Logan Westbrook said:
The kind of snobbery that Carmack describes isn't limited just to videogames; you'll find the same kind of people in the worlds of music, film, books, and every other medium. While there's definitely a discussion to be had about how much creativity it is reasonable to expect from triple A games, Carmack's point about popularity not being an intrinsically bad thing has a lot of merit. Hopefully, no one is letting videogame hipsters ruin their fun.
And that's where we hit the line between "art" and "product."
"Art" has something of an obligation to be creative. "Products" need only be marketable. When a
product happens to be created in an
artistic medium (or when an
artist begins to
market their creations), which is it really--art, or a product? Once the artistic and the commercial worlds meet, it's hard to separate them again.