So, Pirates are Playing Diablo 3

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ResonanceSD

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MercurySteam said:
ResonanceSD said:
MercurySteam said:
I never bought any Ubisoft games for PC anyway so it's just what I hear.
Has never bought a Ubisoft game for PC, comments on issues surrounding Ubi DRM.
So only people who by Ubi games can rip on their DRM? That's so funny it's sad.


When Ubisoft did have always-on DRM there where certain times when the servers where down and the pirates were merrily playing their pirated copes while people who paid for their copies didn't.
I forgot, it's always a good idea to discuss things that you've never experienced, you should read my blog, I talk about how to date supermodels.

Oh, and once again, offline mode worked. Sure, I missed out on achievements like "stab someone whilst falling from a roof" in AC2.

Reet72 said:
Great work blizzard, screwing your own customers for absolutely no good reason and giving everyone incentive to pirate your game.
THUMBS UP.
Blizzard is in a pretty good position to respond to the problem though, being blizzard and having a giant pile of cash to fix things with.
 

DigitalAtlas

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Tanakh said:
DigitalAtlas said:
Here's a great question for this entire thread:

>You people clearly own the game
>From what I understand, none of you can play it
>Pirates cracked it and are loving it

Why don't you pirate a copy, crack it, and play that until the game is back online....? It's not like it's piracy IF YOU OWN IT.
Ahh.... you are wrong in all 3:

- We licenced the game, but whatev, you can say we own it.
- We all can play it, some of us couldnt for 4 hours 3 days ago, and that's about it.
- There is no freaking pirate version of this game in the world at the moment.

Hope i have clarified some errors.
Why thank you.

Also, a pirate version does exist. I can find three cracks by checking a certain forum that starts with a "W"
 

MercurySteam

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ResonanceSD said:
I forgot, it's always a good idea to discuss things that you've never experienced, you should read my blog, I talk about how to date supermodels.
Back when Ubi had their Alway-On DRM introduced, people stopped buying their PC games for the very reason I never bought them: NOBODY wants to deal with always-on. And everybody (whether they bought their games or not) complained, boycotted and carried on until they changed it.

If a company makes a bad decision, which can affect the enitre industry (nobody wants to see this DRM applied widespread) anybody has the right to complain.
 

General Twinkletoes

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leet_x1337 said:
Adam Jensen said:
Instead I'm gonna buy 4 copies of Torchlight 2 for me and my friends.
I don't have four friends who like Diablo-style RPGs. Heck, I don't even go for them that much myself (save for Borderlands) but I'm still going to buy Torchlight 2, just to spite ActiBlizz.
Borderlands is a diablo style rpg? Who knew..

Anyway, this is one of the reasons I'm really exited for torchlight 2, and not really for D3. I see no real reason to get D3 over torchlight, in D3 you can't play offline, you're not meant to just pick up all the lootz, the combat doesn't look as fun, the grimdark setting just seems a bit silly...
 

Atmos Duality

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Grey Day for Elcia said:
If they are worried about cheating and hacks, make an online mods and an offline mode, where a character made in the later cannot be used in the former and vice-versa.
It's almost as if Blizzard....did that before. And it worked.

Yes, I know Closed Bnet had hacked, but those hacks were VERY VERY different in nature from most Single Player/LAN hacks.
 

NerfedFalcon

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GeneralTwinkle said:
leet_x1337 said:
Adam Jensen said:
Instead I'm gonna buy 4 copies of Torchlight 2 for me and my friends.
I don't have four friends who like Diablo-style RPGs. Heck, I don't even go for them that much myself (save for Borderlands) but I'm still going to buy Torchlight 2, just to spite ActiBlizz.
Borderlands is a diablo style rpg? Who knew..

Anyway, this is one of the reasons I'm really exited for torchlight 2, and not really for D3. I see no real reason to get D3 over torchlight, in D3 you can't play offline, you're not meant to just pick up all the lootz, the combat doesn't look as fun, the grimdark setting just seems a bit silly...
Borderlands is a Diablo-style RPG in that there's no dialogue options and the combat is mostly just a grind that allows you to obtain more loot, and most quests are pretty simple and end with pre-determined, specially-named loot.
 

shintakie10

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DigitalAtlas said:
shintakie10 said:
DigitalAtlas said:
Speaking personally, you're not missing much.

