Shadowfaze said:
I dont get it. The PS3 is waaay more powerful than the 360- hell look at the specs! so why is the xbox version better in any way? nope, i dont get it at all.
Look at the digital foundry article ( http://www.eurogamer.net/articles/digitalfoundry-bayonetta-faceoff ) for some explanations. Short answer is: in practical use the PS3 has both strengths and weaknesses compared to the 360. Most notably weakness-wise it has less memory for textures (especially since it can't compress them natively like the 360 can), and less rasterizer bandwidth (ie a lesser amount of pixels can be drawn in a given frame, which becomes important when there's overdraw, and Bayonetta uses that a lot). It has the advantage in the variety of complex geometry and effects it can do, but it's just not as fast when it comes to pushing to the actual screen.
Since Bayo was designed for the 360 it was designed with it in mind, ie it pushes a lot of geometry to the screen and with a lot of overdraw and very detailed textures, all things not appropriate for the PS3 pipeline. So they end up having to use simpler textures, but because they still try to push the same geometry rather than redesign everything (which would take another six months at the very very least) they also have to dial back the fancy shaders the PS3 would normally excel at in an attempt to grab a few extra frames.
So basically the PS3's got a lot of power, but it's just not in the right place for how this game's made.
Plus the 360 version streamed the textures from the hard disk, and the PS3 version doesn't, a further hit to texture size.