So, now that the honeymoon period is over... (Skyrim thread)

surg3n

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I kinda stopped playing once I finished the main quest.

Been getting into Torchlight these days, if I'm gonna loot dungeons then I want it to be fun...

I mean, I loved the dark brotherhood missions in Oblivion, there was a real tension, you had to really plan things, skulk in the shadows, be patient and wait for the right time. That just seems to be gone in Skyrim... even Fallout3 has better stealth gameplay. I know stealth might not be the direct focus of Skyrim, but isn't it supposed to let us play how we like - if I want to be a sneaky bastard I should be able to do that. In Skyrim, you might as well just run the preset distance away and wait on the enemies forgetting you exist and going back to their apparantly interesting lives. There is little consequence to being spotted, means clearing a dungeon with stealth kills, without being spotted once, is a waste of time.
Petty in a game as big as Skyrim I know, but stealth is what I loved about Oblivion, it played like a Thief game if you wanted it to.
 

Aprilgold

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JoesshittyOs said:
-snip because I got 3 more to respond to-
No, not at all since I have no obligation to read what you said since its not going to change my opinion of the game. And yes, I wasn't making points, I was stating my opinion. I know your stance on it just from reading around the forum of what you had to say of it and am going to just say that you win the argument since I refuse to contend.

Tanakh said:
-snippy, one left guys-
To take off many of your points, I can't mod a 360 disc, and it should have been good from the get-go, since even the dev's thought it was Game of the Year material, from what I remember on a interview.

No, a archer using a bow wasn't my issue, I should be able to go from all powerful wizard to Conan the second I want to, without having to be forced into the role of wizard for the whole game since if I try to go Conan I get my head chopped off like the black dude in the begging of horror movies.

RP is a touchy concept, since everyone has different wants for it, but my main one is that I should be able to do more with a person then press A to hear generic line or shoot them so many times till they look like a pin-cushion.

Overall, I liked how you addressed it, but my point is there that this game should have been the best game on the market without mods.

Muphin_Mann said:
-Last person and snip-
Once again, that was not my point. Like above, I should be able to go from Rambo to Conan with no transition. You see, if I'm playing a ranger for most of the game but then decide that I'm done with it and try swords, in order to level that skill up I need to kill baddies. And in order to kill baddies I need to kill them without wasting all my health items or dying. Why have this type of leveling system if you are just going to force them into their decided niche anyway? It works even worse when you level something like Sneak or Speech, which are not combat related and are gained faster then one-handed, archery or [enter magic type here] magic. Since if those are high enough, your going to get killed off, despite the fact that these level faster then any combat skill and make the game harder every time they level you.

If your going to force the players into a niche anyway, why the hell have a leveling system like they did.

No, my gamma was already tinkered with, and wasn't my 400$ TV bought this year. The main color palette is mostly dark colors, with only few areas in the game that change the colors to something more fantasy looking. The only place in my mind is the games interpretation of heaven, which actually is what the regular game should have looked like in my opinion. A fucking fantasy world, not a god damn walk in the woods.

Overall, you sounded very pissy about this. And straight up saying that "This is not true" even AFTER the fact that I said, directly at the end of my post put this " [I swear to zombie baby jesus that if someone quotes me to combat my opinion on this by saying that this is not true, I will rip out your internet spinal column.] " and I must think that you thought I was joking? No, the only joke in there was the spinal column thing at the end. Rest of it was all real, you can't say a opinion is incorrect, you can disagree with one but one is never incorrect. Please, always read the disclaimer.
 

