Ultratwinkie said:
Consoles have games outside of publishers. They are not the main reason. and once again you overvalue the bartering power of a publisher. They cannot do a denial of access for Sony because that would be a suicide for the publisher.
Sorry, i dont count "Barely working" PC ports as pc games. They are developing for consoles, and PC is just a port for a cash grab. Most PC ports come a year late.
I stated that there are games that have huge sucess and no publishers. you said game studios cant work without them. you were wrong. what platform it is is irrelevant.
Ditial isnt there on the consoles, because publishers are acting stupid again. the sony statement has been shown to be wrong. people want to buy digital. but they want to buy digital when buying digital has advantages (see: steam again), isntead of only disadvantages (current console online sale model). it has nothing to do with digital and everything to do with service provided.
Nintendo holds the title for having top 10 games in worldwide sale count to be all nintendo first party games. i call that extreme sucess.
well if we count mobiles then i guess its 8 out of 10.
PS4 cost less to develop, since Microsoft tried to cut corners with its processor, failed, and had to redo it again, hence less copies available for preorder (not manufactured fast enough) and we can expect high failure rate from this as well.
but that is beside the point. it costs 3 billion to develop. microsoft has reported a $4.24 billion revenue in 2012Q4 [http://www.joystiq.com/2012/01/20/microsofts-xbox-division-revenue-at-4-24-billion-in-q2-xbox-l/]. that is 4.24b revenue in 3 months. lets say this revenue is the same every year for simplicity (or course its not), and lets say console is being developer for 3 years (its longer in reality). so they spent 3 billion to develop a product, while 4.24*4(quarters)*3(years)=50,88 billions revenue was made. Which means that the profitability lowered by money spent into research is by 5,89%. A companys profit is normally considered too low if it is bellow 10%. Microsofts profit rate was a quite stable 20-30% rate [http://ycharts.com/companies/MSFT/profit_margin] and has fell in 2012 because they had to write off a $6.19Billion for aQuantive [http://techcrunch.com/2012/07/19/microsoft-posts-192m-q4-2012-loss-because-of-6-19b-aquantive-writedown-18-06b-revenue/].
So yeah, the developement costs can certainly be eaten up without going bancrupt. heck, sony did it with PS3.
Lets assume its a 50/50 division
but thats the thing. with what sony is doing, this wont be 50/50, this will be more like 25/75, and if that means you loose a few bestsellers, you still make up just by sheer amount of sales.
EA released 30 games in 2012.
Activision released 11 in 2012.
I had a bit o an issue with finding exact number for Ubisoft.
there were 651 games released for Playstation3 in 2012. Out of them 233 were big enough to receive enough critical attention to get a metascore. So really, how big is 11 games compared to 651? And did activision released 11 games for every plantform? because if we look at 2012 for PS3+Xbox+PC it goes to multiple thousands.
It is the publishers who will be chasing sony when the userbase is divided this way. if you got a product to sell it is stupid to ignore 75% of your market.