"Snooty" Shooter Critics Anger Rage Dev

Treblaine

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Willem said:
If one makes violence seem like a casual thing, then it destroys the whole idea of violence.
What if that is the artist's intention?

In the Metal Gear Solid series you can rank up a huge body count, to spite the game being all about stealth you can end up with a lot of blood on your hands to the point that killing becomes almost routine. Then Kojima pounces and uses that against you in a poignant and I'd say artistically significant way.

I'd say is it snobbery to say "You can't do this very general thing and still be artistically significant".


I think one of the biggest problem that video games have is the genres we've given to games. A film or a books genre is defined by the general emotional atmosphere of the work. With games, it's defined by it's mechanics (with the exception of "horror"). First-person shooter, third-person shooter, sandbox, role-playing game, real-time strategy, puzzle, etc.
Well books do the same, it's just that the gaming press give more emphasis to the form.

For example books are described as written from First or Third person perspective. And a game that is described as a "sandbox" how is that different from books being described as a "saga"?

That's the principal but DO NOT MAKE UNFAIR COMPARISONS! There is no escaping the fact that books are EXTREMELY different from games, so that they must be categorised by how they are played.

All books are essentially consumed the same way, if you can read one (barring translations) you can read them all. Games not so much. They are categorised for very practical reasons as not everyone can play RTS games, and not everyone can play FPS games.

Having it this way creates certain rules. Consider if someone wanted to make a game about a man dealing with his drug addiction but it wouldn't feature any of the mechanics that have been laid out by the genres. What genre would it belong to? The game wouldn't be made because it would be considered not fit to be made as a game. When developers choose the genre of their game, they at the same time choose how the entire game has to play. A first-person shooter has to be about shooting in the first person, role-playing games have to be about manging and increasing your numbers in a D&D fashion, platformers have to be about platforming, etc. Imagine if there were only a few different settings for a film and the filmmaker can only add the appearance of the characters and their dialogue. No game should have just one mechanic that defines it. In life, we have to face different kinds conflicts each day and we use everything that we can to overcome them. Just one given solution can never solve all the problems.
What genre? Whatever genre the artist likes. Look games do not HAVE to be in a clear genre to be accepted or successful.

I mean what the hell genre is Portal in? A first-person Puzzler? You don't have any guns to fire.

You describe a situation that could exist but IT DOES NOT!

There are so many good games that defy the "rules" with no detriment, like Condemned, Portal, Mirror's Edge, AAAaa Reckless Disregard for Gravity.

If you look at the greatest works of art from any medium and compare them to the greatest games ever made, the games really don't hold up at all.

Oh, also Deus Ex isn't a shooter and Half-Life has an interesting world, but you're still controlling a godlike murder machine.

(I'm not gonna use this account again after this, I just wanted to say this)
That's just petty, that's like saying "look at the best movies ever made, they can't hold themselves up to the greatest books ever written"

Pointless comparisons. Deus Ex - like many games - defies your arbitrarily strict genre rules though could be described as a First-Person-Shooter though it is much more than that. But neither Half Life or Deus Ex are you a "god-like murder machine" no more so than the typical protagonist of the great literary and motion picture works.

PS: it's against forum rules to have multiple accounts... just saying.
 

MiracleOfSound

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General_Knowledge said:
By this idiots logic, the Transformers movies are really bloody good.

Just seems like an easy way to dismiss negative feedback to me.
Actually what he said was if people are buying it, they are clearly 'enjoying' it.

And they are. I get each new COD game because I enjoy them.

Sure, they have broken features that drive me nuts sometimes but I have yet to find a shooter that feels better in my hands and is as fluid to play.
 

JourneyThroughHell

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General_Knowledge said:
By this idiots logic, the Transformers movies are really bloody good.

Just seems like an easy way to dismiss negative feedback to me.
Eleuthera said:
General_Knowledge said:
By this idiots logic, the Transformers movies are really bloody good.

Just seems like an easy way to dismiss negative feedback to me.
This.

Just because something is popular doesn't make it bad, but it definitely also doesn't make it good.
You guys... Wow.

I mean, really. You, guys, would make awesome Fox News or MSNBC anchors. Not just twisting around someone's words, but outright making shit up. That takes talent.

And calling Carmack, a guy who knows rocket engineering, and "idiot" is really fucking rich coming from a guy who absolutely misread everything that he was trying to say.
 

Willem

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Treblaine said:
What if that is the artist's intention?

