I kinda stopped playing once I finished the main quest.
Been getting into Torchlight these days, if I'm gonna loot dungeons then I want it to be fun...
I mean, I loved the dark brotherhood missions in Oblivion, there was a real tension, you had to really plan things, skulk in the shadows, be patient and wait for the right time. That just seems to be gone in Skyrim... even Fallout3 has better stealth gameplay. I know stealth might not be the direct focus of Skyrim, but isn't it supposed to let us play how we like - if I want to be a sneaky bastard I should be able to do that. In Skyrim, you might as well just run the preset distance away and wait on the enemies forgetting you exist and going back to their apparantly interesting lives. There is little consequence to being spotted, means clearing a dungeon with stealth kills, without being spotted once, is a waste of time.
Petty in a game as big as Skyrim I know, but stealth is what I loved about Oblivion, it played like a Thief game if you wanted it to.
Been getting into Torchlight these days, if I'm gonna loot dungeons then I want it to be fun...
I mean, I loved the dark brotherhood missions in Oblivion, there was a real tension, you had to really plan things, skulk in the shadows, be patient and wait for the right time. That just seems to be gone in Skyrim... even Fallout3 has better stealth gameplay. I know stealth might not be the direct focus of Skyrim, but isn't it supposed to let us play how we like - if I want to be a sneaky bastard I should be able to do that. In Skyrim, you might as well just run the preset distance away and wait on the enemies forgetting you exist and going back to their apparantly interesting lives. There is little consequence to being spotted, means clearing a dungeon with stealth kills, without being spotted once, is a waste of time.
Petty in a game as big as Skyrim I know, but stealth is what I loved about Oblivion, it played like a Thief game if you wanted it to.