So, I finally get it.

FPLOON

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Jul 10, 2013
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Keiichi Morisato said:
i had a similar experience with Tales of Symphonia. the first time i had played the game i didn't really like it. but the second time i enjoyed the game immensely, especially since my second attempt happened 4 years later and was much more experienced with video games.
I kinda had that same experience, only during my first playthrough, I was hating the fact that I was only playing it (or even "enjoying" it) just to see why my "rival" in middle school was always obsessing over a game like this... Basically, after beating the game the first time, I immediately went straight into a second playthrough because of how, at that point, I was finally enjoying the game for myself and not because of some petty rivalry that didn't even exist in the first place...

Anyway, other than that, I remember my friend in high school recommending me Persona 3 FES and, at first, I wasn't too keen on the "social link" concept, let alone most of the "sim"-related aspects... It almost turned me off after the first few hours or so... But, "somehow", the more I played it, the more it just all clicked for me and it soon became one of those games I will always hold up with high regards... Granted, Persona 4's gameplay did make me go "why wasn't this in FES" a "few" times, but I digress...
 

JettMaverick

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Jan 23, 2014
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The_Scrivener said:
Backlash culture is a plague. I find it loathesome that hype or even isolated individual expectation has an effect on someone's ability to evaluate something. I get that people are human and some bias is involved sometimes, but I don't see why the fanatical nature of HXC GAMER extreme opinion has to always color our ability to see a game as it is.
[HEADING=1]THIS[/HEADING]

I find that landing into a game with reckless abandon, without pause for forethought about it's supposed experience that's been promised, has always given me some of the greatest, but mostly, the most honest experiences with gaming. I never got into racing games ever, never bothered with the racing genre, my friend showed me Forza 2 & i didn't bat an eyelid. Then I jumped into Forza 2 randomly about a year later.

Now I own all the franchises titles, & all Gran Turismo's too.

I know this is a somewhat terrible example, considering they're both objectively a solid series, but games should be played on the volition of it's audience, not by it's promise/demand from it's maker, you'd find a more natural prose for critique that way. & more importantly, a profound level of enjoyment.

& if you don't like it, then that's down to you. That's your decision.
 

Thyunda

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May 4, 2009
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BloatedGuppy said:
When I first played Mount and Blade: Warband, I was dismayed. I thought it was ugly as sin, and possibly the clunkiest and least intuitive game I'd ever touched. I immediately regretted even the pittance I'd spent on it in a Steam Sale. Then, for reasons I cannot recall, I booted it up again a few days later, and something clicked. Ended up playing 200 hours. Loved it to death.
I loved it the moment I started playing it. I dominated single combat, and once I got a lance I was unstoppable. But then I discovered what happens if you are awarded a fief. The Swadians went to war with the Rhodoks, Nords and Khergit all at once, and every single army made a beeline for my fief. Which was Ruluns, which, if you recall, is in the middle of Swadian territory. I stopped playing after my army of 90 or so was whittled down by three different encounters with 120+ men. Forcibly dismounted by the village-raiding mechanic, they were easy to take down and I only lost ten men or so each battle, despite the numbers. But then I just had too few, and the Swadians bluntly refused to help me and instead criticised me for not joining their invasions.

I couldn't take the stress and haven't played since. Also, everytime I got captured, the enemy just took all my bread. Not my armoured horse. Not my expensive winged helmet. Not my bastard sword or my lance. Just bread. If I had four units of bread, they would take four and nothing else. If I had one unit, they would take one unit of bread and nothing else.

That game turned into madness.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Casual Shinji said:
Both Fallout 3 and New Vegas made terrible first impressions on me.
I'll second that. I bought Fallout 3 on release when I got a new PC, and it just didn't mesh well with me. I didn't hate it, but I sure wasn't up in arms about it. Months, maybe a year later I decided to reinstall and play through once more. By that time the mod community had pumped out enough content to make it enjoyable.
New Vegas suffered the Obsidian curse and was so damn unplayable at launch I traded in the console copy within a week and didn't go back for over a year (trading in console copies multiple times in that era before buying the PC version on sale).
Again, modding saved that game for me.
 

Reincarnatedwolfgod

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Jan 17, 2011
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Fallout 3.
I played for few hours the first time around and was bored. I did not touched for over a year.

the second time around I played explored a lot of the map. I still would not call it a great game, excellent game, or a game ever worth giving a goty to but was good for it is. fallout 3 to me a game shallow game with shit writing that happens to have very good exploring. the exploring elevates it to a good game and nothing more.

