ninja666 said:
1. Is the storyline something original and mature, or the standard "you're a badass hero, go save the world from an evil guy that's evil because he's evil"?
2. What's the combat and gameplay in general like? What games would you compare it to?
3. How long is the main story/campaign, when you don't elongate it with pointless collectibles?
4. Is the game challenging (with definition of "challenging" being Dark Souls' "hard but fair" attitude)?
1) Kinda sorta not really. The story boils down to "main character watches his family be murdered in front of his eyes, wakes up a couple days later and swears to kill the guy responsible so that the curse keeping him alive and separated from his family can be broken". There's some real depth to it, but it's mostly in the subtext. The story is basically about a guy with a death wish who literally cannot die embarking on a bitter quest to break the curse placed upon him, but they never go into of the real issues such a thing is so ripe to discuss, which is a shame.
2) It's basically "Assassin's Creed with Arkham-style combat". Movement in the wider world is very heavily inspired by Assassin's Creed (you can climb just about anything, jump off things, stealth kill orcs, etc). The open combat is pretty much ripped straight out of Arkham City (which makes sense, because they use the same engine I'm pretty sure). It's a free-flowing two-button affair, with an "attack" button, a "counter" button, and a combo meter that, every 8(5 with upgrades) hits allows you to use a special finishing move.
I adore it, to be perfectly honest.
3) Roughly 10 hours for the main story campaign, but that's honestly a pretty small portion of the game. Playing with the Nemesis system, avenging yourself on Uruks that have killed you, mind controlling captains and setting them against each other, etc all tend to organically rise to the forefront of the gameplay experience, for me at least.
4) Kinda. The game is "hard but fair" insofar as it's pretty easy to die, and when you do, it's pretty much always because you fucked up in some fashion, and it's generally fairly clear what you could have done to escape that death.
It's not nearly as difficult as Dark Souls is though. There's a few occasions that can get dicey (for example, early on I got ambushed by 5 separate Uruk captains at the same time and was thoroughly bent over a barrel), but those situations are random, organic outcomes of the open world setup rather than any intentional design.