To give you the blunt TL;DR version, I think GW2 is an overhyped game that doesn't innovate as much as it pretends to, BUT that doesn't stop it from being a very well-made and enjoyable game.
The thing I enjoy the most about it is probably that it's one of the first MMOs I've played that actually encourages (and rewards) you for exploring and simply wandering around the zones. The mechanics themselves are not all that revolutionary though; you still push number keys to make stuff happen and you need to kill certain amounts of enemies to complete quests. Random events are fun until you realise that they're not all that random; they're more like "open quests" that start over and over again in the same area after a set amount of time.
The personnal storyline was a disappointment for me, they more or less come off as a poor man's SWTOR. Now SWTOR was no Planescape, but most class storylines offered a certain standard that seems to be lacking in GW2 (which falls into the "fan fiction worthy" category too often). Of course character role-playing is far from the focus of this game, but the feature feels underwhelming nonetheless.
The lack of a subscription isn't so much an advantage for this game, it's a necessity. There is a lot of content in there for $60, but not in an overwhelming amount. If it had a monthly fee, I would have felt like it wasn't worth it.
As for your fear of low-level zones being empty, I can assure you it's not the case on the server I play on (Shiverpeaks). I'm frequently getting groups of 10-20 people on events.
In the end, the game was worth my $60, though I have to say that I really don't have the time to play all that much. If you play many hours a day and like to breeze through the content, I don't expect the game will last very long for you.
The thing I enjoy the most about it is probably that it's one of the first MMOs I've played that actually encourages (and rewards) you for exploring and simply wandering around the zones. The mechanics themselves are not all that revolutionary though; you still push number keys to make stuff happen and you need to kill certain amounts of enemies to complete quests. Random events are fun until you realise that they're not all that random; they're more like "open quests" that start over and over again in the same area after a set amount of time.
The personnal storyline was a disappointment for me, they more or less come off as a poor man's SWTOR. Now SWTOR was no Planescape, but most class storylines offered a certain standard that seems to be lacking in GW2 (which falls into the "fan fiction worthy" category too often). Of course character role-playing is far from the focus of this game, but the feature feels underwhelming nonetheless.
The lack of a subscription isn't so much an advantage for this game, it's a necessity. There is a lot of content in there for $60, but not in an overwhelming amount. If it had a monthly fee, I would have felt like it wasn't worth it.
As for your fear of low-level zones being empty, I can assure you it's not the case on the server I play on (Shiverpeaks). I'm frequently getting groups of 10-20 people on events.
In the end, the game was worth my $60, though I have to say that I really don't have the time to play all that much. If you play many hours a day and like to breeze through the content, I don't expect the game will last very long for you.