And there was me, on reading the thread title, thinking you meant something like this:CODE-D said:so i read this while walking arounds the internet
http://www.destructoid.com/the-little-things-that-every-rpg-should-have-151174.phtml
and thought it was interesting and wanted to know what would you make a staple of rpgs that make it have a nice touch.
Shall we enact the Majora's Mask mechanic of an in game time limit? I can't really think of a way to add urgency besides that, or making the game linear. [small] Which I wouldn't mind...[/small]evilneko said:Seems to me most of these only apply to console and/or JRPGs... >.>
You know what I think most need, especially "western" RPGs? A sense of urgency, or at least something to explain just why the Big Bad is sitting around waiting for you to finish faffing about with sidequests.
Take Oblivion for example: the land is under dire threat of invasion by what are essentially the minions of hell itself. And yet, said invasion will never actually happen if you simply ignore it.
And it's the same for Skyrim. The civil war will never be won or lost (and is barely there to be experienced, sans mods). Dragons will not wipe out the inhabitants--and won't even appear if you don't trigger Mir's appearance. Alduin himself will just chill out until you decide you're ready. What's up with that?
And let's not forget Mass Effect, either. The Reapers, Collectors, Cerberus, etc., they all just sit back and wait while you go off rescuing some Admiral's kid or something.
One imagines all these villains sitting in a bar somewhere, comparing notes, swapping stories and grumbling at their respective lollygagging protagonists.
In a word, yes.him over there said:Shall we enact the Majora's Mask mechanic of an in game time limit? I can't really think of a way to add urgency besides that, or making the game linear. [small] Which I wouldn't mind...[/small]
One thing they got wrong though is that leveling up in pokemon doesn't restore your health.
why do you "need" endgame content?Innegativeion said:Endgame content. Mass Effect had the nasty habit of giving you less than nothing to do after completing the game. Unfortunate, since Mass Effect's mission-oriented gameplay would make it SO easy to add a level select feature to replay completed ones. I mean, you can make a save or each mission... but who the hell wants to do that? Having some optional bosses or a way to face past bosses is always nice to see. Bowser's inside story and Kingdom Hearts(1 more so than 2) did this quite well.
But then that takes away your freedom. It stops the story getting dull if you can take a break from it whenever you want and do some other random quest. You might feel differently but I don't mind it so much.evilneko said:Seems to me most of these only apply to console and/or JRPGs... >.>
You know what I think most need, especially "western" RPGs? A sense of urgency, or at least something to explain just why the Big Bad is sitting around waiting for you to finish faffing about with sidequests.
Take Oblivion for example: the land is under dire threat of invasion by what are essentially the minions of hell itself. And yet, said invasion will never actually happen if you simply ignore it.
And it's the same for Skyrim. The civil war will never be won or lost (and is barely there to be experienced, sans mods). Dragons will not wipe out the inhabitants--and won't even appear if you don't trigger Mir's appearance. Alduin himself will just chill out until you decide you're ready. What's up with that?
And let's not forget Mass Effect, either. The Reapers, Collectors, Cerberus, etc., they all just sit back and wait while you go off rescuing some Admiral's kid or something.
One imagines all these villains sitting in a bar somewhere, comparing notes, swapping stories and grumbling at their respective lollygagging protagonists.
I'm not sure I follow anything past your second sentence, but it sounds to me like if you could compare and swap out our party's gear remotely, then there's no issue.wintercoat said:I heavily disagree with #4. I hate when my party disbands in a large city. How the fuck can I buy new, proper gear for everyone by my cunting self!?! Because after that bit of faffing that your entire group does is usually a dungeon you can't leave. Or some kinda festival you're dragged into. Or the city's overrun. Or something happens that makes returning to vendors in the near future an impossibility. AND I HATE IT!!!!!
Oh you're still free to do those things.Astoria said:But then that takes away your freedom. It stops the story getting dull if you can take a break from it whenever you want and do some other random quest. You might feel differently but I don't mind it so much.
OT: I agree with all of those things. In any game the little details matter but they mean even more in a RPG. They just make the world so much more alive. Another thing I like in RPGs are random encounters, like in Skyrim when the guards chase after a theif in Riften, that sorta stuff. It makes the world more real and is a nice reminder that you aren't the only one having problems.