Something for the Ladies

Wildrow12

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DeathQuaker said:
Wildrow12 said:
How about the other side of the coin? Strong female antagonists.

It's been a long time since SHODAN threatened the universe with the fury of her awesomeness....and that is the last great female antagonist that I can remember.

Now we have a march of giggling waifs who just end up being under the thumb of a male villain, like whats-her-face from RE 5.
Does GladOS count as a female antagonist?

I still think you're right, either way, it would be good to see more female antagonists (and for that matter, antagonists of either gender who are something other than either baby eaters or soulless corporate white collar murderers with no developed character background).

But we do at least have GladOS.
I knew I was forgetting someone! Not only is GladOS a powerful female antagonist, but she is also a multi-talented villain. Why? She sings!

Let's see Revolver Ocelot or Wesker top that!
 

CrystalShadow

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hansari said:
CrystalShadow said:
That aside, there is a point to this.
It's kind of circular.
Nobody makes games for demographics they don't think play games, but consequently, those demographics never will play games....
On what authority can you speak with insight into this matter?

Who is to say there aren't any gay, lesbian, transgender, cyborg gamers?
Lol. First of all, at least one of those listed categories applies to me personally.
And to answer the other part, you just need to look at the games that actually get released.
(and if you must know, I'm a student game developer. That doesn't mean I know everything about the industry, but it's in my interests to know as much about the realities of commercial game production as possible.)


The point is, with the occasional (very rare) exception, nobody targets those groups specifically.
If any people from such groups play games, they tend to play what already exists; In other words, the fact that they may belong to a group that theoretically has other interests, gets missed, because they themselves play games which are technically targeted at a different demographic.

It isn't that nobody from these kind of groups plays games, but rather that the ones that do don't represent the interests of the ones that don't.

What I meant with that statement isn't related to people that already play games.

It's the groups that might play games, but isn't interested in the ones that already exist.
They don't play what already exists, so they don't currently play games.
Because they don't play games already, the people that make games conclude that this means they have no interest in playing games.
Therefore, they make no attempt to make games that might appeal to this group...
 

dochmbi

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There's The Longest Journey and Dreamfall and Syberia 1 & 2 and there's Mirror's Edge.
 

ZippyDSMlee

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I just had a stupid thought in my idoit head....why would females want to play over sexauilized females that are targeted at men to "play" with?

Would not a game targeted at females(romance based story,relationship drama more than moral delimisas,cooking,cute/fun,ect,ect,ect) be more apt to get females interested, rather than to play females who are made to target male demographics??
 

zoozilla

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It's interesting that of all the games you mentioned that featured a female protagonist, all of them (with the exception of Portal, I guess) featured protagonists that had defined personalities.

You rarely ever see a FPS with a female mute protagonist.
 

junkwired

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I'm a lady and I quite like playing as a guy. In The Witcher you play a guy who collects cards of all the women he's slept with, but that doesn't offend me at all. I think Geralt is an awesome and incredibly sexy man. 8)

I find that when there IS a female lead, she's usually the tough bitchy chic and is, quite frankly, boring to play. Across all media--games, novels, movies, etc--I always enjoy male characters more. I think it's incredibly difficult to create an amazing female character. Most are just.. annoying. Starbuck from BSG is an example of an awesome female lead. She's tough and bitchy, and yet she somehow doesn't fit that stereotype and is instead a unique and intriguing character. /babble
 

scrape

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First, whoever said that a female option for more games should exist, is dead on. Even in most FPS games it really wouldn't make a difference if you think about the situations the lead is in and the relative scarcity of romantic plot lines in the genre. The only real cost is the animation and the acting -- the programming would hardly have to change as the player switched from M to F. A week with Poser and another in the recording studio and viola, Marcia Fenix is born.

Personally, though, I'd like to see a female character that challenges her male counterparts not necessarily on their own terms by barking her way up their established alpha-male pecking order, but rather by discomfiting them of their own preconceptions of what "strength" really is, eventually humbling them as they discover that there is another way to lead apart from bravado and humiliation. Instead of fitting into and subsequently thriving in the male world (which is really a kind of a Pyrrhic victory, isn't it?) she makes the males accept her worldview as equally valid and useful. As a dude, I would totally play as that female.

Because one thing I'm tiring of is "strong" characters, and I put that in inverted commas because the videogame definition of "strength" is usually just macho banter or pointless profanity (see "WET"). A good antidote is Samus, mostly because she doesn't talk -- she just DOES bad-ass things and then you see people respecting her for it.

Another version of strength you don't see much is endurance and personal integrity through some deep emotional trial, or perhaps being totally broken and then reconstructing a sense of self (something Fable 2 had a chance to do with the Spire section and didn't really deliver on). I want to see someone who is tough but doesn't feel like they have to act like it, and I'm afraid that developers who want to shoehorn women onto a story will just end up making them textbook tomboys or dudes with boobs because their writers can't write anything else (and God forbid they hire women!)
 

ellanutella

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Silly children. This is why it's stupid to voice the main character in RPGs. This is why BioWare is not doing this in Dragon Age, while still offering a fuckton of variety and options that have meaning.