In the Metal Gear Solid series you can rank up a huge body count, to spite the game being all about stealth you can end up with a lot of blood on your hands to the point that killing becomes almost routine. Then Kojima pounces and uses that against you in a poignant and I'd say artistically significant way.

I'd say is it snobbery to say "You can't do this very general thing and still be artistically significant".
I think a good example of this would be in the movie Kick-Ass where it's used to create a comical effect. It can be done and it can be done well, but I don't think that in most cases it's a conscious decicion by the developer.

I assume the moment you're talking about is the river dream sequence in MGS3. I admit that I think it was a clever move, but the rest of the game (and in fact, the whole series) is so batshit fucking insane that any point that the game is trying to make is rendered moot under all the bullshit.

Well books do the same, it's just that the gaming press give more emphasis to the form.

For example books are described as written from First or Third person perspective. And a game that is described as a "sandbox" how is that different from books being described as a "saga"?
True, but I've never heard anyone call "Lord of the Flies" a third-person survival. I think that in general, games should have a bigger emphasis on storytelling and narrative. At the moment, the genre of a game is defined by the mechanics you are given to resolve the conflicts in between the story sections (in most cases at least), and I think that this is very crippling to the medium. A lot of people who could potentially do great things with games are turned off by the way games represent themselves.

Also, I don't think you know what saga means.

That's the principal but DO NOT MAKE UNFAIR COMPARISONS! There is no escaping the fact that books are EXTREMELY different from games, so that they must be categorised by how they are played.
I honestly don't think that books and movies are so extremely diffrent from each other. A story is a story, it doesn't matter if you read it, hear it, see it or experience it, it will always be a linear succession of events (well... you know what I'm talking about). Of course there are multiplayer games or toybox games like Call of Duty and Minecraft that canno't be replicated in any other medium, but I don't play those games and therefore am not qualified to talk about them.

All books are essentially consumed the same way, if you can read one (barring translations) you can read them all. Games not so much. They are categorised for very practical reasons as not everyone can play RTS games, and not everyone can play FPS games.
Okay, so this is what I think is the problem. Most games make you resolve conflicts by testing your reflexes. Games relay way too heavily on gunplay, because that's the easiest way of making a sequence interactive in their minds. Developers already have the toolsets to create a functional shooter, so a first-person shooter where you only kill ten people would not be worth the effort because you'd have to create new ways to make scenes interactive and a new engine to make them work. Why do that when it would be much easier to just put a horde of bad guys between you and the next plotpoint.

Look games do not HAVE to be in a clear genre to be accepted or successful.

I mean what the hell genre is Portal in? A first-person Puzzler? You don't have any guns to fire.

You describe a situation that could exist but IT DOES NOT!

There are so many good games that defy the "rules" with no detriment, like Condemned, Portal, Mirror's Edge, AAAaa Reckless Disregard for Gravity.
Portal is a puzzle game because you have to solve all the conflicts the protagonist faces by solving puzzles. Mirror's Edge is a platformer because you have to solve all the conflicts the protagonist faces by platforming (Mirror's Edge was a horrible game, though). Condemned is an action game because you have to solve all the confilcts the protagonist faces by beating up hobos and junkies. Of course there are crime scene investigations, but those are awful, and it's still mostly about beating up poor people. I haven't played Reckless Disregard for Gravity so you might have me there. But nevertheless, there was a pattern forming up.

That's just petty, that's like saying "look at the best movies ever made, they can't hold themselves up to the greatest books ever written"
It's nothing like that, because that your statement is false. My point is that I've seen and read countless of pieces of art that have had an emotional and intellectual impact on me, but there are only two games that have had any sort of impact on me.

Pointless comparisons. Deus Ex - like many games - defies your arbitrarily strict genre rules though could be described as a First-Person-Shooter though it is much more than that.
You have to understand that I don't hate games. I love games, why would I be on the Escapist if I didn't. I'm actively looking for games that had meaning and depth to them. Deus Ex is one of these games. But still Deus Ex is flawed in many ways. My point is that there is nothing worng in demanding more, It's what we humans do. If we would've never had any sort of ambition, we'd still be hairy and bare-assed, picking berries in Africa. Games could very well become a meaningful part of our culture. But for that to happen games must evolve, and they never will if developers keep making the same games over and over again. People say that if there were only art and no entertainment it would be horrible, but I think that no art and only entertainment is much more horrible.

