What if that is the artist's intention?Willem said:If one makes violence seem like a casual thing, then it destroys the whole idea of violence.
In the Metal Gear Solid series you can rank up a huge body count, to spite the game being all about stealth you can end up with a lot of blood on your hands to the point that killing becomes almost routine. Then Kojima pounces and uses that against you in a poignant and I'd say artistically significant way.
I'd say is it snobbery to say "You can't do this very general thing and still be artistically significant".
Well books do the same, it's just that the gaming press give more emphasis to the form.I think one of the biggest problem that video games have is the genres we've given to games. A film or a books genre is defined by the general emotional atmosphere of the work. With games, it's defined by it's mechanics (with the exception of "horror"). First-person shooter, third-person shooter, sandbox, role-playing game, real-time strategy, puzzle, etc.
For example books are described as written from First or Third person perspective. And a game that is described as a "sandbox" how is that different from books being described as a "saga"?
That's the principal but DO NOT MAKE UNFAIR COMPARISONS! There is no escaping the fact that books are EXTREMELY different from games, so that they must be categorised by how they are played.
All books are essentially consumed the same way, if you can read one (barring translations) you can read them all. Games not so much. They are categorised for very practical reasons as not everyone can play RTS games, and not everyone can play FPS games.
What genre? Whatever genre the artist likes. Look games do not HAVE to be in a clear genre to be accepted or successful.Having it this way creates certain rules. Consider if someone wanted to make a game about a man dealing with his drug addiction but it wouldn't feature any of the mechanics that have been laid out by the genres. What genre would it belong to? The game wouldn't be made because it would be considered not fit to be made as a game. When developers choose the genre of their game, they at the same time choose how the entire game has to play. A first-person shooter has to be about shooting in the first person, role-playing games have to be about manging and increasing your numbers in a D&D fashion, platformers have to be about platforming, etc. Imagine if there were only a few different settings for a film and the filmmaker can only add the appearance of the characters and their dialogue. No game should have just one mechanic that defines it. In life, we have to face different kinds conflicts each day and we use everything that we can to overcome them. Just one given solution can never solve all the problems.
I mean what the hell genre is Portal in? A first-person Puzzler? You don't have any guns to fire.
You describe a situation that could exist but IT DOES NOT!
There are so many good games that defy the "rules" with no detriment, like Condemned, Portal, Mirror's Edge, AAAaa Reckless Disregard for Gravity.
That's just petty, that's like saying "look at the best movies ever made, they can't hold themselves up to the greatest books ever written"If you look at the greatest works of art from any medium and compare them to the greatest games ever made, the games really don't hold up at all.
Oh, also Deus Ex isn't a shooter and Half-Life has an interesting world, but you're still controlling a godlike murder machine.
(I'm not gonna use this account again after this, I just wanted to say this)
Pointless comparisons. Deus Ex - like many games - defies your arbitrarily strict genre rules though could be described as a First-Person-Shooter though it is much more than that. But neither Half Life or Deus Ex are you a "god-like murder machine" no more so than the typical protagonist of the great literary and motion picture works.
PS: it's against forum rules to have multiple accounts... just saying.