Well, you got to remember that Starcraft had 10 years on the market before Starcraft II came around, so of course it's gonna take a while before they recoup all their losses.
Yea, it is because there are Starcraft pro gamers but not starcraft 2 pro gamers yet, the reason Starcraft is so popular is pro gamer like Boxer exist. Also Stacraft took way more than just a few month before coming popular as a E-sport.John Funk said:It's actually slowly moving in Blizzard's favor; the major networks - and some of the superstars - are starting to switch over.
It's probably not nearly as quickly as big blue would have liked.
Wrong!!GiantRedButton said:They have no lan support so south koreans can't play pirated copys in multiplayer, pretty much no Sc 1 player in SK actually owns a copy.
gotta disagree with you there. I fervently hope they don't learn soon enough to lose most of their market share to companies who stifle creative talent a bit less. 'Course, they pretty well alienated me, too (though I still LAN Starcraft on occasion... do I taste blood? It's a little irony).vansau said:Hopefully Blizzard will take this as a lesson and move forward with some better ideas about how to not alienate an entire country. Still, knowing that you wasted $30 million has got to smart.
Yes what you said is true all pirated server uses LAN (no matter Warcraft 3 or Starcraft), actually what they do is fool the client that they are using Local connect when they are actually connected over the internet.Loonerinoes said:If I remember correctly, the whole reason for battle.net requirements rather than personal LAN support was so that pirates couldn't get the code and thus allow unauthorized private servers to exist. Aight, maybe most of the games weren't pirated in SKorea...but if LAN support is provided the code can be studied, ergo pirates could potentially get multiplayer going down the road.
Funnily enough though without LAN...it seems as if South Korea has made a big FU sign for this one. Even more funny that none of the new graphics, shiny things or story budged them one itty bit from the original Starcraft. So it boils down to not alienating something like a third of your fanbase (at least if you take the sales numbers of the first Starcraft as representative of such)...or appeasing them, but also allowing pirates the potential of multiplayer.
Heh...this is going to be one big moral quandary for the anti-piracy zealots and even moreso a financial one.