So Dragon Age 3.... No Pressure?

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Fappy

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SajuukKhar said:
fi6eka said:
Then could you please explain why didn't we just destroy the Citadel?I mean, if the Star Child is controling the Reapers and the Star Child is in fact the Citadel, why didn't we simply nuke the shit out of it,instead of having to put up with a shity excuse for a deus ex machina that doesn't make sence.Seriously, Shephard could've just called admiral Hackbar and told him to blow this joint.

Also could you please explain to me what was Mass effect 1 all about, cause' if the Citadel was a giant Mass relay and the Reaper overlord rolled into one,Why the fuck was Sovereign in the game in the first place.The SC could have just opened the Citadel an allow the reapers acess to the galaxy.It could have done it in ME1 in ME2 and in ME3, but it didn't.WHYYYYYYYYYYYYYYY?
They make it abundantly clear in ME3 that while Shepard is in the Citadel at the end he cant contact anyone.
Doesn't he talk to Hackett right after Anderson dies?
 

SajuukKhar

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Fappy said:
Doesn't he talk to Hackett right after Anderson dies?
Maybe, even so, he doesn't know that the star child = the citadel at that point, and the same principle can be applied for the star child's room. Also he had to open the citadel's arms, them being closed probably blocked signals.

And still, blowing up the Citadel, and the SC, wont stop the Reapers, and when your uber-weapon needs the citadel to work, it gives it even less reason to blow it up.
 

Delsana

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SajuukKhar said:
Delsana said:
You just ignored the plot hole...

THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...

You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
Becuase explaining that a over 1 billion year old race would have varying architecture, weapons, etc. etc., based on how many races they had absorbed at that point is "ignoring" the plot hole.

this is why I cant take such strong anti-bioware people seriously, they ignore all common logic and demand to have their hand held for even the most basic , common sense, things.

Delsana said:
Why does it matter?
Actually it was noted that the alliance fleet has them, and derivative based weapons, and thanix missiles were also said to used during the battle for earth.
Sorry man, but I haven't ignored anything, though you've portrayed yourself as ignoring everything... Even as you comment on it.

First, the thanix missile makes no sense, it was a plothole. They didn't even work like one. You don't make a missile that shoots a laser, you shoot the laser. Also that missile can't work like one if it isn't a mass accelerator.

They say a lot of things, but none of it happens. Those are plotholes.

And no, a superior force does not randomly decide to not use their most powerful capabilities especially as they suffer damage.

One particular plot error was done for dramatic effect but failed... And that was how it took a massive amount of basic accelerator shots from a huge fleet equipped with Thanix and more.. to take on the Rannoch Reaper.

Look at the real ss
 

Tradjus

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I'm predicting the next Dragon Age will be set two thousand years in the future, and be called Dragon Age: THE SHOOTENING. It will have you playing as Hawke the 274th, descendant of the legendary hero of forgotten times before the invention of firearms. The classes available will be "GUN SHOOTER" and "..."

The story will be an epic fantasy narrative that will be entirely buried beneath billions of shell casings as you alone blast your way through trillions of Evil Darkspawn to reach the final boss, the evil Archdemon, and destroy it from orbit with a tactical nuclear missile launching satellite!

This will all take place over a four hour campaign, but don't worry, there will be unending fun in the Multiplayer section of the game, which will have TWO EXCITING MODES, Deathmatch, and Capture the Flag! Don't forget your online keys everyone! ;D
 

SajuukKhar

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Delsana said:
Actually the missile makes a lot of sense.

"The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor. "

Technically, as long as you have a superheated core of those elements suspected in a element zero shield, you could package it as a missile, and thus have a Thanix missile. It wouldn't do as much damage as the beam version, because it isn't going as fast, but with a fast enough missile it could still do some considerable damage.

Secondly I dont think you know what a plothole is, saying something and then not showing it isn't a plothole. It just means they didn't show it.

Thirdly I never said anyone randomly did anything, I really wonder were you are pulling this stuff from.

