SP Doom gameplay

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Glongpre

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Some singleplayer Doom gameplay popped up, and it is a pretty big deal.


I think it looks pretty good, pretty close to old school Doom, but with some added modern elements like upgrades.
The movement looks really good, faster than Doom 3 for sure, maybe not at 1 and 2 levels, but pretty fast.
A lot of the HUD elements seem to be toggleable, so that is fantastic.

These makes me kinda optimistic.
 

SweetShark

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The game look fantastic!
I only see a little from the first video, but I can tell it will be a good game.
Also 36 types of enemies eh? My body is ready yo!!!
 

Saelune

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SP is what I care about. All the MP talk and I'm like, who cares? I know DOOM used to be a big deal for MP but it quickly got overshadowed by later games, but the SP is what held up for all these years. If SP if fun, I don't care if MP is garbage.
 

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Saelune said:
SP is what I care about. All the MP talk and I'm like, who cares? I know DOOM used to be a big deal for MP but it quickly got overshadowed by later games, but the SP is what held up for all these years. If SP if fun, I don't care if MP is garbage.
More or less the same for me. I've had several friends asked if I tried the beta and I said that I wasn't interested in the MP. I might play a little since they are on it, but 99% of the time, it's me playing the single-player from the default difficulty to the hardest mode in the game.
 

Hawki

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Is it just me, or does the UAC seems to get more evil with each installment?

In the original storyline from Doom, sure, the UAC opens a portal to Hell, but it's a result of carelessness (or hubris if you go into a Prometheus-type interpretation) - I'm pretty sure they didn't intend to unleash Hell, both figuratively and literally. And since non-UAC personnel continue to screw up post-Doom II, the UAC don't seem like such bad apples.

Next you have the context of Doom 3, with Betruger willingly working with Hell. That's a bit more of a blatant villain, but at least in the Doom 3 novels, it shows that there's plenty of honest people within the UAC. Earth being in the sore state it is in the Doom 3 continuity, there's plenty of UAC personnel trying to find a solution to the problems Earth faces (problems left unresolved because...well, I dunno, the story just stopped).

Then you have the Doom movie, where the UAC is quite happy to sanction gene therapy on non-consenting individuals. Criminals, sure, but here, the hell (only figuarative this time) the UAC unleashes is entirely its own doing.

And now we have the Doom reboot, with the UAC entering full cult status, or at least its Mars base. Huh. Did the rift they find lead to the Warp or something?

On the plus side, it does raise some interesting questions, such as how isolated Mars is in this continuity (i.e. in Doom 3 it took 36 hours to get from Earth to Mars), and if they're so isolated it allows them to 'listen to the devil' and even separate themselves societally. And the codex idea is a nice one - liked it in Diablo III, could work here as well.

And this is the point where I'm told to stop talking about story in a Doom game, so I may as well shut up now. :(
 

Poetic Nova

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Well, atleast the campaign wont be as slow paced as pre-release footage lead me to believe. But those prerended finisher bullcrap still needs to go.

Still not completely feeling it honestly.
 

DefunctTheory

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Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?

In the original storyline from Doom, sure, the UAC opens a portal to Hell, but it's a result of carelessness (or hubris if you go into a Prometheus-type interpretation) - I'm pretty sure they didn't intend to unleash Hell, both figuratively and literally. And since non-UAC personnel continue to screw up post-Doom II, the UAC don't seem like such bad apples.

Next you have the context of Doom 3, with Betruger willingly working with Hell. That's a bit more of a blatant villain, but at least in the Doom 3 novels, it shows that there's plenty of honest people within the UAC. Earth being in the sore state it is in the Doom 3 continuity, there's plenty of UAC personnel trying to find a solution to the problems Earth faces (problems left unresolved because...well, I dunno, the story just stopped).

Then you have the Doom movie, where the UAC is quite happy to sanction gene therapy on non-consenting individuals. Criminals, sure, but here, the hell (only figuarative this time) the UAC unleashes is entirely its own doing.

And now we have the Doom reboot, with the UAC entering full cult status, or at least its Mars base. Huh. Did the rift they find lead to the Warp or something?

On the plus side, it does raise some interesting questions, such as how isolated Mars is in this continuity (i.e. in Doom 3 it took 36 hours to get from Earth to Mars), and if they're so isolated it allows them to 'listen to the devil' and even separate themselves societally. And the codex idea is a nice one - liked it in Diablo III, could work here as well.

And this is the point where I'm told to stop talking about story in a Doom game, so I may as well shut up now. :(
Get your stinking story outta my Doom!

