope and fire again immediately after.
Try this at home! Find a relatively large bag of dog food or cat litter. Place your hands under it and hold it to your shoulder. Now imagine that you're going to do this while running around and then taking shots.
Scope drift? Fatigue? Flinching from taking incoming fire? Who needs that?
And that's why I absolutely hate sniper rifles in online FPS games. All of the benefits, few (if any) of the drawbacks.
That's pretty much it. The situations where the game touts its "super-realistic tactical combat" and then gives you a sniper rifle that allows headshots while you're pirouetting onstage at a London dance recital.ScreamingCrab said:I think in games where realism is more of a 'thing' then it's more important. You wouldn't be happy if your pistol did more damage than your rocket launcher.zen5887 said:Videogames =/= real life
It still counts if you pay for itwgreer25 said:4: Has never known the touch of a woman.
Interesting you bring up Red Orchestra, the snipers in that pretty much own the battlefield. Because of its uber-realism shooting just about anything on the fly is near impossible, so the few guys with scoped weapons tend to get most of the kills because they can see furthest. Also the ranges you can fight at in RO make the bolt action guns useful for once.The Rogue Wolf said:TF2's style of sniping (I'm assuming; I've never played it, but did play TFC for a while) is more suitable for the over-the-top gameplay style. And Red Orchestra (which I've also never played, but have seen videos for) makes it a much more difficult experience.
No doubt the combat with bolt-action rifles is one of the best things about RO, it's an art in itself getting to be really good with it. Also and having a good sniper is an essential part of properly working team, mainly because they have the ability to constantly harass enemy snipers and infantry.fix-the-spade said:Interesting you bring up Red Orchestra, the snipers in that pretty much own the battlefield. Because of its uber-realism shooting just about anything on the fly is near impossible, so the few guys with scoped weapons tend to get most of the kills because they can see furthest. Also the ranges you can fight at in RO make the bolt action guns useful for once.