The ncp's are written is such a way where every one died from dc being nuked again and my response would be "nothing of value was lost". When you care that little about the world replay value is non-existent but I had my fun with game and can see the full appeal if you can ignore the terrible writing or some how think it has decent writing.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I think I went into XCOM: Enemy Unknown thinking it would be much better than it was. I was frustrated by the RNG and how my aircraft couldn't manage UFOs so I just stopped. No rage quit, just I didn't go back on it.

I went back last year and I've seen put well over a hundred hours into both it and Enemy Within, and with Enemy Within it's my second favourite game.

So, woot!

On the flip side. I went into Halo 4 expecting it to be bad, and it was much worse than I was expecting so I was still disappointed.
 

Guffe

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Jul 12, 2009
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I have learned a long time ago that high expectations are very dangerous!
That's why I very seldom try to have too many expectations about films, books or games these days, it just let's you down. I rather think of something like "well it might be good" or "this doesn't sound so good but I'll give a shot" and be positively surprised in stead, leaves a better taste in my mouth :)
 

Mr. Eff_v1legacy

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Aug 20, 2009
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I try to not get excited over games any more. A few of my favourite series' were thoroughly butchered this past gen. Silent Hill, Resident Evil, and Hitman are all catatonic shells of the former friends that I loved so dearly.
Back 2005-2006, my friend convinced me to try Shadow of the Colossus. I don't even know if I made it to the first colossi. It just wasn't my thing. Then a few summers ago, I decided to try it again after hearing all the praise for it on the internet.
I gave it another go and, holy shit, it was great. I would probably put it in my top 10 now.
 

gargantual

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Jul 15, 2013
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I thought about pulling a quote from Kevin Hart's "Seriously Funny" stand up special where he's discussing 'men' and 'women' and switch the nouns strictly to 'games' and 'gamers'. Almost sounds like a game personified.

Not entirely true but to some degree it kinda fits. This post isn't coming at anybody, I know there are important demands the industry should meet with its customers with pricing, play quality, content they could recognize more. But its just a test to see how the quote works, and I do think about it when we the gaming community in the past have gotten a bit too disgusted over actually decent games that failed to 'shock and awe' the world.



(Games) are not perfect. We know we're not perfect.

See the reason why (games) are not perfect (gamers) you have a little to do with that.
*pause* You put (games) on too high of a pedestal. Whatever pedestal you have us on, take us off.

It's too high. We'll nevermeetallyourexpectations.
*reassuringly* Take us off.

I'm serious. Here's the thing about 'games'. Once you realize 'games' do dumb shit. 'games' can be dumb sometimes. Games are gonna fuck up. That's in our (mechanical) nature as games. Once you realize that, we'll get along so much better.
 

Nemusus

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Jun 10, 2013
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Wasn't something that I was massively excited about, but Dragon Age: Origins. I went into it expecting a very good fantasy RPG. Which it was, but I hadn't played anything in that more tactical style before. So I tried to play it like Oblivion, and got my ass handed to me. Repeatedly. I gave up on it pretty quickly. Not sure why I went back, but I did try a more tactical style the next time, mainly because I accidently discovered the isometric view on PC, and it's ended up being one of my favourite games. I've been meaning to get into Baldur's gate, which I hear was the spiritual prequel to DA:O.
 

1Life0Continues

Not a Gamer, I Just Play Games
Jul 8, 2013
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I got really excited for Skyrim. After the abysmal abomination that was Oblivion that ripped out my heart after the beautiful Morrowind, Skyrim held a lot of hope for me.

Now, it is certainly better than Oblivion IMO. The character generation was better, the setting was less generic 'Arthurian Fantasy', the navigation was far better and combat felt much better. But it still wasn't that great. The UI on PC was horrendous until I modded it to be better, the setting still felt a tad bland, and stealth was incredibly OP. It disappointed me.

Morrowind has problems. The combat is seriously janky and it hasn't aged well. But it did things I miss from my RPG's. Individual armor pieces like pauldrons and greaves, a fast travel system with the silt striders that you had to learn how to use (You couldn't go anywhere, you had to know where each Strider went from each point) and the ability to go absolutely anywhere and damn the consequences. The Morag Tong, the Ash Zombies and yes, the Cliff Racers. Potion crafting and skills like Athletics and Acrobatics that could be boosted insanely high by potions to the point where you could leap thousands of feet into the air and run the length of Vvardenfell in under 5 minutes. It was a playground and I loved playing in it.

Ooops, this turned into a gush about Morrowind. I'll put that in a spoiler for those who don't want to see it. So yeah, I was disappointed by Skyrim.
 