But neither Half Life or Deus Ex are you a "god-like murder machine" no more so than the typical protagonist of the great literary and motion picture works.
I don't think "Commando" and "Rambo" count as great motion picture works.
 

Treblaine

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Willem said:
I don't think "Commando" and "Rambo" count as great motion picture works.
Aragron from the Lord of the rings saga amasses a huge number of kills, same for James Bond in literary form, Macbeth and many other literary characters.

Violence and art are not mutually exclusive, you can have characters who kill often and on a prolific scale and still be artistically significant.

I'm also surprised you mention Rambo as not counting as "great motion picture works", as First Blood was a damn good character driven story of conflict, both external and internal of a broken man. His killing spree is an extension of that. Roger Ebert described it as, I quote: "a very good movie, well-paced, and well-acted not only by Stallone...but also by Crenna and Brian Dennehy".

Again, you are making spurious comparison. All I can see is you implying because Commando and later Rambo movies were both corny/lowbrow and had prolific killing, then all works with prolific killing are corny/lowbrow.

You don't have to make your character a pacifist to make him interesting, or the plot compelling.
 

Willem

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Treblaine said:
Aragron from the Lord of the rings saga amasses a huge number of kills, same for James Bond in literary form, Macbeth and many other literary characters.

Violence and art are not mutually exclusive, you can have characters who kill often and on a prolific scale and still be artistically significant.

I'm also surprised you mention Rambo as not counting as "great motion picture works", as First Blood was a damn good character driven story of conflict, both external and internal of a broken man. His killing spree is an extension of that. Roger Ebert described it as, I quote: "a very good movie, well-paced, and well-acted not only by Stallone...but also by Crenna and Brian Dennehy".

Again, you are making spurious comparison. All I can see is you implying because Commando and later Rambo movies were both corny/lowbrow and had prolific killing, then all works with prolific killing are corny/lowbrow.

You don't have to make your character a pacifist to make him interesting, or the plot compelling.
I never claimed that a character couldn't be interesting if he/she killed anyone. The examples that I chose where movies that had the biggest body counts (John Rambo: 87 kills in "Rambo", John Matrix: 81 kills in "Commando"). In First Blood, Rambo only kills one person.

What I'm trying to say is that the kill count in an average shooter ranges from 200 to over a thousand. Across all three LotR movies aragorn killed only 50 creatures, most of them orcs, and if you think 50 is a "huge number", then you have to agree with me that over a thousand is completley fucking ridiculous.

In modern games it seems that developers feel that the only way to make a sequence interactive is to make you kill people. A game designed for first person shooting that had a realistic number of adversaries, would have you spend most of the game running around in empty areas doing nothing. I very strongly believe that this is why writing in video games is so awful. Because for decades people have built and fine tuned the mechanics to make a functional system to create gunfights. Most developers seem to think that this is the main essence they have to build their game around. When they write a script it has to be compatible with the mechanics, and when the only mechanic you have is shooting people from behind the cover, there's not much drama you can add to that.

Most of games that are released are based around combat. There is not one game out there that I would classify as a drama. I want drama god damnit! Where the fuck is all the drama?!
 

Treblaine

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I really don't know what you're talking about

Willem said:
Most of games that are released are based around combat. There is not one game out there that I would classify as a drama. I want drama god damnit! Where the fuck is all the drama?!
Heavy Rain
Amnesia: Dark Ascent
Penumbra series
The ENTIRE Adventure game genre (point-and-click) on PC
Phoenix Wright series
Professor Layton series

Most RPGs are able to have combat AND drama.

Conflict adds to drama, it gives it weight, incentive and consequence. Drama without consequence is reality TV show tat.

Also games are games, don't expect them to be something less than that.

It's like reading a novel and complaining that there aren't any nice pictures. It's a novel.

It's a game, you're supposed to interact with the world, and as nice as it would be to sit back and enjoy the drama it isn't a game then. Getting involved with the drama is fiendishly complex without ending up with the situation the OP has actually described.

What I'm trying to say is that the kill count in an average shooter ranges from 200 to over a thousand
Moving on from what an exaggeration that is, consider that the average game is about 5 times as long (90min vs 8 hours) while a game never cuts away from the protagonist, it shows every kill and there are as many kills as are necessary.

film-game-book comparisons are not unlimited, they are not equivalent in every way.
 

