Something bothersme about vault 101

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Tyran107

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Nov 14, 2008
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NinjaStyle said:
I think that was what later became vault city in 2 but this vault experiment BS wasnt really there till bethesda
I'm pretty sure the vaults being basically a huge social experiment was there in the original fallouts.
 

tiredinnuendo

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Tyran107 said:
NinjaStyle said:
I think that was what later became vault city in 2 but this vault experiment BS wasnt really there till bethesda
I'm pretty sure the vaults being basically a huge social experiment was there in the original fallouts.
It was. It's always been part of the lore.

- J
 

hellthins

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Feb 18, 2008
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tiredinnuendo said:
Tyran107 said:
NinjaStyle said:
I think that was what later became vault city in 2 but this vault experiment BS wasnt really there till bethesda
I'm pretty sure the vaults being basically a huge social experiment was there in the original fallouts.
It was. It's always been part of the lore.

- J
Actually it became a part of the lore in Fallout 2, or was at least hinted at. In the original Fallout it really was intended to just be a broken water chip, but in Fallout 2 when they brought in the Enclave they wanted it to be more menacing so it became a fun little social experiment.

The vaults may not show everyone, but they're all at max capacity sans the one at double capacity. And I guess the one with tons of guns and no locks. Ha ha, violence.
 

Silver

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Actually, it was a just a broken chip in the second Fallout as well. Vault 13 was a control vault, which the president reveals, it was supposed to work perfectly, but it didn't.

Also, genetic material wouldn't run dry, unless that was part of the experiment, since they use computers that only picks working combinations. This of course rendered people sterile, in a nice way, but it helps with the limited genetic material avaviable. It might have choosen only people of the same race to have children with each other, which would explain the different races now. It is a bit of a stretch though. That your father has to look like you is important though, since in dialogue many people recognize you because they've seen your father, the two of you look alike.

Urgh, I'm defending Bethesda.
 

Altorin

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May 16, 2008
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Amnestic said:
Altorin said:
Later Quest Spoiler:

If you come back to the vault after you leave, you will have a quest where Amata and the rest of the kids want to open the vault. You can convince the Overseer that there is not enough genetic material in the vault to survive another 2-3 generations, and that they're basically doomed if they don't open the vault..

Or you can kill him with a railway spike and stick him to the wall.
Was mad disappointed with the results of not murdering the Overseer. He stands down and makes Amata the new Overseer, but then she's all like "You can't stay here anymore, we're kicking you out." And she says she feels bad about it, but I think she was just scared I'd be too fucking awesome in bed and in the Vault for her to contain.

Also, how the hell do they recognise me when I'm head to toe in top of the line Tesla Armour? :S
I kept the Overseer alive, and then in the hallway as I was leaving he said "get the hell out of here"..

After I saved his vault, and saved his life when I didn't need to? I blew his head off with a shotgun at that, and then had to kill Butch, who I ALSO kept alive in my escape
 

RhinoTuna

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Nov 17, 2008
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I murdered Amata when i was leaving the Vault, but she just had to go and come back to life and bug me on my way out of the Vault now didn't she?
 

Altorin

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May 16, 2008
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RhinoTuna said:
I murdered Amata when i was leaving the Vault, but she just had to go and come back to life and bug me on my way out of the Vault now didn't she?
you can't murder her, it says when you attack her and kill her that she falls unconscious, and she's back awake in about 10 seconds

I tried to kill her several times :p
 

Theo Samaritan

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NinjaStyle said:
They had been there for 200 years supposedly so inbreeding would have been rampant no matter how many people you squeeze in. I wont spoil anything but it does give you a half assed explanation for foreign genetic material in the vault after you leave but still. Im just hoping they keep this shit up and take fallout as far from oblivion as possible.
Inbreeding takes more than 200 years with a thousand people. Assuming very few of the original occupants were brother and sister, they wouldn't consumate with each other. Niether would their respective children and so on. By the time Fallout 3 happens, people would still know their family lines and wouldn't be together as distant cousins.
 

R Man

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Dec 19, 2007
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Well the designers of the vault were not stupid, so it is possible that they foresaw the problem of inbreeding. It is possible that there were labs in the vaults that stored a variety of genetic material (i.e: Spermbanks) as a way of ensuring a 'genetic reserve' of sorts. This would give each vault a supply of genetically varied material and thus prevent the problem.