Kyogissun

Notably Neutral
Jan 12, 2010
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I have no idea who you are (And in the kindest way I can say this, frankly don't care nor do I care for the clickbait title of the topic, no offense of course as I do not wish to imply by accusing you of a clickbait title or your commenting on your supposed 'well known disdain for TLoU' makes you a bad person as I hardly think that) but thank freaking god there's at least one other person out there who's realized that The Last of Us is not god's gift to gaming. Not that I hate the game for being popular, I hate people praising it over other games and when I've criticized it of being another 'over the shoulder shooter' and failing to really do anything else revolutionary, they stand behind the defense of 'Well that's okay and I'm still gonna praise it endlessly'. This would be fine were it not for the fact that it gets by just because 'it's mainstream and sells well' and frankly, that drives me fucking NUTS. I'm sorry if this pisses people off but Uncharted and The Last of Us are to gaming what Transformers is to movies or Attack On Titan or Sword Art Online is to anime... A satisfying experience 'in the moment' and a total blast, but lacking substance or mechanics in which to say it is 'unlike anything else', albeit many would imply that both series (Or Gears of War or Halo or Killzone) ARE unlike anything else ever made ever.

Now, as for the question of 'Games I was hyped for and extremely disappointed by'... Well lately, I'm kind of lacking any specific answer.

At least I was momentarily, and then I remembered Amnesia: A Machine for Pigs. While DEFINITELY managing to do a lot right and being disturbing in certain parts (Specifically the 'pens' come to mind), it failed to deliver on the tension and terror from its predecessor. However, it delivered on a fairly satisfying story and in all honesty, managed to pull off a convincing reasoning as to why what happened went down as it did. I definitely plan to replay it this halloween. Perfect by no means, but definitely a flawed gem of an experience. Just wish it had been a tad longer and delivered a few more puzzles, scares and traumatic horror.
 

Isra

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May 7, 2013
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Final Fantasy X.

During my first game, in which I didn't even get 1/4 of the way through the story, I hated Tidus. I never got far into the game because of his tantrums and whining. I also never liked sports, so I had an innate aversion to blitzball and barely touched it.

Several years down the road, out of boredom I give it another shot. I've got a lot of time on my hands at this point in my life and I'm prepared to slug away at something I think is probably pretty boring/stupid. But this time, not being 16 years old with a chip on my shoulder anymore, Tidus doesn't get under my skin. I found the game getting better and better the further I got into it. I loved the story and the characters, I loved the villains and the bizarre monsters, I loved the sphere grid and the pacing and the puzzles and the hidden treasures. Eventually Tidus develops into someone much more easy to relate to and I ended up kind of liking him too. I even got addicted to Blitzball, god damn that minigame is fun. The ending even tugged on my heartstrings. It's easily one of my favourite Final Fantasy titles now.

That was some years ago now, but FFX taught me to have a lot more patience with games. It was one of the better gaming experiences I've had in my life - I couldn't believe I shelved it for so long. From time to time I still see people bashing the game for exactly the same reasons I used to, and I'm really glad I'm not one of them anymore.
 

MrPhyntch

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Nov 4, 2009
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I have 2 (okay 3, but two of them are basically the same) games very similar to your experience, OP.

First and biggest was Oblivion/Fallout 3. Knowing Oblivion was one of the highest rated games ever at the time, I figured I'd give4 it a shot, see what the fuss was about. I couldn't play it at all. As an opposite to Nemusus above, I tried to play Oblivion like DA:O, except I could not play my usual rogue-style play because I couldn't figure out lockpicking and bow/arrow combat was shit. I made it out of the sewer, then immediately got way too lost in the open world, couldn't figure out jack shit about it (how quests, the map, items, the compass, etc worked, for starters). Figuring I could just jump straight into the story like any good game, I fast-traveled to the first story quest and found myself inside Oblivion, and immediately was decimated by an imp because I couldn't operate the combat system and had no skills or good items. I immediately gave up on it.

Later down the line I found an unopened copy of the Fallout 3 collector's edition (the one that came with a bobblehead and lunch tin) at my Gamestop for 40 dollars, and figured "what the hell, this is my best friend's favorite game, let's try this". Same experience as above, couldn't figure out how the compass worked, could not aim for shit, and when immediately outside of the vault a bloatfly took half my health before I could land a hit with a BASEBALL BAT I basically gave up, deciding at least the extra stuff I got with the game was cool.

