So DRM doesn't stop piracy... what do you think developers should do instead?

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captaincabbage

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Apr 8, 2010
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happysock said:
captaincabbage said:
happysock said:
captaincabbage said:
Hell, that "you are a pirate" song playing constantly until you buy a proper copy of the game would be pretty fucking annoying XD
Or the mute button or turning the speakers off would be just as effective
no,no. "You are a pirate" song.
That isn't up for debate
I have no idea what your going on about, it wouldn't work though end of story.
Well I can't honestly say I've ever found any anti-piracy system that has stopped me or my friends. Honestly the biggest reason for me to not get pirated games is because I prefer to actually own a real copy of the game that I can hold in my hands.
 

captaincabbage

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DaOysterboy said:
captaincabbage said:
happysock said:
captaincabbage said:
Hell, that "you are a pirate" song playing constantly until you buy a proper copy of the game would be pretty fucking annoying XD
Or the mute button or turning the speakers off would be just as effective
no,no. "You are a pirate" song.
That isn't up for debate
You'd have to mute the rest of the game too though. That might just do it...
http://www.youtube.com/watch?v=ZLsJyfN0ICU Here, watch this. you can't honestly say you wouldn't eventaully quit the game in irritation from this playing over and over again, endlessly.
 

happysock

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captaincabbage said:
happysock said:
I have no idea what your going on about, it wouldn't work though end of story.
Well I can't honestly say I've ever found any anti-piracy system that has stopped me or my friends. Honestly the biggest reason for me to not get pirated games is because I prefer to actually own a real copy of the game that I can hold in my hands.
I must say I agree with you there, nothing beats the satisfaction of owning a nice piece of gaming hardware. Especially a decent special edition one, if your into that thing, I'm quite tempted to shell out on one of the halo reach special editions.
 

captaincabbage

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happysock said:
captaincabbage said:
happysock said:
I have no idea what your going on about, it wouldn't work though end of story.
Well I can't honestly say I've ever found any anti-piracy system that has stopped me or my friends. Honestly the biggest reason for me to not get pirated games is because I prefer to actually own a real copy of the game that I can hold in my hands.
I must say I agree with you there, nothing beats the satisfaction of owning a nice piece of gaming hardware. Especially a decent special edition one, if your into that thing, I'm quite tempted to shell out on one of the halo reach special editions.
lol I can't say I've ever liked Halo, but I know where you're coming from and it's good to see another person who just dismisses my remarks and says "Durr hurr, but 'cha can gets it fer free, ur stoopid."
 

Voodoomancer

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Well, DUH.

It's very simple.

Make games that people WANT to pay for.

Piracy: The natural selection of the gaming industry.
 

Rewdalf

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Jan 6, 2010
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Upon starting the game, a fist rockets out of the screen and punches you in the face.
Immediatly after this, a virus infects your computer and renders it completly useless...
Sure, a lot of loyal people will be scammed into paying for a punch to the face, but it might be able to slow the pirates down a bit...
 

The Random One

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People who say 'nothing' are forgetting what a guy said back on page 1, that financial backers want to be told that the company is dealing with piracy. They won't buy just 'oh there's no way to do it'.

So I say they do nothing, and shout to every corner on the internet about how awesome they are because their games don't have any DRM. I think the increase in goodwill should make up for the ease to pirate.
 

phar

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IMO what they should do is have a few more benefits for paying customers. For example extra guns that you automatically download upon activation. Or even have GFWL type of thing upon activation where you can track friends and achievements etc..etc. but not make it as horrible as GFWL :p

I dont mind doing an online activation or key check every so often.

Another idea I was discussing with a friend once was to give away a lite version of the game for free, so you can get a good trial of it and then just do a few clicks to pay and upgrade to the full version. For example Plants vs Zombies had that 1 hour trial or something. You could get a good taste of the game and sink your teeth into it. The trial ran out just as I was addicted and I went and bought the game straight away.

...but for some reason none of the big publishers never want to experiment with pricing models. Its only the small indy games that have decent pricing models.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Here's a crazy idea for developers. Stop making games that pirates like and start making games for people who actually buy games. As Brad Wardell of Stardock and Fredrik Wester of Paradox Interactive have both pointed out (using varying language), "our games sell well because the kinds of people who like to play our games and the kinds of people who like to pirate games are completely different people."

Just act like pirates don't even exist. A pirate isn't a lost sale. A high piracy rate is a sign that you've made thieves your main marketing segment. Not very smart business, that.
 

Rolling Thunder

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Lower your prices.

I mean, seriously. You're entire costs are fixed (development). With having minimal variable costs, that means that your cost per unit actually drops for every unit you sell (and revenue/profits going up). Why not just say "Fuck it. Let's sell this for £5 per unit and flood the market, destroy our competitors and so on."

Oh, and stop trying to fuck me. I have a rule: If it has no DRM beyond a CD key, I will happily buy it. If it has online activation, I may buy it. If it has bad DRM, I will not buy it. Needless to say, this does not have any bearing on whether I play the game itself.
 

Cryo84R

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Jun 27, 2009
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Stop development of PC titles. There, now you have a profit margin wider than a coffee stirring stick.
 

Kiriona

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Not G. Ivingname said:
Or do you think they should get rights to that "You are a pirate!" song that would play as soon as you turned the game on with pirated copies? How can we stop piracy without affecting the player?
They should do this! If only just for giggles. I know I would laugh my ASS off if this popped up after starting up a pirated game.

