Yeah, best let em have it. It's not wise to upset a Pirate.Reg5879 said:Let the Pirates win, they ain't gonna stop them.
That's 'cause casuals don't pull people's arms out of their socket when they lose. Pirates are known to do that.
Yeah, best let em have it. It's not wise to upset a Pirate.Reg5879 said:Let the Pirates win, they ain't gonna stop them.
yes, but that's what you call a Utopian concept.LimaBravo said:Thats not true if you remove copyprotection in all its forms you eliminate the need for groups. Half the scene would disappear.Orcus_35 said:Nothing, nobody can stop piracy it's like if you wanted to eliminate Lobby's that corrupt the Government systems around the world... it's just not very liable.
Release groups would still be around but with no competition sharing would become friend to friend.
Similarly if you reduce the price of the title to such a low value that it took longer to d/l than to simply buy it piracy would be non-existant.
If a game cost say £5 a game whats the point in copying it ?
AY AY CAPT'N !Reg5879 said:Let the Pirates win, they ain't gonna stop them.
...already says everything I wanted to say.Caliostro said:NOTHING.
Instead of focusing on trying to fuck over the pirates, and inevitably hitting your legitimate customers with the fallout, give your legit customers incentives to hold on to the legit game. Things like including the soundtrack, appealing box art and booklets, bonuses for registered games, free DLC... etc. It's all good.
At the end of the day, no matter how horrible and complex your DRM is, it's a matter of time until it is reverse engineered and broken, and when that happens it usually turns out that the legit customers are paying money to have "additional malaware" and inconveniences that the people downloading it for free don't have to put up with. Then why pay?
Lay off the caps lock, then maybe we will talk.JuryNelson said:LOOK I SAID SOMETHING INFLAMMATORY AND THEN ASKED TO BE LEFT ALONE.snowfox said:Lower prices...
I mean... I don't pirate games, but I'm sure as hell not paying $60 dollars for it either... Maybe back in the good ol' days when games were longer, harder, and had more depth to them.
Yes there's always an exception to that though, so don't start lashing out at me for that.
What long, inexpensive, deep games are you referring to? when compared to the era of the longest, deepest games in history?
You could say this about lots and lots of crimes. You could say it about lots and lots of things. "Can't win don't try"NightShadeNes said:Do nothing because you cannot stop piracy,you have to accept that,so the developers should stop trying to fight it because the DRM sucks and it doesnt work
Very good thought. Exactly what I was trying to come up with.AlanShore said:improving the experience for paying customers, not trying to harm pirates.
I think that the exceptions are expensive, easy, short, shallow games. I think that games today are longer, deeper and more difficult than ever before. I also think that I did turn off the caps lock when I asked calmly and legitimately "what the hell are you talking about?"snowfox said:Lay off the caps lock, then maybe we will talk.JuryNelson said:LOOK I SAID SOMETHING INFLAMMATORY AND THEN ASKED TO BE LEFT ALONE.snowfox said:Lower prices...
I mean... I don't pirate games, but I'm sure as hell not paying $60 dollars for it either... Maybe back in the good ol' days when games were longer, harder, and had more depth to them.
Yes there's always an exception to that though, so don't start lashing out at me for that.
What long, inexpensive, deep games are you referring to? when compared to the era of the longest, deepest games in history?
Edit:
Wasn't asking to be left alone, just stating I know there are exceptions out there in the market today, and that pointing that out would be fruitless.
DrLoveNKiss said:Invite all people who are considered gamers to meet at one place and all the heads of the game development studios as well. When we're all there we'll pinky-swear not to steal games and the developers will pinky-swear not to screw us over with DRM and dumb installation policies. Things will be back the way they were.
RollForInitiative said:I'm all for us developers boycotting the consumer for a while and simply not releasing anything for a year.
RhomCo said:I'd certainly buy more games if the developers offered to come around my place and gave me piggyback rides for buying the game.
These are the best ideas I've heard so far. Seriously are you all four years old? "We want games that don't suck!" "Make them longer!" "With special editions!" "Oh yeah and give us more free stuff that comes in the box!" "Yeah it's like cereal! If you put a toy in it you'll sell more!" "Yeah! And make them cheaper!" "Yeah 'cuz we're all broke!" "Yeah we don't have jobs, so make 'em really cheap!" "Yeah then we'd buy more!" "Yeah we'd get more toys that way!" "Oh yeah, and you should treat us like GODS!" "Yeah you wouldn't get paid if it weren't for us!" "Yeah I'm feeding your kid tonight!" "Yeah, and I'd be feeding him tomorrow night if I didn't pirate the game! But I'm not buying it because after 30 hours of playing it I decided it SUCKS and you don't deserve my money!" "Yeah! I had to beg for hours to get my mom to give me that!" "Yeah why isn't every single game you guys produce as good as the best game I've ever played in my life!? Don't you bastards CARE about your customers?!" "Yeah and stop trying to prevent people from breaking the law!" "Yeah people have ALWAYS broken the law and they're always GOING to break the law!" "Yeah just give it up already dude!" "Yeah people breaking the law is a very old tradition!" God... it's just embarassing... I hate the DRM scheme as much as anyone, but sometimes I think we'd all be rightly served if the entire games industry collapsed, merged with Exxon and the creative minds got REALLY fucking rich by drilling the everloving hell out of ANWR.Twilight_guy said:A short list of possible options:
1. Stop making games, cure the disease by killing the patient.
2. Stop publicly executing pirates, Once they know shit got real they will think twice.
3. Take the time that is usually used to develop a game to instead develop a virus that targets torrent sites.
4. Starting producing product for a market that is not full of selfish assholes.
5. Continue to do what you're doing, because at least then you can try and stop piracy.
6. Do nothing and pirated even more by less experiences malicious assholes.
7. Sell stuff on Steam (assuming that it's not single player).
8. None of the above.
9. All of the below.
So that way this doesn't turn into an argument over misunderstandings of who we are and the what not. What was the first game you have ever played? For me it was Altered Beast for the Sega Genesis. I was a wee little squirt when my brother had first received the console for Christmas, and while that game isn't a good example of an older game that is long, deep, and/or difficult, I hope that it gives you an idea of where I started off in the gaming world as opposed to where I am today.JuryNelson said:I think that the exceptions are expensive, easy, short, shallow games. I think that games today are longer, deeper and more difficult than ever before. I also think that I did turn off the caps lock when I asked calmly and legitimately "what the hell are you talking about?"snowfox said:Lay off the caps lock, then maybe we will talk.JuryNelson said:LOOK I SAID SOMETHING INFLAMMATORY AND THEN ASKED TO BE LEFT ALONE.snowfox said:Lower prices...
I mean... I don't pirate games, but I'm sure as hell not paying $60 dollars for it either... Maybe back in the good ol' days when games were longer, harder, and had more depth to them.
Yes there's always an exception to that though, so don't start lashing out at me for that.
What long, inexpensive, deep games are you referring to? when compared to the era of the longest, deepest games in history?
Edit:
Wasn't asking to be left alone, just stating I know there are exceptions out there in the market today, and that pointing that out would be fruitless.