Phasmal said:
Realitycrash said:
I think I will sit this one out. I did not enjoy DA2 at all, with its Mass Effect-like feel, stupid dialog-system (yes, I can't stand the conversation-wheel), equipment-limitations for followers, and simplified combat.
The thing I did like about the conversation wheel is that it gave you an idea of your characters tone with what they're gonna say. I remember picking chat options seriously in DA:O, only to have people tell me to stop being sarcastic.
Problems I have with the wheel: I do not get a clear signal of what my character would say. All I have are "Serious" or "Flirting" or "Humorous" icons. So I decide "Okay, my character would probably be serious in this situation", and then Hawke spits out something semi-threatening or GI-Joe militaristic, and I'm like "Wtf? No, this is NOT my character".
It ruins immersion.
What also ruins immersion is that we only have two voices (male, female), meaning that I lose replay-value based on roleplaying. Sure, I can take different conversation-paths, but it just feels like I am playing an alternate-universe with the same Hawke, that might look differently, but is still essentially the same person. It bugs the hell out of me.
And finally, I enjoyed (just like I enjoy in the Fallout-games) to read the available conversation-options, because even if you were not planning on taking one of them, some are genuinely funny to read. But now I don't even get to see them, and it feels like the game is telling me "To see what you COULD have said, you have to replay the game, HAH!", which just feels like false replay-value.