Well I have had friends that have been fans of Monster Hunter for years. Every time a new one comes out, they all loose their fucking minds over the game and binge 50 hours of game time in a couple of days into the title. Admittedly I have tried to join them as the multiplayer aspect of the games is really rather good. However the last few games we've gotten in the States, have merely been 3DS games and there is something really lacking in those titles without the grandeur of a decent screen. And as a result I could never stick with the games long enough to get over their horrible learning curves.
However that problem is kind of gone in Monster Hunter World. for the first time in a long time, the game is out on major systems and it is a beautiful game. So now that the barrier of having to deal with the title on a DS is over, have I been able to get into a Monster hunter game?
Yes. But I still have problems with it.
You see Monster Hunter is a complex game when you really get down to it. Sure, in the beginning you can just go out and fight the games first few monsters without too much trouble. These initial monsters are more about learning to understand telegraphed attacks and avoiding them rather than understanding your weapon's movesets and how to maximize damage on monsters.
But then the game just dumps a big load of shit upon the player, and it's kind of overwhelming for me as a new player. There is so much that goes into fighting a monster that I have a hard time remembering everything I should do to prepare and end up fighting the monster at least partially unprepared.
From the deep crafting system that not only allows you to create loads of different armor that you can mix and match, to crafting weapons with different elemental or status causing effects, to being able to craft hundreds of minor items from loads of different potions to different types of ammo. And the crazy thing is, everything is important at some point in the game.
Traps and different status causing items are important when you have to trap your prey instead of outright kill it. Different weapons are important to have at the ready because different monsters are weaker to different damage types. This isn't just about elemental damages, but also different actual damage typing like slashing or blunt type damages. Bringing the right weapon for the right monster is important depending on the goal of the monster. For example you'll want a good slashing weapon if you are trying to cut off tails or a blunt weapon might be better to break apart armor plating.
It all piles onto the player and while it's briefly explained during the game, I don't feel that it is given to the player in a useable way. Instead it all feels like a big info dump that the player will most likely skip through rather than understand. I have friends explaining all this shit to me and I still don't really understand it.
However if you can get through all the noise, and understand the game's mechanics, there is a lot of fun to be had hunting the wide array of monsters in the game. And taking down different dragons to make armor out of them is satisfying. There is a lot to love about Monster Hunter World, and I can see that.
But, I would be lying if I said I wasn't struggling to grasp at the mechanics and trying to figure out how to fight with my weapon of choice. I feel like the game could do better at drip feeding newer players mechanics than it actually does.
However that problem is kind of gone in Monster Hunter World. for the first time in a long time, the game is out on major systems and it is a beautiful game. So now that the barrier of having to deal with the title on a DS is over, have I been able to get into a Monster hunter game?
Yes. But I still have problems with it.
You see Monster Hunter is a complex game when you really get down to it. Sure, in the beginning you can just go out and fight the games first few monsters without too much trouble. These initial monsters are more about learning to understand telegraphed attacks and avoiding them rather than understanding your weapon's movesets and how to maximize damage on monsters.
But then the game just dumps a big load of shit upon the player, and it's kind of overwhelming for me as a new player. There is so much that goes into fighting a monster that I have a hard time remembering everything I should do to prepare and end up fighting the monster at least partially unprepared.
From the deep crafting system that not only allows you to create loads of different armor that you can mix and match, to crafting weapons with different elemental or status causing effects, to being able to craft hundreds of minor items from loads of different potions to different types of ammo. And the crazy thing is, everything is important at some point in the game.
Traps and different status causing items are important when you have to trap your prey instead of outright kill it. Different weapons are important to have at the ready because different monsters are weaker to different damage types. This isn't just about elemental damages, but also different actual damage typing like slashing or blunt type damages. Bringing the right weapon for the right monster is important depending on the goal of the monster. For example you'll want a good slashing weapon if you are trying to cut off tails or a blunt weapon might be better to break apart armor plating.
It all piles onto the player and while it's briefly explained during the game, I don't feel that it is given to the player in a useable way. Instead it all feels like a big info dump that the player will most likely skip through rather than understand. I have friends explaining all this shit to me and I still don't really understand it.
However if you can get through all the noise, and understand the game's mechanics, there is a lot of fun to be had hunting the wide array of monsters in the game. And taking down different dragons to make armor out of them is satisfying. There is a lot to love about Monster Hunter World, and I can see that.
But, I would be lying if I said I wasn't struggling to grasp at the mechanics and trying to figure out how to fight with my weapon of choice. I feel like the game could do better at drip feeding newer players mechanics than it actually does.