OT: Developers should stop worrying so much about piracy and focus of making a good product. Piracy is probably never going to go away. But if a game is genuinely good, piracy might just help make it popular. It's happened before... you never know. When I 'acquire' a game for free, and it's really good, I recommend it strongly, and then start looking to buy a legit copy of it.
 

silentsentinel

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Every disc comes with a free SAS member. You pirate something, you get stabbed. If you're good they'll make you a cup of tea.
 

Treblaine

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Cryo84R said:
Stop development of PC titles. There, now you have a profit margin wider than a coffee stirring stick.
Except when you develop a game for both PS3 and 360 (as is practically required) you effectively get a PC version for free as it is the common ground between both.

Saw this with Resident Evil 5, PC version was released a bit after 360 + PS3 version because it was so easy. Only things like 1st party PS3 exclusives like Uncharted or Killzone 2 are too hard to effectively port to PC.

Actually, even just developing a 360 version you almost get a PC version as Xbox 360 uses a modified windows environment and Direct X 9 based graphics, which is an API for PC gaming.

So you see making a PC version doesn't cut into margins, even with low sales it's almost impossible for it not to INCREASE margins. it seems one reason releasing a Pc version is not standard for EVERY SINGLE multi-platform release is fears over Piracy.

They are worried people who have PS3+PC or 360+PC will just pirate the game rather than buy it, companies have a legal and financial obligation to do everything they can to protect their copyright. If a game doesn't earn as much as expected and there is high piracy, it may be unscientific but the investors will demand to know what will be done to combat this.

Not releasing a PC version at all, or a delayed release will be quite effective, but not if the loss in potential legitimate PC game sales is high than the sales lost by the influence of piracy.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Rolling Thunder said:
Lower your prices.

I mean, seriously. You're entire costs are fixed (development). With having minimal variable costs, that means that your cost per unit actually drops for every unit you sell (and revenue/profits going up). Why not just say "Fuck it. Let's sell this for £5 per unit and flood the market, destroy our competitors and so on."
This actually brings up a worthwhile question---cost accounting data is generally not shared with investors (except the end results of it---stuff like cost of goods sold, which is naught but the bottom line of managerial accounting.)

I would LOVE to get my hands on the internal cost accounting statements from a company like Valve and see the true costs of development broken out by cost driver to know just what their gross margin on an individual unit really is.

(bearing in mind that in about 4 years I'll be a CPA after I get done my master's degree. Your level of geekout over accounting data may vary.)
 

the D0rk One

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Apr 29, 2010
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Is it me or most of you actually like pirates?

They're cheap, immature, inconsiderate nerds who don't give a toss for the devs' efforts, not romantic swashbucklers hanging from the rigging going "Aharrr matey!" on the high seas. Probably living in their mum's basement. And virgin.

As for a solution, perhaps developing for a hack-proof platform would work. Of course, that would leave owners of other platforms (Windows, 360, Wii, etc) seriously butthurting, but since most of the a fore-mentioned seem to sympathize with the digital "Robin Hoods" they could go and hang out together and talk about how awesome their l33t h4xorz skills are, and how they (probably) don't degrade with honest work (since they're so uberly awesomsorz).
 

Georgie_Leech

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Nov 10, 2009
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Here's a thought. Piracy differs from regular thievery in that it can be copied and sent to other people; this is generally what happens when someone downloads free copies off the internet. I don't know much about how source code works, but...

I propose writing a function into the gameor code where attempting to alter or remove pieces of the game (other than saving, loading, deleteing save files, etc.) results in wiping the rest of the code from the system, esentially erasing the game. Although it will eventually be circumvented, it, at the very least, would make it more difficult to pirate the game, as any process to do so would have to be completed all at once.

Of course, I could be wrong. I just hopwe that there will eventually be a solution that hits the pirates harder than the customers.

While I'm thinking about it, why are PC games hit harder than console games?
 

Thoric485

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Aug 17, 2008
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Multiplayer and online features like profiles and achievements. Bioware's social site is a good example.

And fuck DLCs and exclusive preorder content.
 

The_Prophet

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the D0rk One said:
Is it me or most of you actually like pirates?

They're cheap, immature, inconsiderate nerds who don't give a toss for the devs' efforts, not romantic swashbucklers hanging from the rigging going "Aharrr matey!" on the high seas. Probably living in their mum's basement. And virgin.

As for a solution, perhaps developing for a hack-proof platform would work. Of course, that would leave owners of other platforms (Windows, 360, Wii, etc) seriously butthurting, but since most of the a fore-mentioned seem to sympathize with the digital "Robin Hoods" they could go and hang out together and talk about how awesome their l33t h4xorz skills are, and how they (probably) don't degrade with honest work (since they're so uberly awesomsorz).
Hmm... Well, at least try to grasp the fact that some gamers (and most of the pirates are those, trust me, I know) just don't have enough money to buy games, but want to stay gamers. For example myself. I have enough money to buy maybe 3 games a year, if it's a good year.
Stop generalizing, I hate it when people do that.
As for the not giving a toss about the devs' efforts, I (and most of the pirates I know) go out of my way to buy games I consider good. I would never, ever pirate a Valve and BioWare game.
OT: What Cali said.