So Much Untapped Potential

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Gyrefalcon

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Just for utter weirdness...Viva Pinata. If they didn't have the voice actors try to speak to you like you were in kindergarten, it could have been a lot more fun. I like horror games and I like to switch it out with cute/beautiful ones. Pikmen, Katamari Daimacy, Prince of Persia, and even Tetris Worlds all have it. But Viva Pinata needed to assume that no one, even kids, like to be talked down to. It's cute and you can kill things for candy. It's like an evil version of Monster Rancher. But I can't enjoy it to the fullest due to the voice actors and the too-frequent interruptions.
 

gunbladejoe

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Jun 4, 2008
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Fable TLC. they coulda put in more area's. made it so you had the choice to be neutral. and also put in more weapons.

star wars force unleashed. they coulda made it so you could travel to other planets. kinda like KOTOR. and also put in more area's in each planet.
 

Xyphon

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Jun 17, 2009
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Jumper. There's so much potential to be had with creating portals at will.
 

Rednog

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Nov 3, 2008
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FEAR 2, had a golden path laid down by the first game, instead they took the dirt paved road and basically upgraded the first one with dumber AI and a few different back drops.
 

Credge

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-Zen- said:
The Basis of the Topic
What game(s) have you played that could have been so much better than they were? What game have you encountered that really had the potential to be something fantastic?
The majority of the games I've played in the last 4 years. To summarize the genres:

RTS: More strategy in my games and less tactics (for those that don't understand: http://en.wikipedia.org/wiki/Strategy).

FPS: More movement in my FPS as a whole. I despise this super-campy nature FPS games have evolved in to. It's boring.

Specific note for L4D: More content.

Specific note for TF2: Built in non-physics exploit based movement types. Grenades added to CTF game mode.

Specific note for CoD: More fluidity in the battlefield. Less playing in a circle.

MMO: Some new, or interesting spell casting mechanics. Aion is heading in the right direction with casting combos.

Specific note for AoC: More end game content ~ seems to be happening. Heading back to it soon.

Specific note for WAR: More interesting PVE content.

ANY GAME THAT SHOULD HAVE ONLINE COOP THAT DOESN'T!

There's a ton more. I could go in to the specifics but that's pretty solid. I think the only few games I've played recently where I felt fairly satisfied with them were:

Burnout Paradise
MGS4
Skate 2
Uncharted
Fallout 3
Oblivion
Tiger Woods Golf 10 (Wii)
Prince of Persia

Everything else, for the most part, has just fallen RIGHT under decent to me.
 

Scrythe

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Jun 23, 2009
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Haze, if we disregard the hype, had so many things going for it but it seems like Free Radical just did not care. Interesting concept of the whole war drug/supersoldier thing, seeing the best of both factions' game mechanics, a likeable main character, an interesting shock ending, and an overall "prettiness" of level design. All ruined by stale gameplay, frustratingly impossible vehicle mechanics, atrocious physics, and

I've been disappointed with the Armored Core series as of late, starting with 4. Well, my dusty little Gamecube, looks like you and I are going to get reacquainted with Custom Robo again.

HAWX. What the hell, Ubisoft? Why tease me with such an awesome trailer, but when I play the game, I get this [http://blog.al.com/techcetera/2008/04/TomClancyHAWX3.jpg]. I payed $60 for a fast-paced action flyer, not a button-spamming "go from point A to point B" game made up of six polygons and a pixelized bitmap image of cities apparently taking from Google Earth.

Assassin's Creed was fun as hell, but after playing it a few times, it gets increasingly harder to avoid the fact that you are just playing Ubisoft's Parkour Simulator VI. For an assassination game, you only spend about 10% of the game actually assassinating. I hope Ezio has a lot more "oomph" in him than Altair.

Deus Ex: Invisible War. Universal ammo? 4 "bad" endings and one "good" ending? Jeez, way to crap on a good thing, Eidos. Let's hope your new steampunk-esque Deus Ex doesn't axe the whole fucking franchise.

Since we're on the subject of Eidos: Tomb Raider. That's a whole rant on it's own.

Unreal Tournament 3. If they would have spent enough effort into this game as they did Gears of War, it could have been a lot better. Instead they gave their fanbase the finger, and sold out to appeal to a more "Halo-mentality" crowd. It was as painful as listening to St. Anger for the first time after being raised with AJFA and the black album.

