I don't need to tell you that videogames are an evolving medium. That the interactivity aspect allows for interesting gameplay as narrative (or at least gameplay supportive of narrative). Portal did it well and apparently Journey does it well.
It makes me wonder. Why, in the face of such glimpses of potential, are we still so obsessed with "shooting up/ slashing up the Big Bad"? Habituation?
The thing is, IMO, "physical" destruction of all manner of virtual obstacles as a measure of gameplay and story progression has become an obstacle for the imagination. But it works, it sells, why bother...right?
We should bother because nothing truly fundamental has changed since Halo CE and Devil May Cry were released in 2001. The industry has been in a continuous state of imitation and very gradual polishing (incremental change) for over 10 years. There have been exceptions, of course, but the general trend is undeniable.
This isn't a pacifist rant. That all violence is inherently bad or something like that. This is a rant about how the industry predominantly fails to bring something truly new by remaining firmly lodged in its comfort zone.
Maybe you don't care. Maybe you just sit around waiting to be entertained. Maybe you are easily entertained. It doesn't really matter. What matters is that our beloved medium has been and still is growing increasingly stagnant. Its future is anything but secure. Graphical updates every 6 years or so won't cut it if what we get to play is essentially a prettier version of the old "Kill em cuz they're evil" story and accompanying destructo-gameplay.
People grow up, their standards rise, and their time and money is limited. Also, if games are art (as some claim) and not merely a (man)child's waste of time, where is the industry's response that reflects this? Where is writing that could rival the best in literature and film? Mass Effect? If that's the best we've got we're in deep trouble.
If gaming as a medium is truly worthy to take the place next to literature and film or even surpass them someday, it needs to do A LOT BETTER. It needs to step up. It needs to step out of its comfortable bubble of headshots, dismemberment, gore, splosions, soldiers, zombies, aliens, terrorists, ninjas and so on. It doesn't have to completely leave them behind though. It should just refrain from focussing on them like a bull does on red cloth.
TLDR; Don't be lazy and just read the damn thing.
EDIT: For discussion value; share your vision on the next 10 years of videogaming.
EDIT 2: I have found an answer that rings true to me.
It's more towards the end. Around the 9 min mark and onwards. But you should watch the whole video, it's great.
It makes me wonder. Why, in the face of such glimpses of potential, are we still so obsessed with "shooting up/ slashing up the Big Bad"? Habituation?
The thing is, IMO, "physical" destruction of all manner of virtual obstacles as a measure of gameplay and story progression has become an obstacle for the imagination. But it works, it sells, why bother...right?
We should bother because nothing truly fundamental has changed since Halo CE and Devil May Cry were released in 2001. The industry has been in a continuous state of imitation and very gradual polishing (incremental change) for over 10 years. There have been exceptions, of course, but the general trend is undeniable.
This isn't a pacifist rant. That all violence is inherently bad or something like that. This is a rant about how the industry predominantly fails to bring something truly new by remaining firmly lodged in its comfort zone.
Maybe you don't care. Maybe you just sit around waiting to be entertained. Maybe you are easily entertained. It doesn't really matter. What matters is that our beloved medium has been and still is growing increasingly stagnant. Its future is anything but secure. Graphical updates every 6 years or so won't cut it if what we get to play is essentially a prettier version of the old "Kill em cuz they're evil" story and accompanying destructo-gameplay.
People grow up, their standards rise, and their time and money is limited. Also, if games are art (as some claim) and not merely a (man)child's waste of time, where is the industry's response that reflects this? Where is writing that could rival the best in literature and film? Mass Effect? If that's the best we've got we're in deep trouble.
If gaming as a medium is truly worthy to take the place next to literature and film or even surpass them someday, it needs to do A LOT BETTER. It needs to step up. It needs to step out of its comfortable bubble of headshots, dismemberment, gore, splosions, soldiers, zombies, aliens, terrorists, ninjas and so on. It doesn't have to completely leave them behind though. It should just refrain from focussing on them like a bull does on red cloth.
TLDR; Don't be lazy and just read the damn thing.
EDIT: For discussion value; share your vision on the next 10 years of videogaming.
EDIT 2: I have found an answer that rings true to me.
It's more towards the end. Around the 9 min mark and onwards. But you should watch the whole video, it's great.