Bostur said:
To 'crack' D3 would require developing a standalone server for it.
Hi Starcraft II.....
Isn't the pirated version of Starcraft 2 pretty much shit though outside of givin you the single player?
Ha! Haha! HAH!

No, they're identical.
I was unaware that that pirated version of Starcraft 2 had the kind of matchmaking that a legitimate copy would have. How about the wealth of custom maps and hundreds of thousands of people to play them with? What about a ladder system like the one a legitimate copy would have?

Oh that's right. The pirated version doesn't have that stuff because it's meant solely for people who don't play online at all or people who want to play locally. Tryin to claim the pirated version of Starcraft 2 is identical to a legitimate copy is disingenuous at best.

PercyBoleyn said:
nu1mlock said:
They will never go through the trouble.
Yeah they will.
I'd be surprised if any pirate would take the time to completely emulate D3 the way they would need to in order to have a copy of the game equal to that of someone who bought it legitimately. I mean, its possible, but the amount of work that'd require is far beyond your simple .exe crack and requires a time and money investment equal to that of someone who runs a private server in WoW.
 

nu1mlock

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evilneko said:
nu1mlock said:
Most of Diablo 3's content is generated, saved and run by the server such as quests, events, loot and well, you get the point.
Sauce? I mean, yeah, it's technically feasible, it's what MMOs do, and considering the MMO Blizzard runs... but this would also make single player subject to the disconcerting phenomena of desynch and lag.
Yes, unfortunately even the singleplayer experience CAN have lag if you're really unlucky. It happened for me for about 10 seconds the 16th where, thanks to Blizzards overcrowded servers, gave me about 1200ms ping. It haven't happened since though and hopefully it won't.

So yes, it's the same thing as playing alone in any other MMO, you CAN have lag. But again, hopefully you won't, and it haven't happened to me since those 10 seconds the 16th.

PercyBoleyn said:
nu1mlock said:
They will never go through the trouble.
Yeah they will.
No, no one from the scene will go through the trouble of developing a server that works just like Blizzards. Just like no one from within the scene has ever gone through the trouble of creating a server emulator for any other MMO out there.
 

Bernzz

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How do they manage to deal with the always online DRM? They can't have a good connection on the high seas, I'm thinking.

[sub][sub][sub][sub]In all seriousness, I'm not surprised.[/sub][/sub][/sub][/sub]
 

9thRequiem

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poiumty said:
nu1mlock said:
No, no one from the scene will go through the trouble of developing a server that works just like Blizzards. Just like no one from within the scene has ever gone through the trouble of creating a server emulator for any other MMO out there.
You are severely underestimating what cracking this game means to scene groups. They made a server emulator for Assassin's Creed 2, they'll sure as shit make one for Diablo.
There's a huge difference between the two. AC2 was merely an authentication - Game asks server if it can run, server responds. All you need to do is either bypass the request, or redirect the request and fake the response.
With D3, actual game content runs on the servers. Mobs, loot-drops, NPCs - think of it more like a single-player game with an MMO architecture. Sure, it's possible, but it would basically require writing your own server from only the data the client receives; not even close to as simple.
 

nu1mlock

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poiumty said:
You are severely underestimating what cracking this game means to scene groups. They made a server emulator for Assassin's Creed 2, they'll sure as shit make one for Diablo.
I do understand how much it means for the groups to actually release a working version of Diablo 3. Oh, the glory, they would be forever respected within the scene.

The only problem is that Assassins Creed 2 was a whole lot easier. That server wasn't even close in doing what Blizzards servers are doing. Assassins Creed 2 didn't rely on the server for generating maps, enemies, loot, quests, events etc.

I'm sure someone will come up with a fairly well-developed emulator eventually (the beta is a start, even though it's far from even remotely close to the real deal), but it won't be someone from the scene.

PercyBoleyn said:
Diablo 3 isn't an MMO and it doesn't work like an MMO. Incidentally, they did create a server emulator that works just like WoW's servers.
No, but it works a lot more like an MMO than the usual multiplayer game. They did create an emulator to emulate Blizzards servers for WoW but it took them a couple of years to get it up to speed. And I don't even know if it's up to speed, last time I checked, it sucked. But then again, that was six years ago.

