Sony Worried About Move Shovelware

Jaranja

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Journeythroughhell said:
Am I the only one who sees this as a direct jab towards the Wii?
Of well, if this isn't bullshit, I am all for it.
That's what I was thinking. They're basically saying:
"We don't want shit games like the Wii, seriously."

Anyway, I will have to try this out. It looked amazing in the demo (which is something I couldn't say for Natal).
 

MR T3D

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Heart of Darkness said:
And it doesn't have shovelware now?

But seriously, I don't see it. The architecture of the PS3 would make it hard for the shovelware producing studios to code their games, thus requiring more up-front expense for a (possibly) low turnout. Sony's fears are unfounded, and I have a feeling that they're saying this to differentiate themselves from Nintendo.
hard to use effectively.
you can still make wii-grade graphics games, just with higher resolution, for relatively cheap price compared to a game that uses every once of ps3 power.
 

Scrythe

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Imagine playing God of War IV with this thing, flinging your arms around like a madman.
 

Azhrarn-101

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RicoADF said:
Aura Guardian said:
Doubt they will get shovelware. Isn't making games for the PS3 expensive?
Nomore so then any console/PC, just depends how you do it.
The main problem is that the PS3 is native x64, which means that cross-platform x86 (32-bit) software simply won't work on it. It all needs to be made from the ground up as 64-bit only, and since there aren't that many pure x64 OS' around in the world finding experienced programmers in the field is somewhat problematic. As a result, development for the PS3 is a bit harder than for the other 2 consoles, since those are both x86 based and those programmers are plentiful (and porting is a relatively easy task).
 

Sephiwind

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Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
I'm not entirly positive about this, but seeing as you still need the stupid camera for the Move to work, my best guess would be that the motion controll actualy works with MO-CAP technology rather then useing force sensors like the Wii does.
 

Azhrarn-101

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Sephiwind said:
Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
I'm not entirly positive about this, but seeing as you still need the stupid camera for the Move to work, my best guess would be that the motion controll actualy works with MO-CAP technology rather then useing force sensors like the Wii does.
It has it's own array of gyros and even a magnetic field sensor in the controller, but I'm guessing it supplements the data from that with the MO-CAP tech to properly center the input on the glowing tip of the wand.
 

Sephiwind

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Azhrarn-101 said:
Sephiwind said:
Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
I'm not entirly positive about this, but seeing as you still need the stupid camera for the Move to work, my best guess would be that the motion controll actualy works with MO-CAP technology rather then useing force sensors like the Wii does.
It has it's own array of gyros and even a magnetic field sensor in the controller, but I'm guessing it supplements the data from that with the MO-CAP tech to properly center the input on the glowing tip of the wand.
That makes sense. I hadn't really looked into the Move's specs all that much so I wasn't sure what internal mechanisms were being used. The combination of magnetic sensors, gyros, and using supplementary MO-CAP control for centering might actually make it a superior motion controll remote then the Wii+
 

Jumplion

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Catkid906 said:
Well yes, but so will Natal... The PS2 had shovelware... Reel Fishing? HA!

Calumon: My Playstation doesn't move... and what does a shovel have to do with this? Can I just play?
Hey, that was the pinnacle of fishing simulation!

OT: Personally, I don't intend to get the "Move" for obvious reasons. It has it's potential, just like the Natal, but I'd rather see Sony show that there isn't going to be shovelware. It's nice to see that they know it's a concern though.
 

RicoADF

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Azhrarn-101 said:
RicoADF said:
Aura Guardian said:
Doubt they will get shovelware. Isn't making games for the PS3 expensive?
Nomore so then any console/PC, just depends how you do it.
The main problem is that the PS3 is native x64, which means that cross-platform x86 (32-bit) software simply won't work on it. It all needs to be made from the ground up as 64-bit only, and since there aren't that many pure x64 OS' around in the world finding experienced programmers in the field is somewhat problematic. As a result, development for the PS3 is a bit harder than for the other 2 consoles, since those are both x86 based and those programmers are plentiful (and porting is a relatively easy task).
True, which goes to show how software is far behind hardware (since most modern processors are 64bit). Seriously the software programers need to get up with the times.
 

