Darkcerb said:
J.d. Scott said:
Darkcerb said:
J.d. Scott said:
Darkcerb said:
I think you're giving them far to much credit, when the industry treats us like walking wallets why should we treat them with any respect?
And a screen urging us to buy DLC right after that shit ending is exactly that.
To quote a great article on the ending of ME3:
"No one with any artistic integrity would have let that absolute debacle of an ending be released. No one. The ending was so inexcusable on so many levels, that I can?t help but laugh at people?s attempts to defend it by calling it art. As if Art were not subject to ridicule and criticism." - http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/
And we're consumers as well as fans, maybe some people need to be reminded that, we can demand whatever we want from the product. This isn't a bunch of people walking into a free museum and demanding actual art be changed, this is a bunch of consumers demanding a terrible ending to a game be changed.
Please. What self-indulgence. "treats us like walking wallets". What industry in the history of anything has done more for it's consumers then gaming? Every industry trend, every game, every concept is built around end users. The content is interactive, companies acknowledge you, allows your input, builds forums for your feedback, builds social media to talk to you, acknowledges the gamng press so you can read interviews...
Especially Bioware. Shadow Broker? Built on fan suggestion. Increased Tali and Garrus - fan suggestion. I think their romance (if you don't romance either one) is a fan suggestion.
You want a new ending? SO WHAT? I do not. Is your complaint more valid then mine? I spent the same money you did - I even bought the collector's edition with the shiny case. I actually have an N7 mousepad (saw it on sale).
Why should they treat your concern with any respect? Because you're loud and obnoxious? Because you're a "paying customer"? They gave you a game, you gave them money. All things being equal, you've probably gotten more value out of that disc then you have out of a lot of similar gaming purchases. Either way, the transaction is complete.
And obviously, you want this new ending for free, even though they gave you the ending they wanted to. So you want them to bring back writers and animators, voice actors, mocap specialists and coders (since they'll need to code it three times) and spend thousands of dollars.
And they'll lose business doing it, because if they dramatically alter the ending to this game, it'll be my last Bioware product (Trust me, I already don't buy Capcom, Konami, and Bethesday products...) I'm sure I'm a minority, but they'll lose some.
All because you don't like something. Who's treating who with disrespect here?
Our opinions are equal,as buyers I'm glad you understand common sense.
But you've missed my point and hit it at the same time, they don't deserve respect after the day 1 dlc incident let alone the pile of excrement that is the ending. And how many consumers want the ending changed vs those that are satisfied? oh yeah basic business 101.
Every industry is built around it's customers, again you've got the common sense down and yet you insist at the same time that we should take everything we buy and never demand changes we think would improve it, after listing the many ways the industry listens to us that makes no sense.
You're whole post seems to be taking one step forward then immediately denying you took that step, especially the first four paragraphs.
The industry doesn't need or notice your defense, and nothing ever improves without criticism. Maybe once you realize that you'll be able to clarify your opinion.
It's not on you or me^to change the ending, but every industry that wants to succeed appeals to the majority.
The "Day 1 DLC incident"? Are you kidding me? The Day 1 DLC was a bunch of rifles that were generally unnecessary (I used the Paladin, the Widow, the lightest SMG and the particle beam - none of which were in the DLC) and a maybe one hour expansion that provided prequel information (You certainly didn't need to know a little bit of background information about the Protheans...) and a character who was rather overpowered, to the point where I took him in a few missions to kick the tires and then benched him permanently.
It's so nothing, I can't even imagine this. Yeah, there's a possibility in the future that Day 1 DLC could get ugly, but a few things - as games get more and more expensive to make, developers have to figure out ways to make money. They're trying everything to profit-ize used games sales. Things like Day 1 DLC are an idea. Also, since the DLC purchase curve hits absolutely bottom after about 100 days, the earlier they offer it, the more it's purchased. You're looking for reasons to pick on EA/Bioware. This isn't it.
