So Dragon Age 3.... No Pressure?

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SajuukKhar

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Delsana said:
Stop insulting things you know nothing about. Also, that ending actually happens pretty often in games and movies. Also, BioWare's community for ME1 loved the sacrifices for Ashley and Kaiden.. though ME2 did the sacrifices pretty cheaply, they were still given a relative thumbs up.

You're insulting a community you don't understand and you're ignoring all that's wrong with BioWare at the same time. They did make a game that shat bricks, and those bricks had the potential to be gold.. then they decided to make some feces instead.
Dude, I was on BSN when ME1 came out, I recall the NUMEROUS threads were people were like "OMG WE SHOULD HAVE BEEN ABLE TO SAVE ASHELY AND KAIDEN IF WE DID X, Y, AND Z beforehand WAAAA"

I recall the idiocy of people complaining about getting Emails in ME2, from people you helped in ME1, and the BSN people concocted exceedingly elaborate, and totally unrealistic, scenarios on what "should" have happened.
 

Delsana

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SajuukKhar said:
Delsana said:
Stop insulting things you know nothing about. Also, that ending actually happens pretty often in games and movies. Also, BioWare's community for ME1 loved the sacrifices for Ashley and Kaiden.. though ME2 did the sacrifices pretty cheaply, they were still given a relative thumbs up.

You're insulting a community you don't understand and you're ignoring all that's wrong with BioWare at the same time. They did make a game that shat bricks, and those bricks had the potential to be gold.. then they decided to make some feces instead.
dude, I was on BSN when Me1 came out, I recall the NUMEROUS threads were people were like "OMG WE SHOULD HAVE BEEN ABLE TO SAVE ASHELY AND KAIDEN IF WE DID X, X, and X beforehand WAAAA"
I was with BioWare since the BEGINNING before ME1, before KotOR, before any of that. So don't tell me what the community was... all you do is complain and say "no".

Well, yes Dragon Age had some slow combat.. but it had a good story even if it was done many times before, it was still done well. It had a good series, yes it had the worst spell casting list in any BioWare game but it still did well with what it had. It made relatively okay DLC, and it had a great expansion.

DA2 is the only game in HISTORY of my 400+ game collection that I could not beat because it made me hate the game and the company so much. Not because I couldn't actually beat it, but because I do not desire to play through plotholes, poor design features, or broken mechanics, or imbalanced gameplay. I hate that game with every fiber of my being. It is the bane of my gaming experience and one of the few games that made me almost stop games entirely.

You know nothing of quality and you ignore everything that's wrong.
 

SajuukKhar

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Ive been with Bioware since BG1, Bioware fans haven't changed in the slightest.

Also I never once denied DA2 was bad, just that it had more interesting combat.
-The wave combat
-The bosses with 1,000,000,000,000 HP
-The repetitious overuse of the same areas
-The idiotic "no matter what side you choose you have to kill both leaders anyways" ending.
 

StBishop

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Fr said:
anc[is]
[...]The entire 1st act is a waste of time, the game ends in act 2, and then a whole other plot starts in act 3 ending in boss fights that would embarrass the power rangers. And on top of that, the Kaiden of DA2 is one of the better characters. Let that sink in.
As someone who has a laminated DA2 merch poster which is larger than A3 size. This couldn't be more accurate.

The story was a mess, some of the dialouge options were stupid, there is a point at the end where a party member fucks up and your options are literally
a)Kill your friend
b)Tell your friend to run away and never return
or
c)Whole heartedly support their actions even if this goes against a huge plot point and even if you continue on in the game as if you'd never even talked to them about this issue.

They also retconned a character's death. A character who's death happens in a cut scene involving their decapitation.

The combat was awful, with enemies spawning in waves rendering any tactical placement of allies or use of skills (not to mention cool down management) completely useless because there was no way of knowing is a fight was almost over or just beginning.

As someone who didn't even know there was a "thing" about DA:O being considered hard, dying 4 times on my first play through, with the most underpowered class (warrior) on hard mode; I found the difficulty spikes in DA2 insane. I spent most of the game juking enemies, and only one of the allied characters is able to heal very well at all, and the only other character who can heal at all is absent for most of the game, which means that if you want a healer, you either be one, or have this character in your party.

So yeah, I'm someone who liked the game. Imagine how the people who hated it feel.
 

Fappy

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While there has been plenty of Bioware bashing/defense going on in this thread already lets go ahead and end this BSN derail. Nothing good will come of it.
 

SajuukKhar

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Fappy said:
While there has been plenty of Bioware bashing/defense going on in this thread already lets go ahead and end this BSN derail. Nothing good will come of it.
As long as Bioware doesn't reuse the same areas 40 times, or make bosses that are only hard because of massive HP, I think the game will be ok.
 