About a year later, bored out of my mind with nothing to do I decided to give FO3 another chance. So I popped it back in, and suddenly things just clicked. The compass made sense, I could figure out how VATS and general combat worked (and how to move and aim in-combat), I thoroughly enjoyed myself, to the point that I was right there at midnight the release of NV. After this point I found a Bioshock/Oblivion combo pack for 15 dollars at Gamestop, and figured "what the hell, it's worth it to try Bioshock alone." While I was right, my experience with Fallout3 meant I suddenly could work the inventory, map, compass, and combat systems in Oblivion, and suddenly I was enjoying myself immensely with it.

To this day Fallout 3 is one of my favorite games ever (yes, ranked higher than NV), and I still enjoy Oblivion, although it's hard to go back to it after Skyrim.

The second game I did this with was Dragon Age 2. When the demo came out, I decided I'd try the demo on Xbox. Holy shit that was the most amazing and fun game experience I had had in a while. While I liked DA:O, the faster, more fluid combat combined with better animations and brawler-style gameplay was just so amazing, I knew I needed this in my life. However, I bought DA2 on PC to continue with my save file from Origins, and that's where things went wrong. Hoping for a fluid, viscearal experience like the Xbox demo I instead got a watered down version of Origins, with all the standard complaints (repeated locales, simplified in a bad way combat, enemy pop-in, etc), and after one playthrough I was done with it. However, I have since gone back and learned to appreciate DA2. While it will never be as good as the original (and I'm not holding my breath for Inquisition), I have come to be able to play it again and at least enjoy it. You know what, maybe I'll see if I can find this on Xbox, and see if it's as good there as I remember the demo being...
 

Scars Unseen

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May 7, 2009
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Fox12 said:
Does Evangellion count? I hated it the first time. Shinji was annoying, Asuke was a horrible human being, none of the christian "symbolism" actually meant anything, and the entire story falls apart at the end. I watched it years later, after seeing Pacific Rim basically make a crappy reboot, and found that... a lot of my complaints were still pretty valid.

However, the things it did well, it did incredibly well. The characters were subtly developed, and I found myself loving them. Shinji was never supposed to be a hero, he was supposed to be a mouthpiece for the writers mental problems. Asuke was actually pretty intersting, and she quickly became my favorite character in a show where 50% of the cast can't stop moping. She worked well with Rei, who managed to be both creepy and tragic, due to her inability to connect with human beings. I absolutely loved the series the second time around.
You might enjoy the Rebuild of Evangelion movies. Is Shinji still kind of whiny? Yeah, he wouldn't be Shinji if her weren't. But he isn't as bad, and there are some changes starting in the second movie that makes them diverge pretty far from the original show. The down side? There is still one more movie left to go and it isn't due out until next year.

Also, Knights of Sidonia is pretty much Evangelion meets Battlestar Galactica without all the whining.
 

an874

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Jul 17, 2009
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For me, Dead Space comes to mind. When I first played it I was hoping for a game full of cheap jump scares. Those can be a lot of fun and even just as engaging as psychological horror you'll find in Silent Hill, and I had heard Dead Space delivers in spades, that was a huge part of its hype. However, when I played the game for the first time, I was very disappointed, because for all the things it does right, the game can't set up a good jump scare to save its life (except for a moment very close to the end which I won't spoil). So, I gave it up. Then I got it into me to try it again, and in the end, even if I wasn't scared, I was intrigued by it's story, atmosphere and combat, and was won over by it in the end.
 

Johnny Impact

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Aug 6, 2008
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I just finished Mass Effect 1 and immediately started 2. The skill system and combat mechanics of ME2 are different enough to throw me way off. Same Shepard, same ship, same dialog wheel, essentially the same game -- except every time combat starts I feel like an absolute retard. ME1 trained me one way, ME2 demands a different way. I'm getting over the hump now but it was disorienting at first.

Dawn of War II did the same thing to me. I started trying to play it like DoW1, meaning "throw endless waves of expendable dudes at the problem until you finally wear it down." That does NOT work in DoW2. I turned out liking it much better precisely because it demands more attention, tactics, and resource management than the original.
 

Arnoxthe1

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Dec 25, 2010
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To put it very basically, I found out the first time I played it, I realized something. I realized that it was like a taking a trip to Hell.

Then I came back to it recently after a very long hiatus and all of sudden realized something else. This trip to Hell is freaking awesome.

Like Dark Souls but with zero RPG elements and the combat turned up to bloody 15. Oh yeah, and the story's ridiculous too. Not nearly as ridiculous as Metal Gear Rising: Revengeance though and it does the job it was meant to do and do it well; be a big fat excuse to fight a bunch of enemies and travel to a bunch of exotic locations.