AceDiamond

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Hubilub said:
You don't say, Sony?

Still, I stand by the fact that if developers don't want to force games to work after the Move-controller, they don't have to do it, unlike with the Wii, where they basically don't have any option. Just a speculation, but I don't think Sony will see as much shovelware as the Wii.
Yeah I'm sure they don't have any option, that's why games like Brawl, NSMBW, Punch-Out!, Metal Slug Anthology, NMH, and others are either not entirely motion-driven or don't even use the motion controls.

And in other news, Sony, if you didn't want shovelware you wouldn't have built the Move in the first place and would've kept up your adamant claims that motion control was a gimmick with no profit in it; which would've been more applaudable since it wouldn't have made you out to be bigger hypocrites than when you put SIXAXIS into your controllers and they got used poorly or to just jiggle a woman's boobs (MGS4). Also it's not like you're any stranger to shovelware, the amount of pure crap produced for either the PS1 or PS2 alone far outweighs the shovelware on the Wii.
 

Azhrarn-101

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Sephiwind said:
Azhrarn-101 said:
Sephiwind said:
Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
I'm not entirly positive about this, but seeing as you still need the stupid camera for the Move to work, my best guess would be that the motion controll actualy works with MO-CAP technology rather then useing force sensors like the Wii does.
It has it's own array of gyros and even a magnetic field sensor in the controller, but I'm guessing it supplements the data from that with the MO-CAP tech to properly center the input on the glowing tip of the wand.
That makes sense. I hadn't really looked into the Move's specs all that much so I wasn't sure what internal mechanisms were being used. The combination of magnetic sensors, gyros, and using supplementary MO-CAP control for centering might actually make it a superior motion controll remote then the Wii+
Quoting from memory (the exact stats are somewhere on Gizmodo), I believe the up-down and left-right axis of the controller should be accurate to around 1 mm (around 1/25th of an inch), with depth perception (ie. towards and away from the camera) at around 10 mm (or 1 cm / 0.4 inch).
Which is pretty good for consumer level hardware, but it doesn't exactly make the controllers cheap.

RicoADF said:
True, which goes to show how software is far behind hardware (since most modern processors are 64bit). Seriously the software programmers need to get up with the times.
Windows 7 is slowly helping to change that, thankfully.
Microsoft requires manufacturers to provide signed, native 64-bit drivers with all W7 certified hardware. (32-bit versions will still exist for 32-bit Windows obviously)
In other words, more programmers are doing x64 code, making the knowledge more common and as a result you'll begin to see more 64-bit software.
The new MS Office 2010 also comes in a 64-bit version.
Slowly but surely x64 will begin appearing more and more since many users will be running W7 64-bit, and taking advantage of the extra capabilities of that software is in everyone's best interests.
64-bit video-editing software could use 8GB RAM for instance, something the 32-bit version can't.
64-bit games would also benefit from the much larger amounts of available RAM, and still be able to deal with newer 2GB videocards as well.
CryTek for instance includes 64-bit executables as standard these days, since their games tend to benefit quite a bit from it.

But I doubt we'll be rid of full hybrid support (ie. 32- and 64-bit executables) within the decade, but that's just my opinion.
Given how many users still use programs like Internet Explorer 6 (which lost support several years ago), it'll take a while to get everyone to switch to full 64-bit software and abandon 32-bit completely. Not to mention plug-in support, flash doesn't exist in a 64-bit version for windows (there is a 64-bit Linux version), meaning that you can't surf the web using a 64-bit browser since you can't use flash or most other media plug-ins for that matter.
 

