Revolutionary said:
For Further discussion value: What would you like to see added to/ Changed in FPS's
I don't play FPSs due to social pressure. Granted, that's how it started - but that was with Counter Strike a long time ago. Once I had discovered Battlefield however, a gaming love was born. It's one of my top franchises of all time and definitely the favourite FPSs ever made. The vehicles, the team work, I've always loved all of it.
Battlefield 3 returned a lot of what I loved about the franchise that was missing from BFBC2, but also came back with a number of fantastic improvements. I really have to hand it to DICE on making a brilliant game. I ain't gonna sugarcoat it, it came out with some bugs and laggy servers, but then again, I expect that of most titles these days and frankly, I've seen faster fixes and improvements than on any other game I've ever got. Only a few days into it and most of my main issues are gone, nothing gamebreaking is still there and the servers are starting to be stable 95% of the time (easy enough to hop on another server when they're not).
That said, what would I liked to see added to/changed? Well, I'd like to see larger maps still, preferably, once the technology advances a bit, offering room for even more players (although having 64 player servers back is great for now). I'd like to see the return of invasion maps (like the Operation Irving in BF: Vietnam), especially those where one side is completely separated from the other and must gain foothold (I miss beachhead maps too, but I guess war just isn't really waged that way anymore) and naval combat maps like Iwo Jima in the original BF1942.
What I'd like to see more than anything though is a Battlefield-esque game with an MMO-like PvE. Might as well be an MMO actually (though we're a long way from a real, fully fledged MMOFPS [I know some are in the making - I just don't think any of them will qualify for the 'real' part just yet]). What I mainly want to see though is a large scale co-op, where a number of players team up and work together for a common objective, like they would in MMO raids. It's not like it'd be too hard to realise either, invasion of a city with NPCs defending is pretty much it, with the main objectives being taking out the key strategical points.