But like many already said, the water mechanics arent fun. Its like making a GTA game focused on driving (a lot of racing story missions) and having the driving mechanics being bad.Brian Tams said:Like, do they even understand basic themes?
The relationship between water (Symbolized by Kyogre), Land (symbolized by Groudon), and sky/tranquility (symbolized by Rayquaza) and how they're balanced together (not to mention what happens when that balance is disrupted by humanity) was pretty much THE whole point of the game.
The large bodies of water needed to offset the bodies of land (which usually dominate pokemon games). It is, honestly, the only pokemon game I've played that has at least attempted to look unique next to the other ones in the franchise, with all the island hopping.
If the game is supposed to be focused on water why not work more around it since its something that is a lot more present now?