Soul Calibre 3.

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Mr Companion

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Soul Calibre.

Since the release of human 1.5, our earliest ancestors, discovered the devastating yet useful effect of blunt trauma to the cranium fighting has been one of the more dependable aspects of human behaviour. Many thousands of years later we have created many tributes to this most versatile emotive reaction. One of these such tributes is Soul Calibre three.

I will find great difficulty in reviewing this game, not least because the premise is fairly simple.

But it is always good to challenge yourself, yes?

Soul Calibre three had me intrigued from the moment I set eyes upon it. I had hitherto found my selection of play station two games to be satisfyingly void of fighting games. However my desire to test my combat expertise in an unrealistic Japanese simulation game was intolerable. So when I saw the artistic style presented on the front screen I was rather nonplussed. It appeared to be some alien concept of arcade style graphics. Upon even something so simple as selecting the context your random fits of violence will be performed in a loud voice proudly declares your choice. This is interchangeable with a loud sword clash sound that will attempt in vain to make the mundane task of choosing settings more exiting. During the introduction to the fight a deep voice will ramble cryptic riddles as the camera performs a tour of the location you will find yourself paying no attention to as you fight.

The combat also interested me. My first attempts at it largely involved harsh mistreatment of my controller. This instinctive panic induced reaction is famed among fighting games in particular. It is supposedly known as button mashing.

Although this will suffice for a time, in fact against almost all npcs this will be an acceptable substitute to genuine skill, players more knowledgeable in their characters moves will thrash you so badly you will cry all the way back to your mother. Therefore understanding how to perform certain combinations is, in some small way, necessary. It is perhaps unfortunate that button mashing still renders you nigh un-killable if you are playing as the character named kilik. In the end me and my friends agreed that kilik and all kilik esq characters are off limits. He is simply too deadly.

Regarding multi player it has to be said that given time Soul Calibre can be fairly competitive. For instance I, being a psychotic character wielding one short blade and one large blade allowing for fast movement and inventive combinations. And my friend Jay, being an armoured warrior not so much wielding as directing a blunt sword the size of a small lamp post about in whirlwind like twirls made for a fantastic and hilarious experience. Albeit slightly one sided now I come to recall. More often than not I would be required to jump and duck under and over his weapon like a serrated skipping rope. Given the opportunity to sink blows into his armoured shell my tiny pinprick blows made little difference to him. Still, it made me feel far more justified and self righteous so I guess I should not begrudge him.

There Is a slew of interesting yet extremely pointless game modes. They are only made pointless by the lack of impact they have on the gameplay. You can also create your own character although it is less about inventing a powerful manifestation of your dream warrior and more to do with constructing a new model and coupling it with a main characters fighting style in an act as futile as violence itself.

In conclusion I would recommend Soul Calibre if you want a game fitting the following category:
A cheap, silly fighting game. Once you buy it you wont really need to purchase another fighting game because broadly speaking they are all very similar. You want to have pretend fights with your friends because it is fairly fun.
If that is what you, like me, want out of a fighting game then I would recommend purchase.

Feedback is, as always, welcome. (Although it is a deceptive choice of phase since I have only made approximately three reviews for this section of the escapist anyway)
And don't forget to make criticism constructive. Because that is the best kind of criticism. Also keep in mind that, as with my previous reviews, I make reviews very short for a number of good reasons despite been repeatedly told that it is not a good idea. I appreciate this is a lot to ?keep in mind? for such a short review but I am simply trying to explain myself out of the mild flaming I received in previous reviews. Thank you for your patience.
 

