lumpenprole said:
Noelveiga said:
And when you decide to streamline it, the on foot stuff will probably prevail, if only because a) it's far more common and popular and b) let's face it, a big part of the fun of space sims is being in space, and you don't actually need to pilot anything to get that.
I don't really think that's true. If you look at how many people jumped up and said Battlefront 2, it seems like there's plenty of support for the jump in and out of ship model. Somebody up there referred to 'Grand Theft Spaceship' and that's a perfect analogy. Earning my pilot license in GTA:SA was one of my favorite parts, and after that I flew everywhere.
I think the tools and the talent exist to make a game that used ground and space, and used it well. I think a big part of the reason it hasn't happened is that there's really been nothing like it and game companies prefer to bet on ideas with a track record.
Yeah, but Grand Theft Spaceship is exactly what I'm talking about. I have to disagree with you about San Andreas. Flying around in helicopters and planes is one of the most frustrating bits of GTA for me. Controllers are just not great at doing 3D movement, mostly because they have two sticks with two axis on each one. I just popped Sylpheed on my 360 now (because I talked about it before and wondered if it was as bad as I remembered) and it just doesn't work properly. Yawing and rolling are locked to the same axis on most configurations, and the only one that doesn't do this completely removes the ability to roll. Likewise, throttling is usually a pain.
So if you just force that on a GTA structure, you are likely to either scare people off the complicated 3D flying or dumb down the mechanics.
Other games don't really have the same pace. On most FPSs with air combat people jump into air vehicles for small periods, and even then, they are often notoriously hard to handle. It makes them rewarding to master, but it also leads to specialists, with a good chunk of the players staying grounded to prevent complaints about jumping on a plane and crashing it due to a lack of skill. Or just jumping on planes and dying due to a lack of skill, if they have no choice but to participate.
I'm not saying I wouldn't like to see that Grand Theft Spaceship concept realized, and done well (I'd love to, actually), I'm just acknowledging that it'd have a few big problems to solve in the process. Even on Dark Void flying is so unwieldy that they made accidentally flying into a wall while trying to take off indoors a
gameplay mechanic. If that is not an admission of the difficulties of in-game flight, I don't know what is.