But yes... I think this is just another aspect of 'Power Creep.' 'Evil Creep?' Or maybe it's just a shift in modern sensibilities - Back when the original Doom was made, I don't think video game developers had such a hard on for evil corporations/PMCs.

Or maybe id Software hired someone who worked on Resident Evil to write the story?

OT: It looks nice, but I still can't shake my Beta experience. I too would be buying this game for the single player (I don't really care for first person deathmatchs these days), so the mechanics of the PvP itself don't really concern me, it's just how the weapons feel, how the game feels, how everything plays... it was all terrible. And these are things I doubt would be different in the single player.

And really, even if it was different, I'm not sure I want to reward a company for such an inconsistent product.
 

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Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?

In the original storyline from Doom, sure, the UAC opens a portal to Hell, but it's a result of carelessness (or hubris if you go into a Prometheus-type interpretation) - I'm pretty sure they didn't intend to unleash Hell, both figuratively and literally. And since non-UAC personnel continue to screw up post-Doom II, the UAC don't seem like such bad apples.

Next you have the context of Doom 3, with Betruger willingly working with Hell. That's a bit more of a blatant villain, but at least in the Doom 3 novels, it shows that there's plenty of honest people within the UAC. Earth being in the sore state it is in the Doom 3 continuity, there's plenty of UAC personnel trying to find a solution to the problems Earth faces (problems left unresolved because...well, I dunno, the story just stopped).

Then you have the Doom movie, where the UAC is quite happy to sanction gene therapy on non-consenting individuals. Criminals, sure, but here, the hell (only figurative this time) the UAC unleashes is entirely its own doing.

And now we have the Doom reboot, with the UAC entering full cult status, or at least its Mars base. Huh. Did the rift they find lead to the Warp or something?

On the plus side, it does raise some interesting questions, such as how isolated Mars is in this continuity (i.e. in Doom 3 it took 36 hours to get from Earth to Mars), and if they're so isolated it allows them to 'listen to the devil' and even separate themselves societally. And the codex idea is a nice one - liked it in Diablo III, could work here as well.

And this is the point where I'm told to stop talking about story in a Doom game, so I may as well shut up now. :(
Don't even mention the Doom movie. Talk about wasted potential. The only good thing about that was the first-person segment, but even that was outdone by Hardcore Henry; showing that an action movie entirely in first-person can be done. Everything in the Doom movie is in name only.

Oddly enough, the only time the UAC is not involved in the story what so ever is in Doom 64. Then again, it's implied in the story that it takes place after Doom II, so there involvement would have been minimal at that point. Yeah, Midway was playing broad strokes with the story, but we all know Doom wasn't about the master storytelling.

Doom 4 is the only one to make the UAC to be genuinely evil at worst or blindly well intended extremists at best going by the footage so.

In order we have: carelessness (Doom I), one asshole that made a back door deal (Doom 3; though I never read the novels), and and an actual cult full of scientists with PhDs. The more I think about it, the UAC in the new continuity are acting similar to the Unitologists. Talk about irony, so many games copied Doom that it is taking some things from other titles that came out in the last generation. More ironic when you remember that the series was, and still is, an amalgamation of Evil Dead and Aliens.
 

B-Cell_v1legacy

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That looks really really good. i told you my friends SP is different than MP in Doom. MP always looks crap. they should have released SP beta. SP is longer than 13 hours.
 

SweetShark

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Jan 9, 2012
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Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?

In the original storyline from Doom, sure, the UAC opens a portal to Hell, but it's a result of carelessness (or hubris if you go into a Prometheus-type interpretation) - I'm pretty sure they didn't intend to unleash Hell, both figuratively and literally. And since non-UAC personnel continue to screw up post-Doom II, the UAC don't seem like such bad apples.

Next you have the context of Doom 3, with Betruger willingly working with Hell. That's a bit more of a blatant villain, but at least in the Doom 3 novels, it shows that there's plenty of honest people within the UAC. Earth being in the sore state it is in the Doom 3 continuity, there's plenty of UAC personnel trying to find a solution to the problems Earth faces (problems left unresolved because...well, I dunno, the story just stopped).

Then you have the Doom movie, where the UAC is quite happy to sanction gene therapy on non-consenting individuals. Criminals, sure, but here, the hell (only figuarative this time) the UAC unleashes is entirely its own doing.

And now we have the Doom reboot, with the UAC entering full cult status, or at least its Mars base. Huh. Did the rift they find lead to the Warp or something?

On the plus side, it does raise some interesting questions, such as how isolated Mars is in this continuity (i.e. in Doom 3 it took 36 hours to get from Earth to Mars), and if they're so isolated it allows them to 'listen to the devil' and even separate themselves societally. And the codex idea is a nice one - liked it in Diablo III, could work here as well.