black_knight1337

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Jitters Caffeine said:
The hordes behave differently though. In Skyrim, the fights are always the same. A first wave of weak melee followed by ranged enemies that are usually archers, sometimes weaker mages, and ended with one super strong melee with tougher armor and a two handed weapon or a particularly powerful mage. The combat becomes tedious when every enemy stronghold is exactly the same no matter which faction you're fighting. In Fallout, all the factions behave differently in combat, Powder Gangers will use smaller caliber guns and plasma weapons at higher levels with explosives as backup. If I'm in one of their bases, there will be mines. If I'm fighting Fiends, I'll be going against an initial wave of chem boosted Melee enemies backed up with mid level rifles and usually at least one heavy Energy Weapon if I'm in one of their bases. If I'm fighting Thalmor, it's going to be the EXACT same fight as he Bandit stronghold I cleared out just before. That's the difference between when I need experience in Fallout. I can clear out an enemy base that will behave differently depending on who is occupying it. In Skyrim, if I need higher Smithing, I'll be making Iron Daggers.
I completely agree with you on the Ai. I've never said anything against it. Although it isn't as bad as you make it seems. Each faction of enemies use their own stuff, bandits being the exception because they just take what they can get. It seems to me like your turning Skyrim into a grindfest. It's incredibly easy to just play through the game using the skills you are specialising in (Note - I said using not spamming for the sake of levels) and you can easily hit the skill requirements for perks. One thing I prefer about Skyrim's perks is that you don't have to spend them immediately. You can save them for when your get to the requirement. I honestly couldn't tell you how many times in Fallout that I have been only 1 or 2 points short of a perk I really want and thus being forced to pick something else.

Sure the clothes and Armor in Fallout may have predetermined stat and skill boosts, but they're though out enough to benefit a character that would WANT to wear it. I never once held onto a piece of equipment in Skyrim if I found something better. It was just a placeholder til I found the next best thing. Another aspect of the equipment system in Fallout is durability. Armor and Weapons break down. Sure, this armor has incredibly high Damage Reduction, but it's fairly hard to find. That means it'll be harder to maintain. This adds a deeper level of character management. I can't be a jack of all trades because carrying armor and weapons I'm not good with is pointless, so using clothing that boosts your strengths is a good idea, but having something that makes up for your weaknesses is also a good choice. Skyrim is just an easter egg hunt for the next best armor.
Once again its you making the game like this. In Skyrim you can easily stick with clothing/armour that you like the most. I've got a character that is only using a scimitar and wearing the Alik'r clothes and he's doing quite well. Yes with Fallout the skill boosts make sense but the problem I have with it is that if you want to wear something like the cowboy outfit which benefits pistols it feels as though you have to use that type of weaponry just to get the full use out of it. In Skyrim I can find something that I like the look of then enchant it with boosts that will help with whatever kind of playstyle I am doing.

I suppose this all depends on how you are playing Skyrim. You are obviously just trying to get your skills to 100 and decking your character out with all the coolest gear. If that's the way you want to play it then you should be playing something like WoW. Me, I just pick a playstyle, find some good looking clothing depending on what I am going with and then just stick with it and practice the skills (just like you would in real life). I don't sit there spamming iron daggers, I go out find some ores and then use that to refine my weapons and armour, if that's already taken care of then I will make some cool looking stuff to display in my house and if that's already taken care of then I will make some stuff to sell off to the trader.
 

SajuukKhar

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black_knight1337 said:
One thing I prefer about Skyrim's perks is that you don't have to spend them immediately. You can save them for when your get to the requirement. I honestly couldn't tell you how many times in Fallout that I have been only 1 or 2 points short of a perk I really want and thus being forced to pick something else.
This is something Fallout REALLY needs to change. It is so restrictive to do it that way.
.
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Unrelated to the quote but I also prefer Skyrim's "skills level as you use them" system to Fallout's "skills only get better if you put points in during level-up" system.

I don't understand how I can use small guns for the entire game yet somehow not get better at them unless I put points in it during level up. It really doesn't make sense.

That being said however, I do think the rate at which you get skills needs to be changed in some instances. Skyrim's crafting skills level FAR too slow and do require unneeded grind to reach 100.
 

JoesshittyOs

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Aprilgold said:
JoesshittyOs said:
-snip because I got 3 more to respond to-
No, not at all since I have no obligation to read what you said since its not going to change my opinion of the game. And yes, I wasn't making points, I was stating my opinion. I know your stance on it just from reading around the forum of what you had to say of it and am going to just say that you win the argument since I refuse to contend.
I win?

YES!!!


Was eet gud four u 2?
 

Samarith

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I visited some guys on a mountain that told me I should shout more.

Then I took over the thieves and assassins guild...then I got bored and stopped.

