BF4 is what BF3 should have been. I've been playing Battlefield since 1942, and it's my favourite of the series. BF4's map designs are the best I've seen from the franchise. Vehicles and infantry on are on equal ground on most maps for once (rather than the infantry dominated or vehicle dominated maps of before). Compared to other maps in the franchise, I guess it's a little less head-on big group of people versus another big group of people and more stategic flanking and defending of separate squads. My favourite map would be Flood Zone. It's an instant classic with how vertical and tight it is for both armour and infantry gameplay.
Obliteration is my second favourite game mode now. It takes the best parts of Rush and Capture the Flag and combines into something extremely fast-paced and exciting. Nothing feels more badass then being a bomb-carrier that ran across the whole map while being singled out by a big neon sign. They should make that a little less noticeable though. Like, make the bomb signal flash every second or two so you know the general direction of it, but you can't snipe the bomb carrier without actually seeing them.
The gadgets are a HUGE improvement. So much variety for each class. And my favorite has got to be the Engineer's M2 Slam. They're like AT mines, but you can also put them on walls or on vehicles themselves like C4. They'd be so OP if more people actually knew how to use them. It's not rare to have the enemy tank driver I just killed ask "What the hell is the M2 Slam?".
But there needs to be many fixes. It wasn't polished for shit by the release date. There's a one-hit kill bug that would register bullet damage multiple times randomly (might have just been fixed today). That's a pretty big fuck-up. And the netcode was so bad that sniper rifles were impossible to use for a few weeks. It's still not good enough, though.
Church185 said:
Operation Locker however is completely broken in most game modes. Matches always devolve into everyone standing around the same three choke points and spamming grenades. Whoever can cap C the fastest almost always wins. It might actually be bad enough that DICE has to overhaul it somehow.
The outside lane is your friend when the inside choke points do get over-populated. Or play on 48 or 32 player servers and not all the choke points will be covered at any one time. Also, try Hardcore if you really dislike grenade spamming because it's almost non-existent in that mode due to possible team-killing. Two highly-skilled teams on Operation Locker Conquest will trade capture points back and forth the whole round. Rush might actually be broken on the second set of M-COM's, though. It's near impossible to attack if the defending team gets set-up quickly enough. I initially thought Obliteration was broken because it would be impossible to move the bomb in the hallways, but people started finding strategies that move the bomb pretty quickly (such as taking the bomb into their base to draw the enemy, then doing a hard push with the whole team taking different flanking routes).
Directionless said:
whoever sees first kills first in BF4.
Nope. Comes down to weapon choice, weapon attachments, and how you use them. Some guns are great at long ranges and others are great at short ranges. People running with PDWs will most likely destroy those with assault rifles at close ranges, but are pretty much useless when it comes to medium to long ranges. I change my gun choice often depending on what role I'm playing or what part of the map I'm attacking/defending. Some guns are pretty decent all around (like the M416 or ACW-R), but aren't the winners all the time. If I'm running an M416 and meet somebody using an AEK in close-quarters, I'm going to lose to them, even if I saw them, stopped running, aimed down sights and started firing first. Summed up, it's a very rock-paper-scissors system.
ShinyCharizard said:
and the lighting and effects make it very difficult to see enemies.
That's part of the strategy. You can shoot out the lights in a room to make it pitch black, and flash enemies with your tactical light to surprise them. Or use thermal sights to see through smoke, dust or a blizzard. Or aim at the smarty-pants who tried running through smoke with a laser sight on. The lighting effects are quite toned down compared to BF3, too. The sun isn't as "Fuck you eyeballs!" anymore.