I think the 3 competitors need to stop trying to play to their competitors' strengths, and refine the core things that draw their consumer bases to their consoles.
You know, just saiyan'.
Also, by the end of the cycle the hardware itself will probably be only part of the legacy we will be judging in our memories. The software, the games, the things that defined the use of all that ingenious hardware, will be just as important as whatever new features this next generation of consoles will have to offer.
The Wii (and the DS) proved that quantity did not equal quality. For every single good game that came out for the Wii, there was a legion of bargain-bin-quality titles behind it. Not to say the same wasn't true for the other consoles, but by just looking at a numbers-crunching site like Metacritic will generally show how Nintendo's products had a public image of quantity-over-quality.
By the end of this current generation of consoles, we'll probably look at the Xbox 360's one-year head start and go, "well, yeah. Funny how that turned out, huh." It's good to see a developer not entirely worried about the business end of things, and more focused on their own issues.