LimaBravo said:
Really how much does it cost to record a M4 firing a single shot ? 25c for the round ?
It cost a hell of a lot, you know why?
Personnel, Personnel, personnel!
It's all about the people, the TIME of specialists and experts in their respective fields who know what they hell they are doing and will get the results you need.
And how much their time is worth is also entirely relevant to home much the final product is worth, not how much training they took, nor how hard they worked, this is capitalism baby and the most important thing to buy and sell in a capitalism system is not goods but jobs.
The microphones and sound stage and all that are also in themselves really expensive and generally you HAVE to either use what the specialist facilities have or buy new.
Sure you can get cheaper buying 2nd hand but 2nd hand you can't be picky, you have to take what is available and time is an issue, you can't make demands on delivery times and quality like you can with new equipment manufacturers. Things like that would create bottlenecks in the production, slows things down, people on paychecks are sitting around doing nothing because they have nothign to work with, and when work finally comes you have to pay them overtime.
Time is money.
And it isn't enough to just record the sound, it isn't easy to manage that sound with 5.1 surround sound report, as heard by multiple different perspectives and then integrated into systems such as online multiplayer (latency, host synchronisation, etc). And clearing up all the bugs with the sound, how does it react on different sound settings or if the gun is fired in tandem with another.
Part of the reason Modern Warfare 2 cost 50 million dollars was because everyone knew how well it would sell so the developers were able to justify a pay rise.
Other games have ended up costing similar amount not due to the value of the workers but the TIME. Killzone 2 was in on-and-off development for at least 4 years with an average sized development staff, that can hugely inflate the cost of the game because you are hiring so many talented people to work for a given amount per year or something like that.
Remember, developers don't get a cut of the profits, 100% of the profits go to the publishers since they are the ones who put all the money into the project. But the trick is they get to spend that money on their own discretion.
I mean there is the Soviet idea that medical care should be cheap as long as you pay all the experts like the brain surgeons minimum wage, same as the janitor who cleans the floor. Well that takes a huge incentive away from becoming a soviet doctor, you do this vital work that is very challenging and you shuffle home to your Soviet apartment block. That system doesn't work, people MUST be paid what they are worth or you will all of a sudden find yourself short of brain surgeons.