So Dragon Age 3.... No Pressure?

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votemarvel

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SajuukKhar said:
Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
To be fair I think the reasons most people had a problem with the endings of Mass Effect 3 was that the hologram kid promised radically different outcomes but we were shown virtually identical ending cinematics.

The old saying of "show, don't tell" comes into play. Don't tell me things are going to be massively different only to then show me that they aren't.

Now that is why the Extended Cut has for the most part received positive reactions. Each of the choice now present truly different outcomes.

Back to Dragon Age however. One thing I hope they do is not make the horrible button mash combat again. That is one of the things I don't understand how people enjoy, yes the new animations are nice but does hammering one button really immerse you in the game or just distract you from the more tactical aspects.

For me I'd like Bioware to pick one combat style and run with it. Don't try and trick people into thinking the game has hack and slash combat by making them hammer one button when it still runs on a dice-roll system. Go that way completely. Imagine a Batman Arkham Asylum/City style system and how well that would work with the rogue class for example.

Pick one style and run with it. Trying to mix the two just makes a system that can only disappoint both sides.
 

voltair27

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Fappy said:
While there has been plenty of Bioware bashing/defense going on in this thread already lets go ahead and end this BSN derail. Nothing good will come of it.
Yes, agreed.

Here's something for you guys to chew on. Bioware's progression.

KOTOR was an amazing series, excellent combat, excellent story, interesting characters, etc. DA:O was the attempt to refine the KOTOR system and move it to the fantasy genre which worked very very well. Animations had a tendency to be fairly glitchy but it could be cleared up with a couple mods. DA:O had a good story with interesting characters. Generic fantasy has existed for years and DA:O is no exception. The difference in this case lay in the execution. It was fun game to play.

DA2 was fun for a bit but I felt it went to hell about halfway through Act 2. The combat, although fast paced and fun, got boring. This was strange because DA:O had much slower combat. I realized that this was because combat was one of the main features of DA2. But it is also a main feature of DA:O. The thing was, I would have tired of DA:O's combat easily if the story had been less compelling. DA2 had much less of a story than DA:O which is why the combat system began to wear on me

In DA2 I felt like I was just completing side-quest after side-quest and actually was surprised when I completed a main quest. Because that's the thing, DA2 has only sidequests, there is no actual difference between main quests and side-quests in DA2. Which is why the story is so lacking.

I'm not even going to start on characters.

If Bioware can bring DA:O's story while adding a more tactical twist to DA2's combat, I will definitely get DA3.

Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
 

SajuukKhar

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voltair27 said:
Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
IIRC its been confirmed DA3's hero is an new guy/girl.

I think its best if they take the Elder Scrolls approach of "your dude from the last game disappeared for a unknown reason" thing.
 

voltair27

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Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
 

SajuukKhar

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voltair27 said:
Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
Well your wrong on several accounts
-The Reapers are not synthetics, they are syntho-organic hybrids.

-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.

-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.


Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
 

Fappy

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SajuukKhar said:
voltair27 said:
Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
IIRC its been confirmed DA3's hero is an new guy/girl.

I think its best if they take the Elder Scrolls approach of "your dude from the last game disappeared for a unknown reason" thing.
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
 

kasperbbs

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I don't really care anymore, if it turns out ok then great, i will buy it, but seeing how things under EA are going i expect to see a slasher with dialogue and choices that won't change a goddamn thing no matter what you click.
 

SajuukKhar

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Fappy said:
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
Actually the fall of the ministry of truth is something vivec wanted because of Landfall, and getting his people back on the path of CHIM, and a whole bunch of other stuff.

The Nerevarine wouldn't stop it for the same reason vivec didn't, because it needed to happen.

Bethesda has, according to rumors, had the overall plot of the Es series planned out to game 6 or 7
 

Fappy

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SajuukKhar said:
Fappy said:
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
Actually the fall of the ministry of truth is something vivec wanted because of Landfall, and getting his people back on the path of CHIM, and a whole bunch of other stuff.
I subscribe to the idea that Vivec wanted you to kill him. Pretty sure the Nerarverine would have made a better CHIM teacher. I wouldn't hide its secrets in riddles for one thing. :p
 

SajuukKhar

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Killing vivec's mortal body means nothing as his soul is undying because of CHIM.

but we are getting off topic.

