I only mentioned the fighting game thing because another poster said Dark Souls combat was as deep as a fighting game.MeChaNiZ3D said:Not deep? Almost every weapon has a different moveset, and you have 4 attributes to manage to create a build. It's straightforward in some cases, but not shallow. A game is not only as deep as the shallowest playstyle. Although I agree there's nothing that forces you to riposte if you've got a decent shield, I'd rather that than heavy shields be useless sometimes and be forced into a specific playstyle.
EDIT: Although expecting combat to be as deep as a fighting game, which basically only has to worry about combat, is a tough ask for any non-fighting game.
Technically, you can get by with leveling 2 attributes (vitality and endurance) as you can put an element on a weapon thereby negating the needed strength or dexterity for damage and you can use pyromancy as your magic, which doesn't require leveling an attribute at all. You don't even need use magic either if you don't want to. I'd say you'll want to choose either strength or dexterity to level for your weapon damage and pick a kind of magic to use (which will require leveling faith or intelligence for miracles and sorceries or no stat for pyromancy) just so your character can do more than one thing. There really isn't much to character builds in Dark Souls to be honest, you seriously just pick the type of weapon you want and the type of magic, level those attributes (strength or dex along with faith or intelligence), and that's it.
The weapon movesets aren't nearly that big of a deal, they all have basic light and heavy attacks (sure the animation is a bit different but functionality the same), then you have that one special move you can do, which you really never have to do and it doesn't really have much combat advantage to actually use either. I really only did the special moves just to mix things up. And, I made a thief that just wore clothes (not armor) because I wanted the fastest dodge, I used the spider shield most of the game and that blocked everything, even boss attacks (the knight's triple sword combo was even fully blocked by my light shield). You just block an attack, let go of block for a second, and you got full stamina back. Heavenly Sword's combat literally has more depth than Dark Souls.
The way the game throws stuff at you to try to kill you, I had no problem exploiting the game back since it does the same to you. Plus, there's really no way to fight that's really stylish or anything so there's really no reason to get out of doing the standard block and attack. The riposte is cool but it's much much riskier than just standard blocking and attacking while going for the backstab with really very little, if any, upside to actually doing (backstab pretty much allows you to kill just as fast as a riposte plus it's just easier and far safer to do). I actually practiced the shit out of the riposte at the beginning of the game to get good at it since I figured the game would throw enemies at me that required me to use the move (especially playing as a thief wearing just clothes) so I wanted to be prepared, but that time never came.