Fourthly the Rannoch Reaper taking so many hits from Thanix canons, which we cant actually prove they were using Thanix canons, or that all the ships used them, really isn't a polthole either. We really only ever see the Thanix canon uses against a collector ship in Mass Effect 2, The Reapers would presumably be resistant to their own weapons. Unless you think The Reapers are so dumb as to not build their own ship/bodies to be resistant to their own weapons.
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So there isn't a plothole in regards to the Thanix missle, as there is nothing preventing one form being made.

And there isn't plothole like in regards to the Rannoch Reaper taking so many hits because we cant actually prove those are Thanix canons, and it would be terribly dumb of The Reapers not be resistant to their own weapons.
 

voltair27

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One of the other things i'd like to bring up is Mass Effect's actual genre. Mass Effect is actually a science fantasy RPG not science fiction.
 

Snowblindblitz

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I would love the game to go back to the more tactical feeling of DA:O, but with the character interaction of 2. I prefer a lot of DA:O, but I enjoyed the character interaction more in the sequel.

Protagonist needs to go back to being a bit more blank. I love the origin idea, I'd much rather that get expanded fully. I want being a human noble to have more impacts, I want to reclaim my home from Howe, rather then the story mentioning it, what happened to my brother, etc. Dump the whole continuing saves into the next game thing.

It made sense in the ME series, but not everything has to have it. You can touch on the events of other games and leave it ambiguous enough, i.e., I know what happened there, and that's good enough for me.
 

Xyliss

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imahobbit4062 said:
Well, as someone who enjoyed Dragon Age II and didn't ***** about the ME3 ending. I'm sure I'll be happy with what they give us.
Yea same here, I didn't think they were awful (not the best in the world but certainly not awful)
 

mad825

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voltair27 said:
One of the other things i'd like to bring up is Mass Effect's actual genre. Mass Effect is actually a science fantasy RPG not science fiction.
Are you talking about the story or gaming mechanics? In terms of gameplay it is an RPG action TPS game.
 

Faladorian

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I absolutely loved Origins, but did not like DA2 at all. Not one bit. It was very boring and very rushed.

Now, I used to love BioWare. I played Mass Effect 1 and 2 and loved them.


But I don't care if DA3 is development gold on a DVD made out of Zeus' own flesh, if EA is publishing the game they are not getting a single penny from me.


It's a shame to have to starve one of my favorite developers to get rid of the most evil publisher around, but it's certainly worth it.
 

voltair27

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mad825 said:
voltair27 said:
One of the other things i'd like to bring up is Mass Effect's actual genre. Mass Effect is actually a science fantasy RPG not science fiction.
Are you talking about the story or gaming mechanics? In terms of gameplay it is an RPG action TPS game.
The world it is set in. Fantasy overpowers science in this case.
 

MrMan999

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I wonder how many people here are old enough to remember Origin Systems. They went through the exact same thing as what Bioware is going through now.
 

DSD12

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What they need to do is go look at Origins. Find The things that needed to improve and keep the things people liked. Dont even look at DA2 nothing from that game is worth salvaging.
 

zacattack14

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DA2 was bad because it was a rushed sequel. I say that because they obviously had an ambitious vision, but production more likely than not, could not get into full swing untill after Awakenings, meaning they guys had at the most a year to make it, probably less due to production time and they probably had to get content complete at least a month in advance
 

MrMan999

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zacattack14 said:
DA2 was bad because it was a rushed sequel. I say that because they obviously had an ambitious vision, but production more likely than not, could not get into full swing untill after Awakenings, meaning they guys had at the most a year to make it, probably less due to production time and they probably had to get content complete at least a month in advance
Fun Fact. Dragon Age 2 was originally supposed to be a DLC expansion like Awakening. But EA wanted a full sequel.
 

zacattack14

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MrMan999 said:
zacattack14 said:
DA2 was bad because it was a rushed sequel. I say that because they obviously had an ambitious vision, but production more likely than not, could not get into full swing untill after Awakenings, meaning they guys had at the most a year to make it, probably less due to production time and they probably had to get content complete at least a month in advance
Fun Fact. Dragon Age 2 was originally supposed to be a DLC expansion like Awakening. But EA wanted a full sequel.
Really? I did not know that, can I see where you found that. It still doesn't change the fact that a lot of the issues,(ie the recycled zones and lack of customization) could have been fixed had the game had an extra year of polish.
 

