Karthak said:
RPG is ALL about combat system.
If the combat system prefers variables over skill then its an RPG and if those variables can be improved over time that is a true RPG.
Thats why Deus Ex was an RPG and STALKER was not.
Complicated inventory does not make an RPG.
Of course one could go by the word definition of RPG and translate any game they like into a role playing game.
Skills (character not the player's) are what make an RPG good. They are the reason some people prefer old fallout to the more action orientated Fallout 3.
Variables are the reason people prefer turn based over real time as turn based allows more depth and complexity in every thing and is not just about pointing the cursor at something and pressing LMB.
This does not mean that the latter sucks, it just means that turn based is where true RPG stay and action oriented games are not true RPG experience./Rant
That said, I have not actually jumped into the Dragon age/Bioware bandwagon yet, particularly they feel a little too linear.