Watchmen: The End Is Nigh. It had everything good going for it, but the battle system was reduced to "Punch 1, Punch 2 and The Other Key" everything had to be done using a combination of the three. Although I have to admit, it's still really awesome to play as Rorshach (Nite Owl who?).
 

-Seraph-

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Mad Maniac with axe-firing chainsaw said:
-Seraph- said:
Mass Effect. God so much wasted potential there, I only hope ME2 will redeem this franchise.
Really? I thought that game was extremely well realised. I don't understand why people hated the combat so much...
I never said I hated it, just that so much potential was squandered on it. My gripes go deeper than the combat which would be an extremely minor complaint compared to all the other problems, which kept this game being terribly average and not as great as everyone hails it to be. Hell the only big problem I had with the combat was dumb fuck AI and sporadic difficulty curve but thats really minor compared to what i really hate of the game.

I have legitimate reasons for saying ME has a lot of squandered potential, but I'd rather not get into an argument over it.
 

E.v.a.n.g.e.l

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Aug 19, 2008
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Mount and Blade.
If the company more money, it would be one of the best strategic/roleplaying game ever.
It already has great gameplay- just needs better graphics, better quests, and better management.
 

HotShooter

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Jun 4, 2009
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Overlord 2 could have had better controls and Jak and Daxter could have become my new religion if the new game wasn't being half-assed. The premise was great for the new one but the new creators had no idea what they were doing to such a masterpiece of a gaming series.
 

DM.

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Mar 27, 2009
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Credge said:
Specific note for TF2: Built in non-physics exploit based movement types. Grenades added to CTF game mode.
Oh hi, You'd like the mod called Fortress Forever.

Everyone saying AI is forgetting about the friendly AI in Dead Rising.

I swear they just got the zombie AI and removed the attack.
 

Tareth

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Dec 14, 2008
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Thief 3...it should have been at least as good as the first 2 games.

I also thought that Dead Rising could have been way better, but that's just me.
 

itsmeyouidiot

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Dec 22, 2008
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The Conduit was great, but the single-player campaign could have been done better.

The online multiplayer kicks all types of ass, though.
 

Woe Is You

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Scrythe said:
Watchmen: The End Is Nigh. It had everything good going for it, but the battle system was reduced to "Punch 1, Punch 2 and The Other Key" everything had to be done using a combination of the three. Although I have to admit, it's still really awesome to play as Rorshach (Nite Owl who?).
It isn't the amount of buttons that's the problem in a game like that. One of the most intricate fighting games of all time uses a stick and three buttons and combinations of those for kicks, punches, blocks, throws and a whole load of counters for those.

(For the record, that game is Virtua Fighter 5.)

Credge said:
RTS: More strategy in my games and less tactics
Europa Universalis, Hearts of Iron and Total War come to mind. You might also like Gary Grigsby's games, though those aren't real-time for the most part.
 

skcseth

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May 25, 2009
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Bully: Scholarship Edition!
That game's premise seemed like so much fun, until I played it. It's just really glitchy and the character movements just aren't that fluid. The story is great and the writing had a sense of humor that was perfect for the game, but the gameplay just drug the game through the dirt.
 

The AI

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Jun 24, 2009
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Oh my god. When I read your question, one game popped into my mind.

OBLIVION.

I was so hyped for that game. I had spent months hearing nothing but greatness about it. When I finally got it, I popped it into my disk drive and hopped right into it. At first I didn't know what to think. It wasn't bad... but I didn't love it either. As I played it more, I realized something. This isn't the game they promised me! I was hoping for a huge, open world RPG hearkening back to the days of Fallout and other classics in which I could be whoever I wanted to be. What I got was basically Grand Theft Equine.

It's not bad in the least, and has some moments of sheer brilliance (like when you do actual role playing), but (as Yahtzee said) everytime I started to feel immersed in the game world, some NPC starts humping the geometry or engages in an IQ-lowering conversation with another NPC. I soon got bored of the game and shelved it until I started getting into the business of modding. After that, it finally started to live up to its potential. All I can say for people who want to buy the game is GET THE PC VERSION.

Thank God Bethesda learned from their mistakes with Fallout 3.

Another game that had this effect on me was Spore, though 10 times as hard. I literally expected an experience that woul be nothing like anything other and would be the end to gaming as we knew it. Boy oh boy, was I wrong.

Coming back to it, it's a ton of fun, just not the earth shattering game that everyone expected. Besides, the content editors were so unreasonably awesome that they justify the full price of the game and its expansions. So, it arguably realized its potential more than Oblivion.

/wall of text