Fappy

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SajuukKhar said:
Fappy said:
While there has been plenty of Bioware bashing/defense going on in this thread already lets go ahead and end this BSN derail. Nothing good will come of it.
As long as Bioware doesn't reuse the same areas 40 times, or make bosses that are only hard because of massive HP, I think the game will be ok.
Not so sure about the boss part, but the art assets being reused it definitely out of the picture. They've stated as much and they'd have to be pretty damn stupid to do it again.
 

Delsana

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Or screw up their story with 79 - 164 plotholes... like each of them did. Granted Dragon Age 2 had less plotholes than Mass Effect 3, but oh god did Mass Effect 3 have so many plotholes, especially for a game that had a huge codex made to make the lore so immersive and arguable. To then screw that all up with 79 plotholes (and not minor ones, those are the the other 90+ plotholes that can be suspended)...

I mean when a game basically ends with the player saying "okay I head canon this to be this", you can pretty much tell that the game didn't do a good job if the player has to make up what actually happened.

---

Also, the reason the Director's Cut of Mass Effect 3 DLC is bad and sucks entirely is because if you actually look at the lore it adds one huge plothole, nay a monolothic plothole. That plothole being that the established continuity of lore from the three games collectively can not and would never result in those 3 endings occurring in the way they did, much less the extended cut version of the endings.

Basically, the extended cut is IMPOSSIBLE, because it violates all the lore. It is nothing more than visual head canon. And I hate that term, I wish it never existed.

---

Huge health bar bosses, lieutenants, side bosses, and the like need to end, and so does the terrible spell list for Dragon Age, it has ALWAYS sucked.

Oh and the stupid status effect thing, to god... you couldn't really kill anything without a status effect... magic must be weak... no reason to kill all the mages then... they suck anyway.
 

SajuukKhar

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Fappy said:
Not so sure about the boss part, but the art assets being reused it definitely out of the picture. They've stated as much and they'd have to be pretty damn stupid to do it again.
As stupid as wave combat is, I mean enemies appearing out of seemingly nowhere is dumb, I really wouldn't mind it that much.

One of the biggest problems I had with DA 1 is that battles felt small most of the time, and while DA2 did waves too often, I liked that I actually had to fight more then 4-6 dudes before the fight was over.

Delsana said:
Or screw up their story with 79 - 164 plotholes... like each of them did. Granted Dragon Age 2 had less plotholes than Mass Effect 3, but oh god did Mass Effect 3 have so many plotholes, especially for a game that had a huge codex made to make the lore so immersive and arguable. To then screw that all up with 79 plotholes (and not minor ones, those are the the other 90+ plotholes that can be suspended)...

I mean when a game basically ends with the player saying "okay I head canon this to be this", you can pretty much tell that the game didn't do a good job if the player has to make up what actually happened.
Most of Me3's plotholes really weren't plotholes, in fact I had come up with the very same explanations used in the ME3 extended cut DLC within a week after the game came out.

Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
 

Delsana

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SajuukKhar said:
As stupid as wave combat is, I mean enemies appearing out of seemingly nowhere is dumb, I really wouldn't mind it that much.

One of the biggest problems I had with DA 1 is that battles felt small most of the time, and while DA2 did waves too often, I liked that I actually had to fight more then 4-6 dudes before the fight was over.

Delsana said:
Or screw up their story with 79 - 164 plotholes... like each of them did. Granted Dragon Age 2 had less plotholes than Mass Effect 3, but oh god did Mass Effect 3 have so many plotholes, especially for a game that had a huge codex made to make the lore so immersive and arguable. To then screw that all up with 79 plotholes (and not minor ones, those are the the other 90+ plotholes that can be suspended)...

I mean when a game basically ends with the player saying "okay I head canon this to be this", you can pretty much tell that the game didn't do a good job if the player has to make up what actually happened.
Most of Me3's plotholes really weren't plotholes, in fact I had come up with the very same explanations used in the ME3 extended cut DLC within a week after the game came out.

Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
Dude... only 7 plotholes are from the ending... the majority of them were in the beginning-mid and middle-end.

Reaper structure, weaponry, technology, and ability changes 3 times throughout ME3... not the series but ME3 itself... that's just one major plothole that basically makes anything involving the reapers to be inviable and thus factually occurring in the lore because it doesn't fit with the actual gameplay and vice versa it doesn't fit with the lore. So anything involving the Reapers has now become a plothole.

170+ more.
 

SajuukKhar

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Delsana said:
Dude... only 7 plotholes are from the ending... the majority of them were in the beginning-mid and middle-end.

Reaper structure, weaponry, technology, and ability changes 3 times throughout ME3... not the series but ME3 itself... that's just one major plothole that basically makes anything involving the reapers to be inviable and thus factually occurring in the lore because it doesn't fit with the actual gameplay and vice versa it doesn't fit with the lore. So anything involving the Reapers has now become a plothole.

170+ more.
And all of those plotholes are.... exceedingly explainable using common sense.