Kahunaburger

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Dastardly said:
...but that's the second biggest problem with that snobbery: It betrays a belief that only one kind of game can exist. If these people aren't making "real art," then they're somehow making it impossible for others to make real art.
A) All games/movies/books are "art" by definition, so the whole "non-art/real art" distinction is artificial.

B) People don't dislike stuff like CoD, Twilight, and Transformers because they're lowbrow. They dislike them because they're poorly made, written, acted, paced, etc where applicable.
 

Treblaine

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Kahunaburger said:
Dastardly said:
...but that's the second biggest problem with that snobbery: It betrays a belief that only one kind of game can exist. If these people aren't making "real art," then they're somehow making it impossible for others to make real art.
A) All games/movies/books are "art" by definition, so the whole "non-art/real art" distinction is artificial.

B) People don't dislike stuff like CoD, Twilight, and Transformers because they're lowbrow. They dislike them because they're poorly made, written, acted, paced, etc where applicable.
Yeah, I cannot stand Michael Bay's Transformers yet I love films like Commando and Die Hard. Why? because the latter are well made and effective.

I even somewhat like some other of Michael Bay's films - when he does it right - even though they are quite consistently low brow.

basically

Art =/= "arty"
 

Willem

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Treblaine said:
Also games are games, don't expect them to be something less than that.

It's like reading a novel and complaining that there aren't any nice pictures. It's a novel.

It's a game, you're supposed to interact with the world, and as nice as it would be to sit back and enjoy the drama it isn't a game then. Getting involved with the drama is fiendishly complex without ending up with the situation the OP has actually described.
Are you some kind of an idiot?
 

bear912

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General_Knowledge said:
I didn't condemn anyone. I said Carmack was an idiot. Anyone that could make the claim that something is good because a lot of people like it, is a complete twit.
... and I happen to find it very hard to take anyone seriously who can make the claim that "Carmack [is] an idiot". Please explain how an idiot writes Q_rsqrt [http://en.wikipedia.org/wiki/Fast_inverse_square_root], and I might be convinced to take you slightly more seriously.
Treblaine said:
I mean what the hell genre is Portal in? A first-person Puzzler? You don't have any guns to fire.
Unless you use "impulse 101"... ;)
 

Dastardly

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Kahunaburger said:
Dastardly said:
...but that's the second biggest problem with that snobbery: It betrays a belief that only one kind of game can exist. If these people aren't making "real art," then they're somehow making it impossible for others to make real art.
A) All games/movies/books are "art" by definition, so the whole "non-art/real art" distinction is artificial.

B) People don't dislike stuff like CoD, Twilight, and Transformers because they're lowbrow. They dislike them because they're poorly made, written, acted, paced, etc where applicable.
I was using the term "real art" as it relates to the general outlook of many of the folks displaying snobbery toward mainstream games.

Not all dislike is an example of this snobbery, either. Some people dislike the games because they don't find them fun. Other people act as though the existence of these games somehow keeps other people from making games they feel are better.

You may not dislike these games because they are "low-brow," but some people feel they are, and some people dislike them for that reason. That's the specific kind of dislike I think this article (and my response) are dealing with.

I think you could agree there's such a thing as "good art" and "bad art." Some people just choose to claim art that is "bad" enough isn't really art. To me, the distinction is more evident when marketing becomes involved, for the simple reason of purity.

Someone who is making the game they want to make, they're making purely what they want the game to be. Someone who is worried about a financial bottom line is likely making cuts and compromises in order to please shareholders, producers, or just the perceived target audience--there is another interest in the production than simply creating.

So yes, such a product is still technically a piece of art within a particular medium... but we could argue that it's not purely art, because they have to be able to guarantee a reasonable return. If even one thing about the game is changed for these reasons, we've got a hybrid "art-product."

It may be an artifice, but that doesn't mean the distinction has no value. You'll note, hopefully, that I personally have not assigned a value judgment to a product based on this. Nor have I said that I think "pure art" is where it's at. There's a place for both ends of the spectrum, as long as both ends are there.
 

bushwhacker2k

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Well, I'm not going to directly reply to the quote taken because it seems like a lot of articles I read are just there to cause retaliation...

But, I don't think saying 'I am not trying to make something creative, I'm just making something that's been done before' is kind a derp-move, no?

