Actually, I do think the designs of the characters can greatly help or hinder a game. A stupid looking character can be a real bummer, while a cool looking one can make an awesome game more so.Silentpony said:Only like...5% of the time I'd argue. Because the aesthetics never really matter that much. I mean would...Halo have been less fun if Master Chief's armor was black? Or had a fully filled breast plate? Or would RE4 have been less goofy if Leon was wearing a three-piece suit? Or Ashley less annoying if she had blue shoes? What about the Last of Us? Would the zombies have been harder to kill if Ellie had a hat? And if so, does a blue hat make zombies harder or easier? What if its a purple sun hat with flowers? Is that no-clipping?Saelune said:Most games dont let you wear whatever clothing you want. An aesthetic sure, but aesthetic is important in gaming.Silentpony said:I'm of the opinion that unless the gender of the protagonist actually comes up in the plot(beyond various NPCs adding a 's' to some dialogue) or is reflected in the gameplay itself, Jet Force Gemini style, then it really doesn't matter. At all.
Flip a coin, or better yet don't even bother to give us the option.
If the gameplay and story don't change at all based on the gender of the protagonist, then I'd hardly call it a choice, and certainly not one worth making any fuss about at all. Like OP said, purely aesthetic. Like being able to pick between black and yellow shoes, or blue and white.
See what I mean?
And most games it doesn't even matter. Mechwarrior, Pikmin, every RTS game ever, every other game outside the Sims and arguably Fallout and Bioware games.
Aesthetics should be the very literal last thing a game worries about.
And a game where you are essentially playing "you", how "you" look matters in Pokemon. I dont want to play as Red, or Ash, or Ethan, or May. I want to play as me in Pokemon.
I also think Dead Rising is a good tester for aesthetics and feel, atleast referring to clothing, because aesthetics in gaming is kind of a MAJOR element, being a visual medium. It does feel different to kill hoards of zombies in normal clothes, versus a dress, bear hat, and Mega Man boots.
I think Mechwarrior, Pikmin, and every RTS ever, aesthetic was very important. If Pikmin wasnt a colorful unique looking series, it would be less charming. If all RTS games look the same, they wouldnt be so interesting.
Aesthetic isnt just clothing. And even clothing, I dont want to go on my Pokemon adventure in the dumb outfits the guys wear. I liked the freedom X and Y gave me, and I want it to be permanent. (And expanded) Animal Crossing: New Leaf is one of the few games that let me look however I want, and that made the game all the more better for it. (Another game where aesthetic is key)