And what's wrong with that? Why shouldn't a player be rewarded with success at the end of a game, instead of being forced into a situation where you are guaranteed to lose no matter what.Nixou said:so their audience gets rewarded with an appropriate power fantasy
I'd never really thought about it before but at every critical story point, Hawke fails. How the hell is this person considered a champion?
Perhaps that is why I can replay Origins because even when the Warden dies, victory is won. Everything Hawke does just leaves the world in a worse state than before.