I've really enjoyed the Elder Scrolls games previously but for some reason this one just didn't do it for me.
 

Tanakh

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Aprilgold said:
To take off many of your points, I can't mod a 360 disc, and it should have been good from the get-go, since even the dev's thought it was Game of the Year material, from what I remember on a interview.

No, a archer using a bow wasn't my issue, I should be able to go from all powerful wizard to Conan the second I want to, without having to be forced into the role of wizard for the whole game since if I try to go Conan I get my head chopped off like the black dude in the begging of horror movies.

RP is a touchy concept, since everyone has different wants for it, but my main one is that I should be able to do more with a person then press A to hear generic line or shoot them so many times till they look like a pin-cushion.
Ohh, well, yeah, in a ideal world the game should have been good from stock, but given the track record of Bethesta it's obvious to me that their game are average at best for consoles and only really shine heavily modded on PC; fallout 3, TES IV, even the mighty TES III felt flat for me without modding.

As for the role change on the fly, not really, you won't find that on the average RPG, if that's what you want you will be best served avoiding RPGs altogheter unless they advertise that you can do that as a feature, that is also true for NPCs in almost all RPGs, generic shared lines or none at all, at most they act as signpost for the city, maybe the diference is that here they say their lines while you walk around makint it tedious (which is also solvable by modding). If the RPG here is different is because the quest are more sinlge path than usual, resambling more JRPG than werstern RPG style.

I would reccomend you to get Skyrim for PC, and in genereal Bethesta titles for PC or not at all, there is also no reason to buy them before the creation kit for the title launches. But right now Skyrim is amazing and almost all the OP complains are just a click to install a mod away from being solved.
 

Fappy

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I haven't played in a really long time but I liked it as I have the previous two. I started running into some seriously bad performance issues, most of which will hopefully be ironed out when I pick the game up again sometime in the next 6 months or so.
 

SajuukKhar

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Tanakh said:
Ohh, well, yeah, in a ideal world the game should have been good from stock, but given the track record of Bethesta it's obvious to me that their game are average at best for consoles and only really shine heavily modded on PC; fallout 3, TES IV, even the mighty TES III felt flat for me without modding.

As for the role change on the fly, not really, you won't find that on the average RPG, if that's what you want you will be best served avoiding RPGs altogheter unless they advertise that you can do that as a feature, that is also true for NPCs in almost all RPGs, generic shared lines or none at all, at most they act as signpost for the city, maybe the diference is that here they say their lines while you walk around makint it tedious (which is also solvable by modding). If the RPG here is different is because the quest are more sinlge path than usual, resambling more JRPG than werstern RPG style.

I would reccomend you to get Skyrim for PC, and in genereal Bethesta titles for PC or not at all, there is also no reason to buy them before the creation kit for the title launches. But right now Skyrim is amazing and almost all the OP complains are just a click to install a mod away from being solved.
Morrowind fell flat?

That is something I have never heard before.
 

JayElleBee

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I'm very character centric so when I couldn't create the character I'd planned to play through as (seriously, why do all of the characters look so old? Regardless of the weather in Skyrim, the game assumes my Breton is from Highrock, so he should have the option of not looking older than my grandfather,) I was a little upset.

But I went ahead and made a Nord instead and I got kinda attached to him... and then both of the main questlines went and glitched, halting my progress. I kept playing anyway, hoping that the patches would fix it later, but that never happened.

Eventually I just gave up. If anyone were to ask me if I like Skyrim, looking for a yes or no answer, I'd say yes. Honestly though? I miss Fallout. I think I'm going to go finish New Vegas instead.
 

Tanakh

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SajuukKhar said:
Morrowind fell flat?

That is something I have never heard before.
The menus were poorly designed, the combat was horrible, not hard mind you, just very clunky. The outdoors also felt lifeless, i would say much more than Skyrim.... but i don't remember the stock outdoors of skyrim :p
 

SajuukKhar

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JayElleBee said:
I'm very character centric so when I couldn't create the character I'd planned to play through as (seriously, why do all of the characters look so old? Regardless of the weather in Skyrim, the game assumes my Breton is from Highrock, so he should have the option of not looking older than my grandfather,) I was a little upset.