I mean I don't totally disagree, if a game is good I'd want to play more, but if you are actually saying you aren't trying anything new then what are you doing as a developer?
 

xXHaytonLloyd23Xx

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Dr. McD said:
xXHaytonLloyd23Xx said:
Also, why does everyone on this site hate Black Ops so much? I thought it was light years ahead of MW2 especially in the story department. Prop's to Treyarch for at least trying to mix up call of duty in it's fairly mundane story department
Because it's story is still shit, Modern Warfare 2's plot is basically a plot hole so big it the entire world could fall down it.

Black Ops foreshadows it's plot twist so much people predicted it from by the end of the third level (assuming you consider U.S.D.D. a "level" and not a "cutscene"). Also, the Vietnam war has already been done to death in games.
True, but it's still not as overdone as WWII and Modern shooters. And besides, it might have been predictable as shit but it was still fun (least in my eyes) and for the first time your character wasn't just a mute asshole
 

Mr. Eff_v1legacy

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I agree that these games aren't bad. I like me some Call of Duty now and then - they're well put together games. What frustrates me is (at least partially) due to the popularity of these games, other genres are being watered down to become more action oriented.
 

Rooster Cogburn

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DazBurger said:
Rooster Cogburn said:
DazBurger said:
General_Knowledge said:
I draw your attention to the following:

"That's still a proven formula that people like, and it's a mistake to [discount that]. As long as people are buying it, it means they're enjoying it," he said. "If they buy the next Call of Duty, it's because they loved the last one and they want more of it."

Replace Call of Duty with Transformers in that quote.
A lot of people enjoy the transformer-film.
Im willing to bet that the majority enjoyed them... Otherwise they wouldn't make any money.

And it makes perfect sense! Some people are just to up-tight to realize that they are in the minority.
What do I care if I'm in the minority? Transformers is still shit, no matter how many people like it.
No, Transformers is a movie, not excrements.
And again, you may not like it, but that's your opinion, which you are entitled to.. Just don't force it onto others.
We all know my opinion is an opinion, there is no need to point this out. I'm hardly bending your elbow by calling a movie 'shit'.
Hagi said:
Rooster Cogburn said:
I think this is a waste of all our time. He obviously didn't put more than a moment's thought into this topic, and it's not clear exactly what he's trying to say. I do find myself wondering what exactly triggered this reaction (and it does seem like a reaction).

It may have put asses in seats, but that doesn't mean it's a "good" or quality film. It may have achieved the goal set for it by it's creators, but that doesn't mean it isn't horrifying to behold. It's not a good movie, and definitely not based on that criteria.

What do I care if I'm in the minority? Transformers is still shit, no matter how many people like it.
Because clearly you're the universal judge of quality.
You might say I am a judge of quality.
Subjectivity is for other people. You only make objective statements. You don't have an opinion, you have facts.
Every time I state an opinion, I am not going to precede it with the statement "this is an opinion" and I shouldn't need to. We all know what opinions are, let's just move past this.

Hell, we should just make you president of the world already. Clearly you know better then everyone else. /sarcasm

No matter how arrogant you get, you don't get to decide what's good and what's not. A majority of people enjoyed the transformers. They saw something good in it. You're just too blind to see that something.
That's ridiculously insulting. And wrong. Popularity does not make the Transformers trilogy quality cinema. They may have seen something good in it, sure. But that doesn't necessarily mean I'm missing out on anything.

And no, I did not like the movies. But I still have enough respect for other people to not call their subjective opinions wrong.
There is a difference between calling an opinion wrong and holding a conflicting opinion.
And I'm not so arrogant as to still call something bad when I'm incapable of seeing what's good about it but thousands of people do, instead I'm humble enough to admit that I might just be missing something and be at peace with that.
I don't care if all those people saw Jesus, I won't believe it till I see it myself. Call that arrogant if you want.
 

stewox

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The reasons why carmack defended call of duty:

because ID's a friend with Infinity Ward (to some capacity personally too)
because Call of Duty runs on ID Software technology
because ID software got piles of cash on every call of duty released (engine license royalties)

Taaadaaaaa....

No carmack is not that stupid ... he knows only kids and noobs play MW2. Deep inside his heart is breaking seeing it and that's a mature response - he praises and find positives in the weak. The other part is the PR tactic - he said negative would probably get him a lot of MW2 fanboys making him trollish bad publicity.
 

Kurai Angelo

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RelexCryo said:
John Carmack rules. I love this article. Sums up my viewpoints on the "innovation " issue perfectly.
What? That innovation's pointless as long as the dev's are making money?

Cos that's what it sounds like he's saying to me.