In the larger scheme of things, however, a lot of these examples in the article were over-the-top portrayals of men and women as...well, slabs of meat over which the main character salivates. Why does every game need to have a man/woman who collects a harem of women/men? Isn't the great thing about a game the fact that you can go beyond superfluous things like that?

And thank you for stereotyping all female leads as femme fatales that only really want to mack out with their hot male sidekick. Is it just me, or is that a transportation of many female sidekicks and just making them a little more...useful? I will now go ahead and stereotype any and all males in video games as Duke Nukem.

^ My point in that paragraph was that, since it's a video game, since it's something that's malleable, that allows for a creative use of imagination, main characters don't need to be static and all the same. We can have variety. Not every game needs to have this variety, but it can change from game to game. In this game, we'll have a quiet but determined lead. In this one, we'll have a loud and boisterous jerk.

And ultimately, if the game is good, who cares what the protagonist is. Planescape: Torment was a great game and I didn't really care that the lead was male. I was able to relate to/associate with the main character. This was the most important part. This is always the most important part.
 

Ericb

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junkwired said:
I find that when there IS a female lead, she's usually the tough bitchy chic and is, quite frankly, boring to play. Across all media--games, novels, movies, etc--I always enjoy male characters more. I think it's incredibly difficult to create an amazing female character. Most are just.. annoying.
How much are you willing to bet most of those annoying female characters were written by guys?
 

Girlysprite

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You know what always surprises me in discussions like this one?
no one mentions movies. I mean, just look at most action based movies that come out. Last few movies I remember watching are terminator, batman, harry potter, wolverine, transformers 2. All male leads. Females usually only appear as leads in drama and romatic movies, and sometimes comedy (though this genre also favors males). Also, almost all white male leads are white.

It's not just games suffering from this problem, but the entertainment industry in general. Only some female singers take steps away and show as strong independent women in their own music.

Isn't it odd that when we want to refer to a strong woman outside of games, everyone comes up with Xena, and only Xena? (well, ok, at a few times I hear Starbuck, who is the most well developed powerful female character in my opinion, but all BSG characters are very well done!)
 

AncientYoungSon

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"Fable took a decent crack at solving this, although it solved the problem by making everyone in the world generic interchangeable shells, which gave us diversity by making all choices bland and irrelevant. But hey, at least they were equally bland and irrelevant!"

Ahahahahhaha! So true!

Gunner 51 said:
If a game is good, I wouldn't care what gender the protagonist is.
This.

Me being a white guy doesn't mean I prefer to play as white guys (or NEED to play as one). I've played games as white guys/girls, black guys/girls, Asian guys/girls, robots, bears, cars, and blue hedgehogs.

The only thing I care about is whether or not the protagonist is likable and I can identify with them. Nothing else matters.
 

Gildan Bladeborn

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Out of idle curiosity I just took inventory of my video game collection to see just what the ratio of male to female protagonists came out to, and out of the 115 titles where there isn't any choice of gender (or where gender is pretty much irrelevant like (most) RTS titles) only 11 of those featured a female protagonist.

But of those 104 games with male protagonists, you can probably excuse titles like Sam and Max, Loom, Grim Fandango, or the Monkey Island series without anyone minding much, so that's 7 gone (97 left). Then you have the WW2 FPS titles, where it would be completely thematically inappropriate to insert a female protagonist, so that's another 7 gone (or 8 if you count Iron Storm, which is an alternate reality where they are still fighting WW1), so we're down to 90. And you can't really fault a game for using a male protagonist when it's using an established character who is male (Indiana Jones, Wolverine, etc), or fictionalizing a real person (Soldier of Fortune's John Mullen) and games like Max Payne and Serious Sam have the main character's name in the title, so it would be silly to expect the option to play as a woman in those (though Max Payne 2 does feature segments where you do in fact play as a woman whether you wanted to or not), so you can probably give those all a pass (that's another 12 gone, 78 left).

I would also consider titles like Sanity: Aiken's Artifact (Ice T), Tachyon: The Fringe (Bruce Campbell!) and the Splinter Cell series (Michael Ironside) to be mostly exempt as well as the respective actor's portrayal of the main character pretty much makes the game what it is (that's another 4). And is anyone honestly going to fault the Hitman series for sticking with 47, or Thief for using Garrett?

The Legacy of Kain series is another I would toss out as Kain and Raziel ARE the game, so that would bring us down to 64. Anachronox is an eastern-style RPG done by western developers that parodies itself and everything else with a 'hard-boiled' detective as the main character, ergo can't see that really working with a female protagonist since the inspiration was old noir films (but in space!), Armed and Dangerous would have to be completely re-written (probably for the worse, as it is hilarious), Bioshock has you playing a mute that might as well be genderless so the option to pick a character you then never actually see much of seems like needless frippery, Clive Barker's Undying is set in the 1920s with a protagonist who was a former soldier during the Great War, Contract J.A.C.K. was a spinoff of a series that featured a female protagonist (and unlike N.O.L.F., he's not characterized at all) so that probably doesn't count, Descent has you basically playing the ship, and until the 3rd game the protagonist never actually appeared on screen (just a tiny bit of text in the first and some voice-work in the opening/closing cutscenes in the 2nd), Doom 3 is another case of the mostly invisible and irrelevant main character where the option to be female would be essentially meaningless, same thing with System Shock 2...