Lazarus Long

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This has to be a Wii dig. Unless I am mistaken, Nintendo's problem is that they let anybody develop for the Wii. Wouldn't Sony have final say on whether or not a game is released for their platform?
 

Megacherv

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Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
It's complicated, but the colour changes depending on your surroundings, for optimal tracking.

I'm mainly looking forward to the rumoured Ape Escape game for it...that'd be awesome...
 

Twilight_guy

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Nov 24, 2008
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*chases Sony around playground while waving shovel-ware on a stick*
Take it, Take it!

We all know that a new technology is always followed by a small mountain of stupid gimmick games. I happened with the wii, the DS, Eyetoy(it never reached real games), and now its happening with the Move. In order to see what the tech can do, a bunch of half-ass crap has to blaze the road.

I'm also very disheartened by the fact that Sony's retort is an assertion to continuing gaming series and incorporating the new tech into existing ones. Shouldn't we at least mention new and interesting series we could come up with, hum?
 

Zersy

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The Fact that Sony are aware of bad shovelware and making the effort to make good original new titles with their technology , keeping gaming for gamers in mind.

Means they should be given some slack and respect a little.
 

NickCaligo42

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thethingthatlurks said:
Well, dear Sony, if you are worried, perhaps it's time to scrap the whole motion control malarkey altogether, hm?
Just sayin' that I'd rather use it Minority Report style to do powerpoint presentations than to play games...
Here's the problem: this input is the future, whether anybody likes it or not. Even if the Wii has proven disappointing thus far, there's huge demand for it. The hype prior to the Wii's release is a testament to that. The Wii's enormous distribution rates are a testament to that. At some point developers are going to HAVE to sit up and take these wacky controllers seriously, even if they don't want to, or else get left in the dust. Do you really think Sony or Microsoft, some of the chief powers in gaming in the last ten years, is really going to sit back and let progress pass them by, even if their own personnel, game developers, and fans alike are skeptical about it?

Hubilub said:
You don't say, Sony?

Still, I stand by the fact that if developers don't want to force games to work after the Move-controller, they don't have to do it, unlike with the Wii, where they basically don't have any option. Just a speculation, but I don't think Sony will see as much shovelware as the Wii.
They HAVE the option, they just don't do it because you don't buy a Wii just to use the Gamecube controller again; otherwise they may as well have just continued making Gamecube games since the Wii isn't THAT much of an upgrade. The PS3 and 360 have the advantage of having the appeal of a high-tech console in its own right, meaning you don't need the Move in order to take advantage of it.

Another big advantage, though? The Move has a way better button layout. Fewer buttons, technically, but it's gonna help game designers a LOT that they don't have to limit themselves to JUST the Move button and the trigger and can still use X/Square/Circle/Triangle. Take it from someone who's worked on a few small (student) games for the Wii--that button layout's a pain in the ass and forces developers to make WAY too many sacrifices when it comes to translating conventional gameplay into motion/pointer control.

Megacherv said:
Sebenko said:
I just want to know why is has a red light bulb on top.

What's if for? hailing a hooker-cab? Guiding a plane onto an aircraft carrier at night?
It's complicated, but the colour changes depending on your surroundings, for optimal tracking.

I'm mainly looking forward to the rumoured Ape Escape game for it...that'd be awesome...
rembrandtqeinstein said:
Why on gawds cracked out earth did they make it a lame sphere? I would feel like more of a tool than I already do waving that thing around.
The colored ball is what enables the motion control. The camera picks it up and, based on the size and position of the ball, interpolates that data into 3D space. If it's smaller, the camera knows it's farther away. If it's bigger, it knows it's closer. The rotation of the controller is detected by using simple tilt sensors, making it actually a simpler, more efficient way of handling motion control than the cluster-fuck of sensors and accelerometers inside the Wiimote. Also, since it's being handled by a camera, what's beyond the screen's borders can actually still be interpreted and you don't need to keep pointing it at the TV to keep it working.