And this is the point where I'm told to stop talking about story in a Doom game, so I may as well shut up now. :(
No, actually after I discovered the Fan Greek Comic I said in a Thread, I am more interested in Doom's Lore.
I just wished I had time to scan it and show it to all of you even if I don't own all the pages.....
 

Dizchu

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I'm still not sure, there are things that it does right but there's also things that it does wrong. It feels less like Doom and more like Brutal Doom, which can be fun for a while but it gets old fast. The excessive gore is really childish to me. I know the original Doom involved people getting blown to bloody giblets but that seemed like a natural consequence to being blown up by a rocket launcher. Having dismemberment takedowns just feels childish.

Can't make any definitive statements until it's released but the singleplayer mode is a lot better than the multiplayer mode from the looks of it. Why do we need a modern multiplayer Doom in 2016 when the new Unreal Tournament is in development? They should have gone the Wolfenstein route and ditched it completely.

It's like with Quake 4. Great singleplayer campaign, absolutely unnecessary multiplayer mode.

Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?
Yeah it's something that got so tiring. They're basically the Doom universe's equivalent of Umbrella Corp at this point and I hate it. It's just so cliche, same thing goes for Weyland-Yutani. It's extremely dull when an ethically ambiguous corporation is portrayed as being pure evil when that's never the case in the real world, in the real world corporations are a lot more sneaky when it comes to avoiding ethical constraints.
 

Cowabungaa

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Ever since I heard that the Doom multiplayer wasn't even developed by the same people I was again at least a little optimistic about the singleplayer being good.

And, well, that seems to be the case. And I can toggle off the stupid glory kill flashing, which bugged me for a bit, so I'm good. I just want to kill hordes of evil demons man. And it seems to deliver on that, with plenty of fireball dodging and stuff like that. Good to hear they're sensible and upfront about what they think about story in Doom games too, so I'm not too worried about that either. Only the chainsaw ammo kind of raises my eyebrows a little.

Now I'm just keeping my fingers crossed on the what kind of PC specs the singleplayer is going to require.
Dizchu said:
Why do we need a modern multiplayer Doom in 2016 when the new Unreal Tournament is in development?
In development and with a very playable and horrendously fun free alpha. They even brought back the classic music!
 

DefunctTheory

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Dizchu said:
Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?
Yeah it's something that got so tiring. They're basically the Doom universe's equivalent of Umbrella Corp at this point and I hate it. It's just so cliche, same thing goes for Weyland-Yutani. It's extremely dull when an ethically ambiguous corporation is portrayed as being pure evil when that's never the case in the real world, in the real world corporations are a lot more sneaky when it comes to avoiding ethical constraints.
To be fair to Umbrella and Weyland-Yutani, they worked fine in the initial runs of their respective series. It's just one of those things that look worse the closer and longer you stare at it. Weyland works fine when it's just a vague kick start to the actual story (Space truckers/Marines getting fucked up in space), and Umbrella works when your main concern is the zombies they whoopsied all over the place. Both fall apart when you bring them front and center.

Most franchises can hardly be blamed for it - They probably didn't think it would get to this point. But Doom has no excuse, since the starting point was a lot more believable. 'I dun goofed' holds up a lot better then 'We is evil.'
 

MHR

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Dizchu said:
Yeah it's something that got so tiring. They're basically the Doom universe's equivalent of Umbrella Corp at this point and I hate it. It's just so cliche, same thing goes for Weyland-Yutani. It's extremely dull when an ethically ambiguous corporation is portrayed as being pure evil when that's never the case in the real world, in the real world corporations are a lot more sneaky when it comes to avoiding ethical constraints.
To be fair, UAC in Doom 3, which is about as evil as UAC has been so far, really isn't that evil. There was only one main villain, Bertruger, and he was corrupted directly by the forces of hell after going through the portal alone and then coming back. He just happened to be the man in charge of the whole facility, which was extremely unfortunate. People in audio logs and cut-scenes mentioned many times that what was going on was undesirable and worthy of complaint. Councilor Swan was tasked specifically by the board of directors to go investigate and stop Bertruger. The governing body of UAC didn't want accidents and people demanding transfers off-planet, they actually listened to complaints and sent a heavy-hitter in to deal with the matter.

By the second time this started happening again in Resurrection of Evil campaign, where everything from the first invasion got mopped up, it was clearly indicated that a horrific catastrophe lead to much collateral damage as well as the loss of life of every single person living on mars except Doomguy, the experiments still continued. It was hubris more than anything that caused the disaster. The goal was noble, to develop technologies like the hydrocon which could literally produce unlimited supplies and fuel for humanity, thus ending war, scarcity, and hunger forever, and teleportation to cut travel times to nothing. The execution was dogshit.