But I went ahead and made a Nord instead and I got kinda attached to him... and then both of the main questlines went and glitched, halting my progress. I kept playing anyway, hoping that the patches would fix it later, but that never happened.

Eventually I just gave up. If anyone were to ask me if I like Skyrim, looking for a yes or no answer, I'd say yes. Honestly though? I miss Fallout. I think I'm going to go finish New Vegas instead.
What do you mean they look old? I found it quite easy to make a exceedingly young looking character.

Also dialog in Skyrim only suggest that you were caught on the skyrim/cyrodil border. they never make mention of where you were born.
 

SajuukKhar

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One thing I disliked about New Vegas was how much it railroaded you through the entire bottom half of the map.

There was all this stuff on either side of the roads but Obsidian put feral ghoul revers and super mutant masters or giant radscorpins everywhere to force you down this very narrow corridor along the road.

You really couldn't go to those areas until you had already reach new vegas, leveled up some more, then had to backtrack a ton.

New Vegas was RIGHT THERE but they threw up a wall of deathclaws and cazadors to block you, which is very poor game design.
 

Tanakh

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Have people here fought epic massive battles for the control of Skyrim, being the champion of your chosen faction? Or finally manage to kill an Aspect of Alduin at high levels after being raped by him since level 2?

You can do that with 2 clicks, 1 to install WARZONES and one for Deadly Dragons (2 of the best mods aviliable).

If anything that's the fault of Skyrim, that it requires you to go through hundreds of mods to bring out the potential of the game and that it's sold on consoles giving a horribly gimped experience. That and also that it's very easy to cheat yourself out of the game, by powerleveling and abusing skills.
 

SajuukKhar

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Tanakh said:
Have people here fought epic massive battles for the control of Skyrim, being the champion of your chosen faction? Or finally manage to kill an Aspect of Alduin at high levels after being raped by him since level 2?

You can do that with 2 clicks, 1 to install WARZONES and one for Deadly Dragons (2 of the best mods aviliable).

If anything that's the fault of Skyrim, that it requires you to go through hundreds of mods to bring out the potential of the game and that it's sold on consoles giving a horribly gimped experience. That and also that it's very easy to cheat yourself out of the game, by powerleveling and abusing skills.
The entire point of the ES series since game 3 has been for you to mod it. Its basically like garry's mod but with a story thrown in.

Hell Bethesda went so far as to explain in the games canon lore that the construction kit exists and that people with the power of CHIM use it to alter the world.

there is no other game series I know of so focused on modding that the developers canonized the modding tools into the lore of the game itself.
 

Tanakh

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SajuukKhar said:
The entire point of the ES series since game 3 has been for you to mod it. Its basically like garry's mod but with a story thrown in.

Hell Bethesda went so far as to explain in the games canon lore that the construction kit exists and that people with the power of CHIM use it to alter the world.

there is no other game series I know of so focused on modding that the developers canonized the modding tools into the lore of the game itself.
I know, you know, but most people here doesn't seem to know. Buying a ES for consoles is buying a mildly good sandbox RPG that brims with bugs. It is almots immoral to sell them for consoles, like if you did a 120 hour game, sell it trice under the slogan "your choices matter" and then make one generic badly written ending for it all; evil I tell you.

And it goes from big changes like those or sabercat mounts to small ones like glam mods for the females and catwalk, I wouldn't marry NOONE without those two mods :p
 

Eggsnham

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Jitters Caffeine said:
I loved (and still do love) it. It just works for me I guess.

But what do you mean by selling daggers one at a time? I always sell huge stacks of items in bulk.
 

Aprilgold

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Tanakh said:
My point being, if your going to force me to be a ranger, then just force me to pick a class from a class select screen, which most RPGs do have you do. Most RPGs don't give you the illusion of being able to be everything but secretly have you just pick a class based on the way you play.

I play D&D quite often and I can say that if I want to put my spin on a class, then I can, but if you give me no class then you'll see me be quite spastic with my play style. Skyrim should allow me to be spastic with my playstyle, not force me into one.