Nope, not that simple I'm afraid. For a start, I doubt you could find many people who would stand by the statement 'I don't like cut scenes without exception'. The reason I, and a lot of other people object to most cutscenes is because most cutscenes are abominably shit.
I'm always reading something, don't view subtitles or black and white as negative points when watching a film, and can spot a poor story badly told a mile away. All too often cutscenes are poorly paced, awash with inelegant exposition, bad voice acting and feature contrived characters I dont give a shit about acting out tired derivative storylines I've seen played out a thousand times before.
There are some fantastic exceptions that really show gamings potential as a storytelling medium, but they are few and far between. People in the gaming industry all seem to draw on the same half dozen mainstream films for inspiration when there is so much more out there.
Storytelling is a skill in any medium, and it seems to me that most cutscenes are handled by people that have the technical ability but none of the creativity, wit, intelligence, or willingness to research that is required to make anything that will engage any reasonably intelligent person.
The worst are the smug presumptuous arseholes that don't even give you the option to skip their embarrasing attempts at plot/character development.