EDIT: It does seem however this time that the UAC is going full-on batshit cultist in the most profit-friendly way possible. So... kind of makes arguments in their ethical favor hopeless really.
 

SweetShark

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Dizchu said:
I'm still not sure, there are things that it does right but there's also things that it does wrong. It feels less like Doom and more like Brutal Doom, which can be fun for a while but it gets old fast. The excessive gore is really childish to me. I know the original Doom involved people getting blown to bloody giblets but that seemed like a natural consequence to being blown up by a rocket launcher. Having dismemberment takedowns just feels childish.

Can't make any definitive statements until it's released but the singleplayer mode is a lot better than the multiplayer mode from the looks of it. Why do we need a modern multiplayer Doom in 2016 when the new Unreal Tournament is in development? They should have gone the Wolfenstein route and ditched it completely.

It's like with Quake 4. Great singleplayer campaign, absolutely unnecessary multiplayer mode.

Hawki said:
Is it just me, or does the UAC seems to get more evil with each installment?
Yeah it's something that got so tiring. They're basically the Doom universe's equivalent of Umbrella Corp at this point and I hate it. It's just so cliche, same thing goes for Weyland-Yutani. It's extremely dull when an ethically ambiguous corporation is portrayed as being pure evil when that's never the case in the real world, in the real world corporations are a lot more sneaky when it comes to avoiding ethical constraints.
I am curious, did you played the new Unreal Tournament? I know some people can play it while it is in Alpha.
Is it good?

Also I really would love to see cameos like the other Marines from the Quake 3 Arena. Phobos and Crash I think.
I don't mind UAC being know an evil Cooparation. This actually give a legic reason why the Demons can use technology as well: UAC help them to become more badass.

In the previous games we see games like Cyberdemon and Revenant and we don't know the origin of their kickass arsenals.
 

Cowabungaa

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SweetShark said:
I am curious, did you played the new Unreal Tournament? I know some people can play it while it is in Alpha.
Is it good?
Everyone can play it, you can download it right now if you want. It's open, not closed. And as someone who was an amazing fan of UT99 and deeply disappointed by UT3; dear fucking gods it's amazing. It's everything I wanted from a new UT which is basically a polish, a few small rebalances and a tinge of modernization. It's super fun, classic old-school fragging. I can't wait for the full version.
 

SweetShark

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Jan 9, 2012
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Cowabungaa said:
SweetShark said:
I am curious, did you played the new Unreal Tournament? I know some people can play it while it is in Alpha.
Is it good?
Everyone can play it, you can download it right now if you want. It's open, not closed. And as someone who was an amazing fan of UT99 and deeply disappointed by UT3; dear fucking gods it's amazing. It's everything I wanted from a new UT which is basically a polish, a few small rebalances and a tinge of modernization. It's super fun, classic old-school fragging. I can't wait for the full version.
Oh my God!!! I didn't Knew!!! I will download it right now and play it. Big Fun of the original and the 2003 version. Good days.
 

Extra-Ordinary

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I caught the end of it (the whole thing's forty-eight minutes, maybe I'll watch it later) and initially wasn't impressed.

I jumped in at a relatively slow part, there was one enemy every twenty-five steps, it wasn't exciting. That, and I won't lie, the cynicism from you guys (which for the multiplayer was honestly warranted and general opinion I see has turned right around for single-player, yay) was getting to me and I was starting to lose faith.

Then the game seriously picked up. The dude couldn't turn around without something new to shoot, the music was pumpin' (kinda hard to hear but I think I heard, oh, *instruments* this time) it was hectic and awesome and I love it.

One thing though, I don't know if I love the BFG9000. Maybe I was expecting too much, I was expecting that thing to strike me blind when I pulled the trigger and decimate everything in it's way, which it still does even to the things you *miss* but I don't know, guess I wanted more pomp and circumstance.

Anyway.

Looks awesome, thank goodness. I'm with a lot of people in the "Please let the SP be better than the MP" camp and it definitely looks like it is.
 

Ihateregistering1

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Extra-Ordinary said:
One thing though, I don't know if I love the BFG9000. Maybe I was expecting too much, I was expecting that thing to strike me blind when I pulled the trigger and decimate everything in it's way, which it still does even to the things you *miss* but I don't know, guess I wanted more pomp and circumstance.
Agreed. It's funny, I think the best BFG I've seen in an ID game wasn't even in the Doom games: it was the Dark Matter gun from Quake 4. THAT was a bad-ass "Big Fucking Gun".