This is more my tempo. I'm always on the lookout for games that I can just co-op with friends and are focused without a lot of hassle. The drawback always comes down to support.
I actually had a really good time with that budget title WWZ, which was essentially a clone of L4D, but with more detailed missions. The problem was that you played through only 4 or so campaigns and you could do it in a night or two. There was a leveling system, but it wasn't interesting enough and the game felt kinda bland after a few hours of play. The Devs abandoned it almost immediately.
Money doesn't mean much to me. I end up spending $50 going to a bar on friday night. I'd pay full price if its a couple weekends worth of fun.
Sorry, had forgotten I'd posted at all here. It released to a luke-warm reception, sitting at just above 50 score on metacritic as of now. No one seems to have talked about it since, even though the devs apparently announced some sort of update or DLC recently. It was passed around publishers a lot until Sony took it on, without any quality assurance evidently. Almost bought it once when drunk, bored and curious too, while craving a predator videogame fix. Very glad I didn't follow through on that one.
I never bought Predator or Friday the 13th or any of the other Team vs 1 Evolve clones (Im sure Evolve cloned something else I just remember that being the big failwhale.). In fact I never bought Evolve either. My problem with those games is two fold.
1. The content is extremely limited. It always seems like the devs poop out a few maps a limited number of classes and the abandon it.
2. The gameplay is fundamentally flawed in that the Devs strictly rely on players to make other players have a good experience. There's not once been a dev willing to build a system that accounts for balancing issues or those days when no one wants to be the Predator.