I would go on, but the point is that the bulk of the titles I own that force you to play as a male protagonist either couldn't really accommodate a female lead without becoming a different game entirely since the character was a very large part of what made the game good, or it would honestly make no difference and be kind of pointless for the developers to bother. The games that I own that would work with either gender tend to have that as an option.
 

Gir1yG4m3r

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Ericb said:
junkwired said:
I find that when there IS a female lead, she's usually the tough bitchy chic and is, quite frankly, boring to play. Across all media--games, novels, movies, etc--I always enjoy male characters more. I think it's incredibly difficult to create an amazing female character. Most are just.. annoying.
How much are you willing to bet most of those annoying female characters were written by guys?

I am way too impressed by the second statement than I should be. I don't want to sound like I'm lashing out or anything...but that's an amazing point. In the end, I think that women may have some say in the female character at times, but men will ultimately decide how she plays out.

Then again, there are many great female leads that were written by men. It really depends on the guy and what his personal feelings are on women. He might be more tempted to write a bitchy, annoying character because that's how he views women himself?

I have to agree with some of the other gal gamers. I usually didn't find very masculine things appealing, but my boyfriend taught me that it can be very fun! I don't find myself drawn toward the "military" sort of genre, unless there's an element of fantasy or goofiness. When I think about it, I have played many games with male leads and have enjoyed them.

I usually choose to play a female on MMO's. I find it more personal since I have to interact with real people and not npc's, so I feel awkward playing males. I enjoy playing males in rpg's such as ME2, Dragon Age, and Fallout 3. I enjoy interacting with the characters differently as each gender.


So in all, I am a girl who happens to enjoy games where I get to blow things up, shoot people and monsters, punch/headbutt people, and kick ass. This includes girls kicking ass. I also kind of love skimpy outfits on female characters....My boyfriend teases me about it often.

I also enjoy games where I feel like I can connect with the character through the story and relationships that they have. I will usually play through these games as both genders to test out the reactions of npc's and storyline. It really depends on what mood I am in....

Let's have more intelligent, cool, strong, and interesting females in games. They don't need to be the main character, but I love having them around.



I also fear what it would look like if we had all games made super feminine. I'm not a huge fan of sparkly vampires, princesses always getting saved by the perfect prince charming, and everything being about the menial actions of everyday life and love. How would I ever make things explode and kick people in the face?!!!

Ahh that was a rant. I am done now. :)
 

Ericb

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Gir1yG4m3r said:
I also fear what it would look like if we had all games made super feminine. I'm not a huge fan of sparkly vampires, princesses always getting saved by the perfect prince charming, and everything being about the menial actions of everyday life and love. How would I ever make things explode and kick people in the face?!!!
Actually, that's sounds like an interesting pitch for a game.
 

Benjamin Moore

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Nov 29, 2010
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One game I would suggest that examines this well is "Enter the Matrix". Similar to the RE2 idea above, the story is based on two possible protagonists, a male (Ghost) and a female (Niobe), who have an interweaving story-line. A couple of the chapters are done the same regardless of who you pick (the first one, noticeably) and interestingly who you choose plays no bearing on your fighting styles. The choice only affects the point-of-view of the story, which in turn is one of the philosophical motives in the game and the Matrix story as a whole. The individual story-lines are equally challenging, and it is interesting to replay as the other character when you finish it to find out what the other character was doing at the time. Also, the only game-play where both characters are on screen are when you are driving or flying, and it is only here where the characters have set roles. But while Ghost rides shotgun and shoots, Niobe's driving is certainly not sedate. (Actually, that's not entirely true: there is a few scenes in the game-play where Ghost's role is to cover Niobe with a sniper rifle)

Interestingly, there is also a love interest in this game. However, it is one of unrequited, and ultimately unfulfilled, love. Uniquely, it is the male lead who is hopelessly in love with the female lead, who in turn does not notice him. (Compare to say, Doctor Who...)

All in all, it attempts to show that gender is not a driving force behind the characters' personalities and abilities, but that it does play some role in their relationships.
It is a very interesting game, and an important experiment in multimedia story telling. The fact that no-one else I know ever played the game, to me gives a reason as to why no one I know ever understood what was happening in the Matrix:Reloaded.

(For those who didn't know, the Matrix:Reloaded was only one part of a bigger story that was to be the middle part of the trilogy. The story actually starts in the Animatrix short film "Final Flight of the Osiris", picked up in the computer game "Enter the Matrix" which ran concurrent to the movie "Reloaded". The game ends in Revolutions, and it is this game that introduces the random characters that find their way into the movies. In fact the game has movie cut-scenes shot during the second movie. It was an experiment in releasing a story in multiple forms; a type of storytelling based in viral marketing that unfortunately fell short of succeeding.)