NeedAUserName

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Honestly, I can't read a review if the name isn't spelt right... its "Soul Calibur"

Edit: I did read it, it was a good review in my opinion (although admittedly I have never written a review).
 

messy

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That was really well written, it flowed perfectly and the description of the fight between you and "Jay" was great. Seriously this was just enjoyable to read. Now I'm no critic but I know what I like, and I like this
 

Mr Companion

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NeedAUserName said:
Honestly, I can't read a review if the name isn't spelt right... its "Soul Calibur"

Edit: I did read it, it was a good review in my opinion (although admittedly I have never written a review).
No Soul Calibre is how you spell it, the actual game devs spell it wrong. Or at least that is what I am given to believe.
 

pigeon_of_doom

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Mr Companion said:
No Soul Calibre is how you spell it, the actual game devs spell it wrong. Or at least that is what I am given to believe.
Regardless of the correct spelling, it's still the title of what you are reviewing. Would you correct the spelling of Inglorious Basterds if you were reviewing that too?
 

Mr Companion

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messy said:
That was really well written, it flowed perfectly and the description of the fight between you and "Jay" was great. Seriously this was just enjoyable to read. Now I'm no critic but I know what I like, and I like this
Thank you very much! It was very enjoyable to write. :D
 

megapenguinx

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Mr Companion said:
NeedAUserName said:
Honestly, I can't read a review if the name isn't spelt right... its "Soul Calibur"

Edit: I did read it, it was a good review in my opinion (although admittedly I have never written a review).
No Soul Calibre is how you spell it, the actual game devs spell it wrong. Or at least that is what I am given to believe.
If the devs spelled it Calibur then it's most likely how you spell it.
 

Sporenut

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Mar 25, 2009
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Here are my thoughts. The review was good enough but...
(I feel) you spent to much time focusing on how good the front cover was, and how good the art was on the main screen, which although should be a part of the review, DOES NOT NEED A WHOLE PARAGRAPH!

But thats just what i think
 

minoes

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Mr Companion said:
No Soul Calibre is how you spell it, the actual game devs spell it wrong. Or at least that is what I am given to believe.
Why do you think it´s "Calibre"?

Excalibur
Forms and etymologies:

[I/]The name Excalibur apparently derives ultimately from the Welsh Caledfwlch which combines the elements caled ("battle, hard"), and bwlch ("breach, gap, notch"). Geoffrey of Monmouth Latinised this to Caliburnus, the name of Arthur's sword in his 12th-century work Historia Regum Britanniae. [B/]Caliburnus or Caliburn became Excalibur, Escalibor, and other variations[/B] when the Arthurian legend entered into French literature.

Caledfwlch appears in several early Welsh works, including the poem Preiddeu Annwfn and the prose tale Culhwch and Olwen, a work associated with the Mabinogion and written perhaps around 1100. The name was later used in Welsh adaptations of foreign material such as the Bruts, which were based on Geoffrey. It is often considered to be related to the phonetically similar Caladbolg, a sword borne by several figures from Irish mythology, although a borrowing of Caledfwlch from Irish Caladbolg has been considered unlikely by[B/] Rachel Bromwich and D. Simon Evans. They suggest instead that both names "may have similarly arisen at a very early date as generic names for a sword"[/B]; this sword then became exclusively the property of Arthur in the British tradition. Most Celticists consider Geoffrey's Caliburnus to be derivative of a lost Old Welsh text in which bwlch had not yet been lenited to fwlch. In Old French sources this then became Escalibor, Excalibor and finally the familiar Excalibur.[/I]

http://en.wikipedia.org/wiki/Excalibur
 

NeutralDrow

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Eh, could have gone into more detail, though I do agree with all but one thing. In any case, I was pretty disappointed with this game, so no further comment.

The one thing I disagree with: a button masher playing Kilik is easy to deal with. All you need is either really fast attack speed (Taki, thieves, etc.) or really long range (Ivy, Raphael). Still, Soul Calibur 2 was a much better iteration of the series.

And yes, you spelled "Soul Calibur" wrong. It's meant to invoke "Excalibur."
 

Mr Companion

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Sporenut said:
Here are my thoughts. The review was good enough but...
(I feel) you spent to much time focusing on how good the front cover was, and how good the art was on the main screen, which although should be a part of the review, DOES NOT NEED A WHOLE PARAGRAPH!

But thats just what i think
Well you really got to the nub of the crux on this one. I would respect your opinion more if you made an effort to improve your feedback in the following aspects.

