AD-Stu said:
Thoughts on some of your points below:
I'm assuming this isn't the complete intro to the game and there'll at least be a cinematic or some other section explaining how we got from Arrival to here that covers all this stuff - just like there was in ME2. Keep in mind too that not everything needs to be spelled out in explicit terms right at the start.
Oh no, I get that not everything needs to be obvious, but I feel like the player is being distracted with too many unnecessary questions. It's compounded by the failure (in my opinion; I know how subjective all this is) of the in medias res effect, whereas if the opening had a more leisurely pace, giving us more time to be filled in, that would likely have been less of an issue.
AD-Stu said:
Maybe she always wanted to look this way, but it's only since she's been promoted to Spectre that she's had the freedom to do so? Plus we're talking about the franchise that gave us Miranda and Jack in ME2, so this is hardly a surprise.
It's interesting that I never really got that vibe from Jack. Miranda was odd certainly, though it makes a little more sense if her usual job involved a lot of intimidation and manipulation. Jack though felt to me like a classic punk rebel. Everything about her was an overt statement, and her clothes or lack thereof were part of that. It helps that I didn't see her as particularly sexy anyway, and that to me her tatoos covered enough skin to have the same effect as clothing.
I hadn't realised that Ashley was a Spectre now though, which does make her new look easier to buy. I still think it's an odd change to her characterisation, and I hope it's addressed in the full game.
AD-Stu said:
I think it's fair for Bioware to rely on our innate attachment to Earth as humans when it comes to emotional investment - after all, it's not like anyone will be playing this game thinking "Huh - sucks to be Earth, but it's not my planet". Plus we've known since day dot with this game that the Reapers are going to invade Earth, so putting the invasion off for too long would just be silly. Also, I suspect knowing it was going to happen is most likely the reason it lacked impact for you.
That's kind of what I was getting at. I feel that the whole invasion of Earth should have been kept under wraps, though I can see why they didn't from a marketing perspective. It would have been better if they'd chosen a more easily recognisable location. I'd assumed from the very first trailer that we'd be in London, which would have been very effective for me and my fellow Brits particularly, but instead we get what is too easily dismissed as genric sci-fi city number 274. It's a partly a personal thing I susepct, but a few trashed up famous landmarks would have gone a long way.
AD-Stu said:
If it walks like a duck and quacks like a duck... seriously, I can imagine soldiers in that univers coming to refer to heat sinks as ammo. It's always going to be something where they screwed with the canon for the sake of gameplay enhancement anyway, we may as well get over it.
This makes it easier to swallow I guess, though I still dislike it. But, assuming the time line in my head isn't way off, wasn't the discovery of mass effect made before Shepard's birth? I seem to recall that Anderson was fairly young at the start of the first book, though I never read more than the preview so I'm not sure on that. Has Shepard's generation ever actually had to deal with ammo in the same fashion as previous generations would have? Then again I think it's Anderson who first said "I'm out of ammo" in the demo. It's ultimately one of the the more nitpicky issues anyway.
AD-Stu said:
No - if he was on the Council then he no longer is. The Retribution novel and Inquisition comic both refer to Udina as the human Councilor, and both are set after ME2. They don't explain how / when the change happened, wouldn't be surprised if there's some throwaway line to explain it in the game though. I mean, Anderson clearly hated the job...
I forgot that he isn't always the councilor. I think I only played a renegade Shepard once, and every other time I felt that Udina was too much of a jackass to let him have the position, so in my head Anderson is the councilor and Udina can go suck eggs. I cant say that I like how theres a canon decision here, it makes me feel like my own playthroughs are cheapened, though I guess the books might have been tricky to write otherwise. As you've said, your mileage may vary.
AD-Stu said:
It's a kid. It had a life and a future and now it doesn't. Again, I don't think it's unfair for Bioware to expect that the majority of its audience will react in the desired way, regardless of the fact that we don't know its name - it probably works better if we don't know it, actually. I really think this is another case of Your Mileage Varying.
For me a fictional character has to earn my affection (or any emotion really, beyond loathing if it's a really annoying character) before I really give a damn about their fate. As a student writer it's too obvious to me that characters in games and books or what have you are just fictional constructs created to manipulate the readers emotions in some way. The author has to work to convince me they're real enough first, though a name and a quarter of a page of characterisation is often enough. I think that there was too much potential impact riding on the kid for Bioware to have, in my opinion, half assed the job. I've not really phrased this paragraph very well, but it's close.
ImmortalDrifter said:
Book. "Mass Effect: Conviction"
When I read a Dresden Files book (to choose what is probably an awful example) I want to know that I'm going to understand what's going on if I haven't read the pen and paper RPG or watched the TV series. In my opinion ancillary works shouldn't be required reading to enjoy the primary work.
I imagine there will be an explanation for Vega's presence, but I reckon it should have been in the longer intro I'm convinced the game needs.
ImmortalDrifter said:
It is an entire city, people could start running before they died. I mainly blame system limitations though. The cutscene where you fly away is much better at displaying the total scene.
I think if Shepard had been moved onto tight streets this would probably have worked better. There'd could have been more hectic action without overly stressing the system, while you'd still have the awesome spectacle of the Reapers smashing stuff up. And those Reapers really do steal the show in the intro. Most everything else might dissapoint, but boy are they cool.
ImmortalDrifter said:
I think you set it to action mode.
Nah, I just expressed myself poorly. I did have it on role-play mode. I hate that I'm being given so very few choices, is more accurate.
The points that you two made which I didn't address are ones to which I feel are very much variable to your own personal preferences, or ones where I sort of agree, sort of don't, but elaborating wouldn't really add much to what is already a long post (yet another, yay logorrhea). Going to disapear now to try and catch some much needed sleep. Ah, the trials of the lesser insomniac.