Believe me, it looks ridiculous, but it's actually a clever, clever controller.

... And yes. Yes yes yes. New Ape Escape. Please.

Twilight_guy said:
*chases Sony around playground while waving shovel-ware on a stick*
Take it, Take it!

We all know that a new technology is always followed by a small mountain of stupid gimmick games. I happened with the wii, the DS, Eyetoy(it never reached real games), and now its happening with the Move. In order to see what the tech can do, a bunch of half-ass crap has to blaze the road.

I'm also very disheartened by the fact that Sony's retort is an assertion to continuing gaming series and incorporating the new tech into existing ones. Shouldn't we at least mention new and interesting series we could come up with, hum?
The fact that it CAN be used in existing games AT ALL is what's going to save it in the market at launch with folks who already own PS3's. It'll certainly save it in the eyes of DEVELOPERS. The potential trouble with these motion control peripherals is that at launch, nobody owns one yet, so nobody wants to get their feet wet developing a whole game from the ground up and making compelling killer app games for it. While we've seen a ton of success with peripherals like the Guitar Hero controller and the Rock Band set, at large consumers don't want to put down a hundred bucks or more for a peripheral that has no support. That's why the Eye failed in the first place.

Now, if they can take Resident Evil 5 and make it control more like Resident Evil 4 on the Wii (I remind you, one of the best Wii games ever) and less like ass? Or if they can appeal to all the PS3 owners who ALREADY own Little Big Planet and want something new to do with it? That's a fistful of already-existing markets for them to take advantage of and give the Move a good running start, therefore incentivizing developers to try out the new and interesting series of which you speak. Plus, being able to use it for more conventional games lets developers ease into using it rather than forcing them to completely change their thought process outright. It's an olive branch the Wii failed to give them.

MurderousToaster said:
They can be worried all they like, it's still going to happen. Shovelware is inevitable with technology that closely resembling eachother. Natal, in my opinion, has a bit of a lead when it comes to shovelware dodging, given it more closely resembled motion capture than having some sort of object with a sensor in it. It would take much more time to actually recreate the games on Natal from the Wii than from the Wii to Move.
Actually, the NATAL is probably gonna be worse. No control stick means no means to control a character's movement in 3D space, so it lends itself even more to $60 one-screen flash games than either the Move or the Wiimote. Developers are going to have to think in ENTIRELY new ways to use it if they want to make compelling AAA-titles for the NATAL, or else use a combination of both the conventional controller and the NATAL. Doable, since it can receive a variety of inputs besides motion, but the motion's the main appeal of it, and taking a hand off the controller to do quick gestures seems to me like taking a hand off one controller to put it on another. If that were a good idea, we'd see a lot more one-and-a-half Xbox 360 controller games.

As of right now I'm actually really, really curious as to how Fable 3 controls, much as I'm sure the game's going to suck just by virtue of being designed by Peter Molyneux. God, I just wish that man would go back to making Dungeon Keeper and Black & White... Black & White on the NATAL might actually be kind of awesome, come to think of it.
 

Megacherv

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NickCaligo42 said:
Take it from someone who's worked on a few small (student) games for the Wii--that button layout's a pain in the ass and forces developers to make WAY too many sacrifices when it comes to translating conventional gameplay into motion/pointer control.
It's hard enough just setting up Quake/UT controls on GlovePIE. I hope that if I get onto the course I want to at Uni, I don't have to develop for the Wii...

NickCaligo42 said:
... And yes. Yes yes yes. New Ape Escape. Please.
You know that catching monkeys by actually swinging the net would be awesome
 

thepopeofatheism

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Not only are PS3 games expensive to make, they are also currently the hardest to program.

Doesn't seem like a profitable venture since PS3 owners (or, indeed, actual gamers of any type) have no interest in low-quality motion-control BS.
That's why Wii's are owned by kids, old people, and teenage girls.