thethingthatlurks said:
Well, dear Sony, if you are worried, perhaps it's time to scrap the whole motion control malarkey altogether, hm?
Just sayin' that I'd rather use it Minority Report style to do powerpoint presentations than to play games...
Here's the problem: this input is the future, whether anybody likes it or not. Even if the Wii has proven disappointing thus far, there's huge demand for it. The hype prior to the Wii's release is a testament to that. The Wii's enormous distribution rates are a testament to that. At some point developers are going to HAVE to sit up and take these wacky controllers seriously, even if they don't want to, or else get left in the dust. Do you really think Sony or Microsoft, some of the chief powers in gaming in the last ten years, is really going to sit back and let progress pass them by, even if their own personnel, game developers, and fans alike are skeptical about it?
Hubilub said:
You don't say, Sony?
Still, I stand by the fact that if developers don't want to force games to work after the Move-controller, they don't have to do it, unlike with the Wii, where they basically don't have any option. Just a speculation, but I don't think Sony will see as much shovelware as the Wii.
They HAVE the option, they just don't do it because you don't buy a Wii just to use the Gamecube controller again; otherwise they may as well have just continued making Gamecube games since the Wii isn't THAT much of an upgrade. The PS3 and 360 have the advantage of having the appeal of a high-tech console in its own right, meaning you don't
need the Move in order to take advantage of it.
Another big advantage, though? The Move has a way better button layout. Fewer buttons, technically, but it's gonna help game designers a LOT that they don't have to limit themselves to JUST the Move button and the trigger and can still use X/Square/Circle/Triangle. Take it from someone who's worked on a few small (student) games for the Wii--that button layout's a pain in the ass and forces developers to make WAY too many sacrifices when it comes to translating conventional gameplay into motion/pointer control.
Megacherv said:
Sebenko said:
I just want to know why is has a red light bulb on top.
What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
It's complicated, but the colour changes depending on your surroundings, for optimal tracking.
I'm mainly looking forward to the rumoured Ape Escape game for it...that'd be awesome...
rembrandtqeinstein said:
Why on gawds cracked out earth did they make it a lame sphere? I would feel like more of a tool than I already do waving that thing around.
The colored ball is what enables the motion control. The camera picks it up and, based on the size and position of the ball, interpolates that data into 3D space. If it's smaller, the camera knows it's farther away. If it's bigger, it knows it's closer. The rotation of the controller is detected by using simple tilt sensors, making it actually a simpler, more efficient way of handling motion control than the cluster-fuck of sensors and accelerometers inside the Wiimote. Also, since it's being handled by a camera, what's
beyond the screen's borders can actually still be interpreted and you don't need to keep pointing it at the TV to keep it working.
Believe me, it looks ridiculous, but it's actually a clever, clever controller.
... And yes. Yes yes yes. New Ape Escape. Please.
Twilight_guy said:
*chases Sony around playground while waving shovel-ware on a stick*
Take it, Take it!
We all know that a new technology is always followed by a small mountain of stupid gimmick games. I happened with the wii, the DS, Eyetoy(it never reached real games), and now its happening with the Move. In order to see what the tech can do, a bunch of half-ass crap has to blaze the road.
I'm also very disheartened by the fact that Sony's retort is an assertion to continuing gaming series and incorporating the new tech into existing ones. Shouldn't we at least mention new and interesting series we could come up with, hum?
The fact that it CAN be used in existing games AT ALL is what's going to save it in the market at launch with folks who already own PS3's. It'll certainly save it in the eyes of DEVELOPERS. The potential trouble with these motion control peripherals is that at launch, nobody owns one yet, so nobody wants to get their feet wet developing a whole game from the ground up and making compelling killer app games for it. While we've seen a ton of success with peripherals like the Guitar Hero controller and the Rock Band set, at large consumers don't want to put down a hundred bucks or more for a peripheral that has no support. That's why the Eye failed in the first place.
Now, if they can take Resident Evil 5 and make it control more like Resident Evil 4 on the Wii (I remind you, one of the best Wii games ever) and less like ass? Or if they can appeal to all the PS3 owners who ALREADY own Little Big Planet and want something new to do with it? That's a fistful of already-existing markets for them to take advantage of and give the Move a good running start, therefore incentivizing developers to try out the new and interesting series of which you speak. Plus, being able to use it for more conventional games lets developers ease into using it rather than forcing them to completely change their thought process outright. It's an olive branch the Wii failed to give them.
MurderousToaster said:
They can be worried all they like, it's still going to happen. Shovelware is inevitable with technology that closely resembling eachother. Natal, in my opinion, has a bit of a lead when it comes to shovelware dodging, given it more closely resembled motion capture than having some sort of object with a sensor in it. It would take much more time to actually recreate the games on Natal from the Wii than from the Wii to Move.
Actually, the NATAL is probably gonna be worse. No control stick means no means to control a character's movement in 3D space, so it lends itself even more to $60 one-screen flash games than either the Move or the Wiimote. Developers are going to have to think in ENTIRELY new ways to use it if they want to make compelling AAA-titles for the NATAL, or else use a combination of both the conventional controller and the NATAL. Doable, since it can receive a variety of inputs besides motion, but the motion's the main appeal of it, and taking a hand off the controller to do quick gestures seems to me like taking a hand off one controller to put it on another. If that were a good idea, we'd see a lot more one-and-a-half Xbox 360 controller games.
As of right now I'm actually really, really curious as to how Fable 3 controls, much as I'm sure the game's going to suck just by virtue of being designed by Peter Molyneux. God, I just wish that man would go back to making Dungeon Keeper and Black & White... Black & White on the NATAL might actually be kind of awesome, come to think of it.