I'm wondering why Sony isn't simply bringing the multiplayer portion back online and just ignore the validation checks. Surely, letting a few pirates play online for awhile till they rebuild their network must "cost" them less than this mess? Even with that make.believe money they "lose" from piracy?
If they've been real clutzes in their design, perhaps achievments and the likes are tied to your private data in a non-modular way, and speaking from many years of experience in the software industry I can tell you that is certainly a possibility; but even then just playing the game without trophies, rankings, ladders and whatnot would have been alot better than this.
As a developer of distributed platforms in the telecommunications industry, I'm really scratching my head here, trying to understand what could possibly take down an entire network of services, applications and systems over such a long period of time. Since I started coding at age 5, I have something like 25 years of experience with programming, network/systems administration and hardware; more than 5 of them in R&D and my mind just comes up blank. Impossible, I say; this is corporate politics, not a technical issue.
As an example; when I was a sysadmin at the University, if an important (secure) service went down, we had unsecured backup nodes with limited content available within minutes. If we were hit by a particularily nasty DDoS (and believe me, a dorm full of "Networks and Security" majors is BAD NEWS for the sysadmins), we had agreements with fellow universities and redirected our services to them within half an hour -- again with unsecured, limited content. As long as the attack is on-going, that wouldn't be a good idea of course ....
Hacks, attacks and in particular virulent data (ie e-mail) have been a very real concerns for network operators for decades. I find it hard to believe Sony could be such n00bs in this matter-- something else must be at stake?
If they've been real clutzes in their design, perhaps achievments and the likes are tied to your private data in a non-modular way, and speaking from many years of experience in the software industry I can tell you that is certainly a possibility; but even then just playing the game without trophies, rankings, ladders and whatnot would have been alot better than this.
As a developer of distributed platforms in the telecommunications industry, I'm really scratching my head here, trying to understand what could possibly take down an entire network of services, applications and systems over such a long period of time. Since I started coding at age 5, I have something like 25 years of experience with programming, network/systems administration and hardware; more than 5 of them in R&D and my mind just comes up blank. Impossible, I say; this is corporate politics, not a technical issue.
As an example; when I was a sysadmin at the University, if an important (secure) service went down, we had unsecured backup nodes with limited content available within minutes. If we were hit by a particularily nasty DDoS (and believe me, a dorm full of "Networks and Security" majors is BAD NEWS for the sysadmins), we had agreements with fellow universities and redirected our services to them within half an hour -- again with unsecured, limited content. As long as the attack is on-going, that wouldn't be a good idea of course ....
Hacks, attacks and in particular virulent data (ie e-mail) have been a very real concerns for network operators for decades. I find it hard to believe Sony could be such n00bs in this matter-- something else must be at stake?