To be fair I think the reasons most people had a problem with the endings of Mass Effect 3 was that the hologram kid promised radically different outcomes but we were shown virtually identical ending cinematics.SajuukKhar said:Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
The old saying of "show, don't tell" comes into play. Don't tell me things are going to be massively different only to then show me that they aren't.
Now that is why the Extended Cut has for the most part received positive reactions. Each of the choice now present truly different outcomes.
Back to Dragon Age however. One thing I hope they do is not make the horrible button mash combat again. That is one of the things I don't understand how people enjoy, yes the new animations are nice but does hammering one button really immerse you in the game or just distract you from the more tactical aspects.
For me I'd like Bioware to pick one combat style and run with it. Don't try and trick people into thinking the game has hack and slash combat by making them hammer one button when it still runs on a dice-roll system. Go that way completely. Imagine a Batman Arkham Asylum/City style system and how well that would work with the rogue class for example.
Pick one style and run with it. Trying to mix the two just makes a system that can only disappoint both sides.