In my opinion, tying a one time code to an XBOX Live account is more restrictive than having the disc in to play. For example, if you download an XBLA title, it is tied to your account and you can't play it any other console unless you sign in to your Live account which requires an internet connection and you must be online at all times to play it.Waaghpowa said:Well first I hope you're referring to the fact that PC games are essentially one time use codes since they can't be bought used, because if you're referring to the 10 dollar online pass, that article says the charge is for people who buy the game pre owned.OutrageousEmu said:Yeah, I'm sure no developers like Ubisoft already have single use codes for all PC games, oh looky here
http://au.pc.ign.com/articles/118/1182222p1.html
And I've yet to see anything like Origin on a console.
PC's will ever be as free of DRM as consoles, don't try to delude yourself.
Are you saying with the utmost certainty that consoles will always have less restrictive DRM? Last generation had nothing of the sort, this time around it's online passes galore and companies doing whatever they can to prevent used sales. For all we know, all the PC DRM is around the corner for consoles. Next thing you know, you're entering a 20 digit one time code to register your copy of Gears of Halo 7 to your Xbox live account.
You could also argue that being required to use a disc to play your game is the most restrictive DRM there is. With my PS3, if my disc gets damaged or lost, I can't play it unless I re buy it. If files get corrupted on my PC for, say Half Life, I just re download it from steam.
With a disc, you just pop it into any XBOX and play it.