I'm going to borrow a point made by Jim Sterling and point out that if you're using Bulletstorm as a reason why that definition doesn't work, then you know that there is a difference between Angry Birds and Bulletstorm.tlozoot said:Most 'hardcore games' (damn I hate that phrase...) are indeed just diversions. Some aren't, and it's nice to see ones that aim to be more than that. Most casual games are just diversions. Some aren't. I played Passage last night, and I could make an argument for it counting as a casual game that delivers a meaningful experience.
Bulletstorm is considered a 'hardcore' game. It's fun. I wouldn't say it's a fulfilling experience though. There are 'fulfilling experiences' to be found in both hardcore and casual game.Foolproof said:A fulfilling experience that stays with you. I doubt I'm ever gonna meet a person who was majorly impacted in their life by Angry Birds. Unless they had a head-on collision while playing the game.Grey Carter said:As opposed to core games which are what? Just diversions?
Argh...apples and oranges in both orchids. How will the 'down with the casual' crowd ever deal with that.
The exact definition doesn't matter, because there's always going to be exceptions that cross those lines, no matter where you set them. I've never played Bulletstorm, but from what I understand about it, it's the very "definition" of both hardcore and casual. It's hardcore because it borrows heavily from the gameplay mechanics of other hardcore games, and "casual" gamers wouldn't be interested in it because of having a drawn-out campaign that isn't pick-up-and-play like Bejeweled. However, it suffers greatly from being too casual because mass appeal is important to game companies now, and what we are left with is just another homogenous mess of a product that no one likes.
It's basically why I don't like modern games now, but that's a rant for another time.