Nevertheless, if WoW's pirate servers are working well now, it took them several years to get them there, which is what I said in an earlier post about Diablo 3. It won't be the scene that develops that emulator, just like it wasn't anyone from within the scene who developed the emulator for WoW.
 

nu1mlock

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poiumty said:
Sure, there's a difference between the two systems, but these guys have had the entire beta period to work on it. And there's already partial beta emulators, if the sources from these threads are to be believed.
The current beta emulator isn't something that anyone would use to play the game. There are a couple of things that doesn't work correctly. Like, quests (there are no working quests), loot (drops loot that's not supposed to drop, like shitloads of schematics on the first enemy, high level equipment etc), enemies (wrong enemies at the wrong places, too many), skills (most skills doesn't work properly/at all), animations (missing animations), portals (doesn't work), NPC's (doesn't work).

There's a lot more that doesn't work at all/properly, but that's what I could remember from the top of my head.

PercyBoleyn said:
nu1mlock said:
No, but it works a lot more like an MMO than the usual multiplayer game. They did create an emulator to emulate Blizzards servers for WoW but it took them a couple of years to get it up to speed.
No, actually, it doesn't.
Feel free to specify just a little bit more or your posts aren't really worth anything at all.

You're saying that Diablo 3 is more like a regular multiplayer game than an MMO? False. "Regular" games doesn't have their content generated, saved and run server-side. Diablo 3 does, which is why you need an emulator to play the game.
 

zefiris

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This is the future. Gamers willingly pay $60 for this trash, proving to the industry that gamers will buy anything as long as its made by a well known company.
Nah. Sales are going down and have for the last few years. Companies keep blaming pirates or used game sales, but the elephant in the room is that consumers are boycotting terrible DRM practices like this.

Companies are losing money over this right now, and yet they accuse everyone else of being the culprit instead of looking at themselves.


I for one will never play Diablo III, as I won't support companies using bad business practices like Blizzard. As simple as that. There's better games out there that don't do these things.
 

Bostur

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PercyBoleyn said:
nu1mlock said:
I do understand how much it means for the groups to actually release a working version of Diablo 3. Oh, the glory, they would be forever respected within the scene.
Seriously? You think Diablo 3 is the epitome of DRM? Oh man, you really are clueless aren't you?
Why do you talk about DRM? D3 doesn't need traditional DRM because a lot of the functionality happens server side. This isn't about circumventing DRM but about emulating functionality in a server, where only the interfaces can be monitored.

I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
 

nu1mlock

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PercyBoleyn said:
Bostur said:
I don't doubt the 'scene's' enthusiasm in terms of technical challenges. But I doubt they have the patience to gather necessary gameplay statistics and playtest the result. Those that do might as well make their own game instead.
So you know nothing. What a surprise.
Actually, you're the one that seem to know nothing, as all you can come up with is something like that, without even explaining why we're so wrong about something so obvious.

The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
 

nu1mlock

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PercyBoleyn said:
nu1mlock said:
The scene has never created an emulator for a game that works like Diablo 3, WoW, Rift or any other game that has it's content generated and run server-side. Ever.
Well actually, it has. But keep talking, you're entertaining.
There we go again, no source, no proof, no explanation, not even a hint about which game they created a fully working emulator for (Assassins Creed 2 is not even close to the same) or which group it was who did it.

But then again, they've never done it before, so how could you.
 

LiftYourSkinnyFists

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May I just mention, people had emulated Diablo II servers in the style of battle.net but none were actually on par with the services provided by Battle.net (Buggy, Shitty etc)

This is of course expected but we all know the initial pirates bought the game and the people who will pirate the game WOULD HAVE NEVER BOUGHT IT ANYWAY, I own personally around 150 albums and two or three vinyl records, anything else I listen to I would've never bought, ever.

They're assuming people who are listening or playing pirated goods are just avoiding playing, that is far from the case.


tl;dr piracy isn't killing anything you're lucky to get anything that you didn't make yourself and get over it play a different game for a few damn days.