Loonerinoes said:
If I remember correctly, the whole reason for battle.net requirements rather than personal LAN support was so that pirates couldn't get the code and thus allow unauthorized private servers to exist. Aight, maybe most of the games weren't pirated in SKorea...but if LAN support is provided the code can be studied, ergo pirates could potentially get multiplayer going down the road.
Funnily enough though without LAN...it seems as if South Korea has made a big FU sign for this one. Even more funny that none of the new graphics, shiny things or story budged them one itty bit from the original Starcraft. So it boils down to not alienating something like a third of your fanbase (at least if you take the sales numbers of the first Starcraft as representative of such)...or appeasing them, but also allowing pirates the potential of multiplayer.
Heh...this is going to be one big moral quandary for the anti-piracy zealots and even moreso a financial one.
Yes what you said is true all pirated server uses LAN (no matter Warcraft 3 or Starcraft), actually what they do is fool the client that they are using Local connect when they are actually connected over the internet.
I have quite a few Korean freind and they all like Starcraft 2, but they feel Starcraft is more familar. It isn't Battle.net or anything, but if you play both you should realize Stacraft 2 plays nothing like Starcraft 1 in terms of tactics, and strategy. They just feel Starcraft is more like home to them, they already played it for over 10 years. It is just like moving, it isn't the new home is bad or anything, but you just feel connected to the old one.
I guess we won't see South Korea changing to Starcraft 2 until Starcraft 2 pros become popular, as I mention before the reason Starcraft is so big is because there are Pro gamers like Boxer promoting it.