"Snooty" Shooter Critics Anger Rage Dev

Rawne1980

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Jul 29, 2011
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RelexCryo said:
John Carmack rules. I love this article. Sums up my viewpoints on the "innovation " issue perfectly.
Yeah, you're right.

Who needs innovation.

In 10 years when they release CoD 967 and the last remaining 3 players it has buy it, i'll remind you of this.

Who needs innovation in gaming?

We bloody do. Or they will keep shoving shit like that down our throats and people will buy it because there is sod all else or we'll give up altogether.
 

Kurai Angelo

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Oct 12, 2009
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Rawne1980 said:
RelexCryo said:
John Carmack rules. I love this article. Sums up my viewpoints on the "innovation " issue perfectly.
Yeah, you're right.

Who needs innovation.

In 10 years when they release CoD 967 and the last remaining 3 players it has buy it, i'll remind you of this.

Who needs innovation in gaming?

We bloody do. Or they will keep shoving shit like that down our throats and people will buy it because there is sod all else or we'll give up altogether.
Here here!!

This and more. Just because people keep buying the same old shit that's being shovelled out doesn't mean they shouldn't be putting the effort in.
 

RelexCryo

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Oct 21, 2008
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Kurai Angelo said:
Rawne1980 said:
RelexCryo said:
John Carmack rules. I love this article. Sums up my viewpoints on the "innovation " issue perfectly.
Yeah, you're right.

Who needs innovation.

In 10 years when they release CoD 967 and the last remaining 3 players it has buy it, i'll remind you of this.

Who needs innovation in gaming?

We bloody do. Or they will keep shoving shit like that down our throats and people will buy it because there is sod all else or we'll give up altogether.
Here here!!

This and more. Just because people keep buying the same old shit that's being shovelled out doesn't mean they shouldn't be putting the effort in.
I am going to quote Logan Westbrook on this one.

Logan Westbrook said:
Dastardly said:
Logan Westbrook said:
The kind of snobbery that Carmack describes isn't limited just to videogames; you'll find the same kind of people in the worlds of music, film, books, and every other medium. While there's definitely a discussion to be had about how much creativity it is reasonable to expect from triple A games, Carmack's point about popularity not being an intrinsically bad thing has a lot of merit. Hopefully, no one is letting videogame hipsters ruin their fun.
And that's where we hit the line between "art" and "product."

"Art" has something of an obligation to be creative. "Products" need only be marketable. When a product happens to be created in an artistic medium (or when an artist begins to market their creations), which is it really--art, or a product? Once the artistic and the commercial worlds meet, it's hard to separate them again.
That essentially encapsulates the discussion I mentioned. It's no bad thing to want to see more creativity from the industry, but that desire can become snobbery, and that's what Carmack is railing against.