The "House of Valor DLC" for Kingdoms of Amalur: Reckoning was an issue for approximately five seconds, until people realized that chopping two non-plot hours out of a 100 hour game is still good value. Even on it's worst day, ME3 is still as long as Eternal Sonata (30 hours if you rush), and I enjoyed both games and don't regret a dime of it. ME3 has multiplayer and replay value, and ES has neither, honestly.
And see, where we differ...I don't mind your complaints. I think they're valid. I see parts where the ending could be improved. However the issue is asking versus demanding. I don't see where Bioware owes you anything, or they screwed up. The ending isn't fantastic, but it's does end, and that's really all they owe you. The RME community gave up on normal positive dialogue a while ago. These attempts to force Bioware to give you a new ending, while you may view them as justified - I view them as entitled. I think you received something and you want something else for free even though Bioware doesn't owe you anything. Now they may want to do it because there's a lot of unhappy customers, but that's their choice to make, not your choice to attempt to dictate to them through PR and publicity stunts and general mob mentality.
I think that's the big difference. If they had come back on their own in a month after some forum chatter and said..."we're going to do an addon that adds to the endings, includes a little thing where the crew rescues the injured Shepard and then works on rebuilding the Mass Relays as a DLC", that's fine. They have that choice. For Bioware to basically admit they caved to fan pressure, that's horrific on both sides. It's a pyrrhic victory at best.
And I think any industry becoming more answerable to it's consumers is a good thing, by that token once again I think we're well within our rights to demand a better ending in the same way that we'd be within our rights to complain if at a restaurant we had an amazing meal that at the end of which the chef came out and farted in our face.
This worship the games industry seems to get from some baffles me completely, they aren't your friends they are company's and like any company are at the mercy of there consumers.
No, you don't get it. You're well within your rights, because legally you can do whatever you want, but you're not right. This isn't correct, and it isn't a good thing.
The reason being is that a game represents the creative force of a design team. They didn't ask you for help. They make something, and you choose whether or not you want to buy it. If you buy it and enjoy it great. If you don't, you're welcome to try and return it, but in this case, it would be hard to justify because the game isn't terrible (in fact the game is rather good), but the ending is terrible.
It's not correct to try and enforce your personal standards on what the story should be on the people that created the story. Mostly because it's their story and they should be able to tell it whatever way they want. This isn't a case of accountability - the game isn't defective. You just didn't like a small part.
More importantly, as much as we talk about moral event horizons with Day 1 DLC, this is just as bad. Allowing an angry mob to dictate what a company should and shouldn't do is lunacy. More importantly, this is potentially millions of dollars that Bioware is going to have to eat to bring back developers, writers, artists, voice actors - and the entitled masses aren't going to accept paying for it. What's next? Should WOW gamers make Blizzard redo Dragon Soul because it's boring? Would a group of crazed modern warfare gamers be allowed to coerce Thatgamecompany into inserting guns and terrorists into Journey?
This is an incredibly dangerous precedent for author choice and storytelling. Companies are going to be afraid to give you complex narratives, because if the masses are too f**king stupid to understand them, they'll just demand something else. Triple A titles are going to tread on dangerous water, because if you think the ME3 ending is bad, it's nothing compared to the stupidity of some other games. Ever finished AC:Brotherhood? Or Deus Ex:Human Revolution? Both of those are TERRIBLE.
This isn't a measure of worship - this is an artist, who would rather not make art then let an angry mob dictate to me how I create it suggesting to you that this is a terrible idea. Trust me, if I worked for Bioware, I'd be job hunting before I considered a wholesale change to the ending. I guarantee, you start this crap, you're going to lose people in this industry who make things that you like, because they wouldn't put up with this.
Ever read "The Fountainhead", where Howard Roark blew up the building because they changed the building without his permission? It's like that to me. If it's like that to me, it'll be like that to other artists. Maybe not all of them, but some - and these will be things that you will miss. The high concept games like Mass Effect are going to get fewer and farther between because for the publisher/developer, there will be liability. It's much easier to give you no story then run the risk of having to spend money to fix one.
If Bioware changes the ending, you may think you win, but everyone loses.