What I really wouldn't mind in DA3
-Not being able to give your companions armor
-Wave combat, though to a lesser extent
-Some shit you just cant avoid by playing your cards right or passing some speech checks
-The dialog wheel, though the dialog needs to be improved.
 

voltair27

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Whenever somebody mentions Vivec I get really embarrassed cause that's my name.

Anyways back on topic, there are some people who abhor Bioware/EA and will never buy another game from them, some who give them the benefit of the doubt, and some who will buy it because they are drooling Biodrones.
 

voltair27

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SajuukKhar said:
voltair27 said:
Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
Well your wrong on several accounts
-The Reapers are not synthetics, they are syntho-organic hybrids.

-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.

-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.


Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
Close enough, I still thought that it was absolutely retarded.
 

voltair27

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SajuukKhar said:
[post="9.380964.15025667"]Whenever somebody mentions Vivec I get really embarrassed cause that's my name.

Anyways back on topic, there are some people who abhor Bioware/EA and will never buy another game from them, some who give them the benefit of the doubt, and some who will buy it because they are drooling Biodrones.
Wait... your real life name is Vivec?[/quote]

Unfortunately, yes. I'm trying to get it changed.
 

Fappy

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SajuukKhar said:
voltair27 said:
Unfortunately, yes. I'm trying to get it changed.
Dude why? your name is fing awesome.
I agree. If my name were Vivec I would go to football games with half my body painted blue every time.
 

D Moness

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voltair27 said:
SajuukKhar said:
voltair27 said:
Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
Well your wrong on several accounts
-The Reapers are not synthetics, they are syntho-organic hybrids.

-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.

-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.


Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
Close enough, I still thought that it was absolutely retarded.
Also they do not kill of advanced civilization, they harvest them. They add them to their own (kind of like the borg in the star trek universe). So in a sense by harvesting them and adding them to their collective the civilization is not lost forever.
 

D Moness

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fi6eka said:
SajuukKhar said:
And all of those plotholes are.... exceedingly explainable using common sense.
Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.

Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
The second we learn about the star child the reapers are already in our universe. Destroying it would do nothing to stop the reapers from invading further. Like they have done for many many cycles.

The star child only "views" what happens. It started the reaper cycle ages ago with harvesting the original civilization that created the AI/reapers. The fact that Shepards needs to make the decision by doing a certain act just tells us it can not change things by himself (I also think the star child mentioned that in the convo).
 

Richardplex

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Fappy said:
SajuukKhar said:
Fappy said:
True, though I think Bioware's mastered the art of interpreting bitching at this point. A certain level of bitching is perfectly within their acceptable level of positive/negative feedback. If only 60% of them complain its a win. :p
I think 60% is a tad unreasonable given how BSN is, I would put it up to 80%.
I recently went on there to see how EC was being received and found a huge thread of people complaining about how there should have been an option to
save Thane.

I facepalmed.
...I think you just gave me a migraine. Thanks for that.
 

SajuukKhar

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fi6eka said:
Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.

Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
They make it abundantly clear in ME3 that while Shepard is in the Citadel at the end he cant contact anyone. Also, while the Star Child controls the plan the Reaper's use, they can still function without him. Killing him wouldn't just cause all The Reapers to stop.
.
.
Most likely because the Star child doesn't have the ability to open the relay himself. I doubt a race smart enough to build a race of machines that won against all galactic civilization for over 1 billion years would be stupid enough to not factor in the probability that the Star child might go rouge.

Not allowing the Star Child to open the relay himself, in the case the SC goes rouge, makes it to where he can't send a false start on the invasion, thus prevent The Reapers from arriving before they need to, and arriving before a time when galactic civilization is enough for them to harvest to keep themselves going.

Making the Keepers, and The Reaper ships, needed to open the relay makes a system of checks and balances that makes it to where an invasion can only occur when it is needed.