One: Don't use caps lock to punctuate a fairly trivial matter.
The reason you should stop using caps lock is because it gives me the impression that you are SHOUTING AT ME for doing something I AM NOT legally obliged to do. (ie make little polite reviews)And if you provide feedback to reviews in the MOST AGGRESSIVE MANNER EVER in a polite environment then then it is really quite out of place.

Two: I felt that one paragraph was a sensible length for the atmospheric aspects of the game due to its relevance in the topic.

To be honest with you I have no idea why I am picking on you like this. I think it may just be the shouty caps lock. I feel as though I was half heartedly icing a bun to give somebody at some point when some stranger picks up the little bun, has a taste and shouts "UHH THERE IS TOO MUCH ICING YOU LITTLE IDIOT! In my face while crumbs spray into my bewildered expression.
Other peoples advice has been fairly polite and helpful, you see. Unlike you. Sorry this is starting to get a little excessive ill stop picking on you now.

Edit: Truly sorry for picking on you, I guess I just got a little confused at why it meant so much to you. You see I am only sixteen and have no idea as to how much it is acceptable to talk about box art (which I did not do, now I come to think about it) so for all I know one paragraph could be nearing fetishistic level. I was misinformed in this matter and I will try to exercise restraint in the matter from now on. I guess I was just thrown off by the contrast between the scale of the problem and your reaction too it. Thanks for the feedback anyway.
 

domble

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Sep 2, 2009
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Friends, friends... Don't argue about the spelling when there is so much else we can argue about.

I liked Soul Cal... I liked this game on the whole, but it does have glaring faults. Like the frankly pointless character customisation. Personally I thought customisation meant changing the look of something, so why on God's green would you attach stats the your pieces of armour? Call me Queer eye for the Warrior guy but a bright green samurai tunic simply does not go with medievil gun metal gray greaves, but it does give you +17 to your def stat.
You can play with these characters in arcade mode and get rid of the stat upgrades, but then you might as well play with a character that's been carefully made by professional developers, rather than your lifeless identikit one.

Also, I'm getting pretty tired of big-titted jiggle women in fighting games. Beating a sexy woman to paralysis with a mace really does send out the wrong message. Plus when they beat you you feel like a pansy.

You really can't win.
 

ValentineBlacker

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Aug 30, 2009
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Mr Companion said:
NeedAUserName said:
Honestly, I can't read a review if the name isn't spelt right... its "Soul Calibur"

Edit: I did read it, it was a good review in my opinion (although admittedly I have never written a review).
No Soul Calibre is how you spell it, the actual game devs spell it wrong. Or at least that is what I am given to believe.
'Soul Calibur' is the name of a sword in the game. They can spell it however they want to. I always imagined they were referencing 'Excalibur', but at any rate, it's not a failed attempt to spell 'calibre' or 'caliber'.
 

Broady Brio

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I've been playing it recently a few days ago. It's a good game, it's no SC2 but it got worse with IV so I'm not complaining.
 

NeutralDrow

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Fredrick2003 said:
Playing Soul Calibur 3 on a console fills me with sadness.

Arcade is the only way to go.
My infatuation with Amy leads me to agree with you.
 

Loop Stricken

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Jun 17, 2009
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SC3 was better than 4 because Tira looked hotter and her happy voice was far less irritating.
I go gooey for gloomy though.
 

Aura Guardian

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4 was very very dissapointing
3 was pretty good
2 was the best
1 was considered to be the best until they made SC2.
(Wonder if someone knows the first "Soul Cailbur")
 

NeutralDrow

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Aura Guardian said:
(Wonder if someone knows the first "Soul Cailbur")
Soul Edge (or Soul Blade, in the U.S.). I think I even played it once, quite a few years ago...
 

Aura Guardian

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NeutralDrow said:
Aura Guardian said:
(Wonder if someone knows the first "Soul Cailbur")
Soul Edge (or Soul Blade, in the U.S.). I think I even played it once, quite a few years ago...
Eureka! I played it on the arcade once. Wasn't too fond of it.