Brainst0rm

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Dragon Age 2 was an "unmitigated disaster" with solid sales. That is, by definition, the opposite of unmitigated.

But I do think there's a lot of pressure to deliver the RPG goods with DA3. We know BioWare can still make good games, it's just the endings we have to worry about.
 

SajuukKhar

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fi6eka said:
If you kept reading you would see I explained how he could talk to Hackett and why blowing up the citadel is the most dumb idea ever.

You also seem to be under the assumptions that the SC has the reapers in a hive mind, which it doesn'tm it is never said, or implied that, the only thing that it s aid is that the Sc control the plan, the reapers have individual control over themselves.

Also I meant the Reapers CAN also activate the Citadel, but only do when the keepers fail.

The Keepers are the "activate the citadel because we dont want the SC going rouge and doing it himself to early", and the reapers are "should the keepers fail or go rouge you do it"

the reapers are a redundant system for the Keeper, which given the magnitude of the plan, it would be a good idea to have a backup.

Also if your "piss" was pure death, I would make sure you needed someone to punch you in the kidneys n order to go, that isn't something I would want you to be able to do yourself.
 

crazyrabbits

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MrMan999 said:
zacattack14 said:
DA2 was bad because it was a rushed sequel. I say that because they obviously had an ambitious vision, but production more likely than not, could not get into full swing untill after Awakenings, meaning they guys had at the most a year to make it, probably less due to production time and they probably had to get content complete at least a month in advance
Fun Fact. Dragon Age 2 was originally supposed to be a DLC expansion like Awakening. But EA wanted a full sequel.
I have never heard this stated anywhere. What I have heard are rumors that the game was a standalone game for a completely different franchise that was kitbashed into the DA universe when EA wanted to rush the game for a March release (first quarter 2011).

There's an interview on record with Imon Zur where he flat-out states the score was a rushjob for the game, which itself was rushed out the door to get to shelves quicker. There have also been rumors that the game was released in an "alpha" state, and never had a beta version before being shipped out the door.

SajuukKhar said:
fi6eka said:
If you kept reading you would see I explained how he could talk to Hackett and why blowing up the citadel is the most dumb idea ever.

You also seem to be under the assumptions that the SC has the reapers in a hive mind, which it doesn'tm it is never said, or implied that, the only thing that it s aid is that the Sc control the plan, the reapers have individual control over themselves.

Also I meant the Reapers CAN also activate the Citadel, but only do when the keepers fail.

The Keepers are the "activate the citadel because we dont want the SC going rouge and doing it himself to early", and the reapers are "should the keepers fail or go rouge you do it"

the reapers are a redundant system for the Keeper, which given the magnitude of the plan, it would be a good idea to have a backup.

Also if your "piss" was pure death, I would make sure you needed someone to punch you in the kidneys n order to go, that isn't something I would want you to be able to do yourself.
At the risk of derailing this thread, I can only conclude you have no idea what a plot hole is.

Take the Hackett issue, for example. We find out that Hackett has had the ability to talk to Shepard (and presumably Anderson) the entire time they're on the Citadel, yet he only bothers to contact Shepard immediately after s/he resolves the TIM confrontation. The Extended Cut makes this notion even more absurd - there's an added scene where Hackett gets "reports" that people made it to the Conduit (which brings up another point - why did no one else rush the beam after Harbinger flew off?), and assumes that Shepard made it even though he doesn't know who is up in the Citadel. Instead of immediately contacting his top units, he waits for several minutes to do this.

Ergo, it goes from Event A to Event B without explaining the process behind it.

The Catalyst states that it "controls the Reapers" - that's a blatant admission that it has oversight and control over all of them, despite Sovereign stating point-blank in the first game that every Reaper is an independent, assimilated species that acts autonomously.

There is no rationale given for why the Reapers wait for TIM to give them access codes before attacking or controlling the Citadel. They don't do it at the beginning of the game when they Zerg Rush the galaxy, not during the Cerberus Coup, or any other time than when they control everything else, even though they could easily shut down the Relay system and win right then and there.