And I had explained everyone I have ever heard with some basic reasoning skills.

Also The Reapers are over 1 billion years old, it makes sense they have had many diffrent styles of weaponry, and strcutures, based on what era it was built in.
 

crazyrabbits

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SajuukKhar said:
Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
Fan theories and speculation are not answers to plot holes. Never have been, and never will be.

As far as DAII, there were a lot of wonky moments, but even that narrative wasn't so consistently wonky as ME3. DLC's being outright ignored by the narrative, characters acting outside their general behaviour, weird lore/codex issues, villain motivations that are confusing, illogical and plain stupid, major choices being meaningless...it goes on and on. We'd be here all day.
 

Delsana

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SajuukKhar said:
Delsana said:
Dude... only 7 plotholes are from the ending... the majority of them were in the beginning-mid and middle-end.
And all of those plotholes are.... exceedingly explainable using common sense.

And I had explained everyone I have ever heard with some basic reasoning skills.
Maybe the 90 minor ones... the ones that are terrible but can be explained. The others break the game.

Please indicate all 170 + plotholes.. since you can explain them all.

Please indicate why the Thanix cannon is never used, there's one for you.\

Edit (many edits were made in my previous posts, please review them).

It was actually used in the codex... or atleast indicated.. but not once do you see all the ships equipped with it use it. And no the blue bursts in the big battle scene are not thanix cannons, nor are the things shooting the reaper on Rannoch where in 1 or 2 thanix would kill it.
 

SajuukKhar

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Delsana said:
Maybe the 90 minor ones... the ones that are terrible but can be explained. The others break the game.

Please indicate all 170 + plotholes.. since you can explain them all.

Please indicate why the Thanix cannon is never used, there's one for you.
Why does it matter if it was used or not?

Several Alliance fleet ships had Thanix cannon, or their derivatives.

Delsana said:
I fought 15 - 20 guys at most times in Dragon Age 1... no idea what you were doing.
At the Mages tower, you fought 4-5 guys at the same time at most, same in the forest, and in redcliffe + castle.

the deep roads brought it up maybe 10, but even then it was rare to face 10 people at once.
 

Delsana

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SajuukKhar said:
Delsana said:
Dude... only 7 plotholes are from the ending... the majority of them were in the beginning-mid and middle-end.

Reaper structure, weaponry, technology, and ability changes 3 times throughout ME3... not the series but ME3 itself... that's just one major plothole that basically makes anything involving the reapers to be inviable and thus factually occurring in the lore because it doesn't fit with the actual gameplay and vice versa it doesn't fit with the lore. So anything involving the Reapers has now become a plothole.

170+ more.
And all of those plotholes are.... exceedingly explainable using common sense.

And I had explained everyone I have ever heard with some basic reasoning skills.

Also The Reapers are over 1 billion years old, it makes sense they have had many diffrent styles of weaponry, and strcutures, based on what era it was built in.
\

You just ignored the plot hole...

THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...

You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
 

Delsana

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SajuukKhar said:
Delsana said:
Maybe the 90 minor ones... the ones that are terrible but can be explained. The others break the game.

Please indicate all 170 + plotholes.. since you can explain them all.

Please indicate why the Thanix cannon is never used, there's one for you.
Why does it matter if it was used or not?

Several Alliance fleet ships had Thanix cannon, or their derivatives.

Delsana said:
I fought 15 - 20 guys at most times in Dragon Age 1... no idea what you were doing.
At the Mages tower, you fought 4-5 guys at the same time at most, same in the forest, and in redcliffe + castle.

the deep roads brought it up maybe 10, but even then it was rare to face 10 people at once.
Why does it matter?

... The Thanix is the most advanced weapon hybridized by the Turians from sovereign and capable of taking on a collectorship in just 1-2 blasts... easily capable of being on par with the hyper-accelerated and fusion-locked accelerators of the Reapers. Why didn't any gameplay show them? NONE... everyone shot inefficient mass-accelerators at typical luminal speeds ala Mass Effect 1.. which did nothing to reapers in the first place except in huge mass and still required intervention of Saren's rebirthed body being destroyed to "distract" Sovereign.

You're ignoring too much because you don't want to see it... this is what is RIGHT about the community, because they don't IGNORE IT, what's wrong is the community that does and allows them to make crappy games.
 

SajuukKhar

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Delsana said:
You just ignored the plot hole...

THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...

You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
Becuase explaining that a over 1 billion year old race would have varying architecture, weapons, etc. etc., based on how many races they had absorbed at that point is "ignoring" the plot hole.

this is why I cant take such strong anti-bioware people seriously, they ignore all common logic and demand to have their hand held for even the most basic , common sense, things.

Delsana said:
Why does it matter?
Actually it was noted that the alliance fleet has them, and derivative based weapons, and thanix missiles were also said to used during the battle for earth.