It would be added in via an update, it wouldn't be built into new PS4's. Basically think PSX2, only made by Sony, if the first one turns out to be the true cause. It raises the price of the system to include an actual version of that system in the new consoles, and it's why PS3's were so expensive to produce ($900 to make the 20 GB models, $1100 to make the 60 GB models).ThunderCavalier said:Wait a second...
Is he talking about:
1) New PS4s having backwards compatibility.
2) PS1/2 titles showing up in PSN for the PS4?
Because if it's the former, then this is really spitting in the face of the early PS4 adopters.
I mean, this is awesome and I'd love to play old PS1 Spyro games on the PS4, but this seems a bit late to implement. Still, better late than never.
The PS3 is absolutely not emulate-able on the ps4. We'll be lucky if it's compatible on the ps5. The hardware was SOOOO proprietary that developers had to split up assets into various categories and specifically allocate resources. Emulating x86 architecture on x86 hardware is simple. PS2 emulation on the PS3 required a chip but the power disparity was large enough to make it happen. But the ps3 is so different that good emulation of it may never really happen without hardware. We'll see, but it's not the same.Dragonbums said:Oh yeah, it's almost like that whole "hardware difficulties" issue was a load of bullshit in the first place.
You know, like many others have said when they first announced PS4 wasn't backwards compatible. But hey, some people have to justify their choice of spending $10 again on a game they bought for their PS3.