tippy2k2 said:
I thought they hid the re-used locations quite well
See! It's not the same thing!
I've stood by this statement and I'll state it again because I like to hear myself speak; if Dragon Age II was released under a different name, it would have been considered good to pretty good; not great but not the worst thing to have ever happened to gaming ever that some people seem to treat it as.
Now granted, it IS a Dragon Age game so that has to be in play but I thought the game was fine. It was rough and Dragon Age I was better but II made some pretty drastic changes; some struck home and others failed badly. Overall, I thought it was a good game that could have used a lot more time to work out the kinks.
Eh, I dunno. No matter what name it was under, the game was still poorly designed. Most of the complaints I've seen put forth for why DA 2 is bad have nothing to do with "omg it BETRAYS the original game!!" Yes, some people have that complaint, but in my experience, and of most posts I've seen on the subject, the complaints usually fall onto simple structure/design.
1. The railroaded plot where you don't really have much choice in how things happen. Yeah you have dialogue wheels, but in most cases, the actual end result of your conversation ends the same. The only variation is whether or not you responded like a nice guy, or a dick.
2. The boring level design. Boring design is boring design, no matter the game. Doesn't matter if you're DA 2, ME Series, or Assassin's Creed 1, if your levels are so obviously copy/paste that everyone notices it right away, you have a major flaw in your game design, that is worthy of being pointed out and criticized.
Those were my two big problems with the game. For me it was mostly the storyline stuff that pissed me off. When your game design literally has the
same result no matter what conversation option you choose...well then why even have the choice in the first place? I give them a little slack on this, in that the game was, by design a flashback event to a major riot/revolution in their culture. By design, by the end of the game, everything has turned to shit and hit the spinning fan. So by that fact, they did have to have everything break down into chaos by the end, but this is more acceptable in a movie, not a game, where the player has agency to make choices that could potentially alter events.
I think personally, what ticks me off so much about it, was that I could see the makings of a really awesome story in there, but it was crippled out the gate, and what ended up in our hands was a faulty game, with a
lot of flaws.
The game does have some positive qualities though. I mean, the combat system is solid and dynamic, and fast paced, the voice acting was really good and engaging, and made me like the cast of characters (most of them anyway). And the events of the story were, at their core, leading up to an interesting climax. Sadly, the end result dropped the ball. Which to me, is the more tragic aspect of it. I don't hold it up to some higher standard because it's a Dragon Age game, though I do expect better from Bioware at this point, given their game history, but I appreciate that other factors worked against them making the game they wanted. I won't sit here and rail and flame against Bioware for all of the problems with the game, as it does seem that many of the problems stemmed from outside pressures, but I'm not going to deny that the game is a badly designed game either.
It wasn't a great game, it was an ok game, with a few good features, and a lot of bad features that were very glaring. I still plan on playing the next game in the series, despite the faults of DA 2, because I feel that Bioware as a whole, is a good company, (one of the better ones out there), who makes good games. Nobody's perfect, everyone makes mistakes, and you can't please everyone.
Dragon Age 2 isn't a good game, by Bioware standards, or by the standards of the regular gaming community. But it could've been a
lot worse, as there are a
ton of worse games out there, and we've all played some of them.