Vault101 said:
sanquin said:
Even if they learned that from previous ME games, doesn't mean that that was what was going on. Players asked for more roleplay after ME2, they gave us dumbing down of the leveling and loot system.
I will say the "loot" systm was tedious and not that great since the armour was boring all round (and micro managing your teammate sgear)
[quote/]Players asked for previous team mates to return, we got a whole bunch of new ones. (even though the new ones were good too.)
...yeah?....thats normal isnt it? to introduce new charachters?
[quote/] Players liked the reapers and what they might bring in the second game. They removed reapers all together and introduced a new enemy. Things like that.[/quote]
it was build up with the second game..and you technically WERE fight reapers..or "reaper forces"
my point is just because "players ask for somthing" (a gorss generalisation in of itself) doesnt mean they are correct or should have final say (somtimes as a majority they are.)....lets be honest here you ask wht "players want" somtimes and it would be a threeway sex scene between Tali shepard and Garus and probably Wrex with pinkie and pie and rainbow dash thrown in[/quote]
1: True, people wanted the loot and skill system from ME1 to be improved. But they didn't improve it. They dumbed both down to 'you automatically get upgrades and equip them' and 'your skill choices aren't really choices any more.' Which was the exact opposite.
2: No it's not 'normal' to introduce new characters. New playable characters that is. When you make a game that continues the story of the previous game it's more 'normal' to at least mostly stick with the characters you already had in the first game.
3: I don't do technically. Not right now at least. The main enemy of ME1 was Sovereign/Saren. Then you find out at the end that there's hundreds more of them. Then in the next game you basically don't see any of that and a new main antagonist for just that game is introduced. (the collectors) Yes they were technically reaper forces, but they were still entirely different antagonists.
4: But there's better ways to get player opinion than just asking random people what they think. You can make specific polls, do surveys, things like that. Or at the very least look at what the general player base has as popular idea's. One such popular idea, I believe, was to be able to go to earth as well. Something they didn't implement until the 3rd game, and even then only at the very end and a small tutorial at the beginning.
My point is that EA/Bioware messed up. They didn't listen to the fans and instead did what they thought would bring them more sales. Which in turn kind-of alienated the fans instead. When a game gets a HUGELY positive response, the worst thing you can do is to change the exact things that brought said positive response in favor of more generalized, mainstream idea's.